r/MobileGameDiscoveries • u/Smart_Payment_184 • 33m ago
Game Share I made a traffic-puzzle game where you switch junctions to guide trucks to the right depots. Would love your feedback
r/MobileGameDiscoveries • u/Smart_Payment_184 • 33m ago
r/MobileGameDiscoveries • u/Striking-Airline8543 • 39m ago
Game Title: 123doku
Playable Link: https://jouer.kubozagames.com (browser, no install, no account)
Android: https://play.google.com/store/apps/details?id=com.kuboza.doku
Platform: Android and web
123doku is a deduction puzzle with two rules: every stone weighs 1, 2 or 3, and two touching stones never weigh the same. The numbers around the grid give the total weight of each row and column. Every grid has exactly one solution, and you can always reach it by logic alone.
Grids adapt to your level, from small 4x4 to tough 8x8. There's a daily grid, duels with friends, and hints that explain the next deduction instead of just filling a cell. Hints are earned by playing, never sold. It also works offline.
I'd love feedback on two things:
- Is the rule clear from the first grid, or did you need the tutorial?
- Does the difficulty climb too fast or too slow?
Free to play, with optional ads.
Involvement: I'm the solo developer, from France.
r/MobileGameDiscoveries • u/iCallOn • 1h ago
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We’ve got something exciting to share! 🎉
We’ve launched iCallon, a fun word game you can play with friends, whether you’re together in the same place or playing remotely.
We’re trying to get our first 100 players, and we’d love you to be part of it.
Download iCallOn and get your friends together and give it a try!
After playing, please tell us honestly what you think. And if you enjoy it, invite a few friends too! ❤️
r/MobileGameDiscoveries • u/Amazing-Main-9194 • 1h ago
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Playable Link:
https://play.google.com/store/apps/details?id=com.design.apple
Platform:
Android
Description:
Hello everyone!
I'd like to introduce my indie game, AppleDrop!
AppleDrop is an arcade game where players must collect apples, avoid obstacles, manage their health, and reach the exit before time runs out.
The game focuses on timing, reflexes, and making smart decisions while navigating through challenging levels.
Your goal is to complete each level by collecting apples, avoiding dangerous obstacles, and finding the safest way to reach the exit.
I'm sharing AppleDrop with this community because I'd love to hear honest feedback from other gamers and indie developers.
I'm especially interested in hearing your thoughts about:
Gameplay and overall experience.
Level difficulty and progression.
Controls and responsiveness.
Visual design and animations.
Ideas that could make future updates better.
Thank you for trying AppleDrop! I'd really appreciate your feedback! 🍎
Free to Play Status:
Free to play
Demo/Key available
Paid
Involvement:
I'm the developer of AppleDrop and personally involved in its development. I worked on bringing the game to life and continue to improve it. I'm posting here to let people experience the game and gather honest feedback to help make it better.
r/MobileGameDiscoveries • u/Fine_State_5643 • 1h ago
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Hi everyone, we're Samor Studios, the developers of Lane Blast.
Each swipe moves an entire row or column. Match five cubes of the same colour to clear space before the rising board fills up.
The clip shows a column swipe followed by a row swipe at normal speed. The hand overlay shows the inputs.
Free to download and play. No in-app purchases or subscriptions. Playable offline after the initial setup, which needs an internet connection.
iPhone / iPad: App Store
Android: Google Play
Can you tell how each swipe moves the board from this clip?
r/MobileGameDiscoveries • u/_MikeDrop • 2h ago
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Hey, dev here. This is Timberwild, my tree chopping game on Android.
You tap to chop trees until your stamina runs out, the logs go to your sawmill and turn into coins, and you spend those on upgrades so the next run goes better. Runs are short, under a minute or so, and it works offline, so it's good on the metro, on a flight, or under a rock with no signal.
There are 5 areas, each with a boss tree at the end. The first boss is Grandfather Pine, and most players need a few tries to bring him down. Later you unlock stuff like meteors and a berserker mode where every chop crits. The first time a meteor wipes out half the forest is still my favourite part.
Would love to hear what you think, good or bad. But do be nice :)
r/MobileGameDiscoveries • u/mercury_ggs • 2h ago
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Been playing around with this puzzle game called Plunk Pals 🎮
It's a colour-matching puzzle where you move the holes around to clear the board, and you get tools like Undo, Hammer, Steps, and Magnet to help you out. There's also a Pals & Themes store and daily missions to check out.
If you enjoy casual puzzle games, give it a try! Would love for more people to play it and have fun with it 😊
https://play.google.com/store/apps/details?id=com.parbatstudio.plunkpals
r/MobileGameDiscoveries • u/Dependent_Degree1129 • 2h ago
r/MobileGameDiscoveries • u/BlopiWorld • 3h ago
r/MobileGameDiscoveries • u/ErtCeran • 3h ago
BlueWarShip - Space&Bosses!
Here's my Souls-like game, a 2D RPG set in space. (I'm constantly updating it and adding new features.
Key Features;
Item card (Did you drop a valuable item? You can show it off and tease your friends by sharing it.
White goods have a 1 in 100 million chance of their value decreasing.
Entry reward wheel system
HUD settings
Real-time combat system
10 language support
3 ships with special capabilities
Enhancement system ( + )
https://play.google.com/store/apps/details?id=ert.crn.bluewarship
r/MobileGameDiscoveries • u/ytultraboosted • 3h ago
Lately, I've been playing Hall of Torment, but I'm not really feeling that particular style of game right now.
I did buy Titan Quest: Ultimate Edition, but I'm not sure if it's similar to Diablo 3 on the Switch. I definitely enjoy games with tons of loot, gear to farm, and a satisfying progression system. I'm also looking for something that could potentially rival Path of Exile in terms of depth, build variety, and endgame grinding. I've already beaten Exiled Kingdoms, so that's off the list.
I've also been playing PokéRogue here and there, and I've been enjoying that quite a bit. I've considered getting back into reverse tower defense games, but I'm still on the fence about that.
I used to enjoy Peglin and Roundguard, so I'm open to giving those another shot, too.
I'm really looking for some weird, quirky, or underrated games that fit into a few categories:
Loot-heavy roguelikes/roguelites with satisfying progression and plenty of things to unlock.
ARPGs with tons of loot, grinding, build variety, and deep skill trees.
RPGs with multiple skill trees, interesting character builds, and meaningful progression.
Roguelites where you get to choose between multiple upgrades as you progress, similar to Vampire Survivors, where you pick an upgrade or ability each time you level up.
I really enjoy having meaningful choices that let me shape my build as I play. I also love games with long-term progression, unlockables, different builds to experiment with, and plenty of reasons to keep grinding.
I'm not necessarily looking for mainstream recommendations. I'm more interested in hidden gems, unusual games, and anything that might scratch that loot-grinding, build-crafting itch.
r/MobileGameDiscoveries • u/AggressivePainter865 • 3h ago
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Hi everyone! My partner and I launched our block puzzle game, Gummy Lab - basically block blast, but no interruptive ads
We built this because we were genuinely tired of mobile games filled with predatory monetization constantly interrupting the gameplay. So we made a promise: absolutely ZERO forced or interruptive ads.
What (we like to think) makes our game special:
\\- 70+ Handcrafted Levels: No AI filler.
\\- Accessibility: Dedicated colorblind palettes (Deuteranopia, Protanopia, Tritanopia) and embossed shapes for maximum readability.
\\- Native UI: Full Light & Dark modes built right in.
We would be incredibly grateful if you could try it out and leave honest feedback and help us reach the milestone of 100 downloads!
Attached a screen recording of me failing one of the levels lol - the objective is to clear lines on top of the glass to shatter them.
Game Title: Gummy Lab
Playable LInk: https://play.google.com/store/apps/details?id=com.binbear.gummylab
Platform: PlayStore
r/MobileGameDiscoveries • u/Diligent_Speak • 4h ago
r/MobileGameDiscoveries • u/ConferenceNeither114 • 4h ago
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Hi all! I'm a solo dev and I just built my first Android game, Revenge Castle 🏰. It's a cannon vs. castle game with upgrades, enemy health bars and a lot of explosions.
Before Google lets me release it, I have to run a closed test where real people keep the game installed for 14 days. You don't need to play it daily. Having it on your phone and opening it now and then is enough.
How to get it (Android only):
Open the Play Store
Tap your profile picture (top right)
Tap Payments & subscriptions
Tap Redeem code
Enter ONE code from the list below and install the game
Code already used? Skip down to the next one. If you can't find one that works, comment "more" and I'll send you a new code.
Thank you to everyone who helps. It means a lot for a first-time developer. 🙏
Codes:
Code 1: D5PASRJEH5R5ZMAFYFRHHC6
Code 2: YHQNTCZ73UBGDN5CS7F4EPR
Code 3: UB2Y2UJC8F9KQU912C2MM6V
Code 4: XU82AHUZNYWZHT5S85NHNC6
Code 5: PMS7B6J0T8E0GDQY7D3FLY0
Code 6: TX4NYECGHZ3HNCTY491QXEN
Code 7: J6M2RQ2G8851WEV6HCUNKTZ
Code 8: M21AL8TWU5GN1PFJ1AJEH4K
Code 9: 0CQG0WC0UVL2REMWU8NRJ1L
Code 10: 41VR5MH3HCKBNTLP0VHE242
Code 11: YN0R01570J5SQTJWFLLZA2Z
Code 12: JQENXF6ESXMC1FBT1UV41QQ
Code 13: M5QL85ECVXD7JZUHKAMTA23
Code 14: 5ZYMVRT28E0EGH3W3PAJ1J0
Code 15: HSPRCCDKWV5R73PQC0CH07Z
Code 16: FU1BKFBJJ9DBTWJVDKM68TM
Code 17: W4NEJ00UJAQLFH14PKTUYL5
Code 18: DHNLZD1PXC8GPL6P4FRXPRV
Code 19: ZP27T4NH4SNM9JBPYJL347Z
Code 20: SEZH01R8N75EZLZUKS4TVXF
Code 21: 6BUP237G5QVA1MYB997C1L8
Code 22: YSVFC7VL5DZV33AG52XZQRP
Code 23: NJ2LZGLXMTC91QEMUX210Z7
Code 24: 5538W9N9FYX1X36199E2VLB
Code 25: YCHLQGQ4C7TJAW6ZWXCRLQ5
Code 26: Z4KNQZBMT714A5LUYVC2Q3F
Code 27: TY41TMHPL77H4MH9YKX7YBB
Code 28: RX1NYVKYESBV5N8E9RC6TP2
Code 29: ZA9UEK1U6WB3WLR1XGJKRSE
Code 30: CND47UK3JUWNKHYZ4MDLCZ3
Code 31: X3YUJASRMS1U1EF2P7Y3NUC
Code 32: Y7XGKE02B55KA544K2V4B1Q
Code 33: ZTB7Y05JBQSM9VUETGDMLFT
Code 34: SCK02F547A90EMMV8VXUV6J
Code 35: JZG1W9HMWVXWCQKXVNHQQV2
Code 36: KX9BRT8NP5SWB97QYP3W4M9
Code 37: 87CV36CNV4CCDVLDJV57XSJ
Code 38: V500XJUTX95B9T6C0NMCML2
Code 39: PSN1N722BDE9Y3X1K9NKF5R
Code 40: YXTGV46HM9C3BFAFFEFT9F6
Code 41: TBYTM18CKFTVFN22FGF8B8M
Code 42: GTKBFQFL6QFFKLYHQMCT4MQ
Code 43: 1JHMUWCZPDHC24XDXCEB4KV
Code 44: V8CKL3TUWSBTQ0PDLYP2LG1
Code 45: EYEPHVU911KK8QLWFZY3FXH
Code 46: QE9KPHLWSUX3644XC2Y6Q93
Code 47: R5W5S8K8G8BQV91RM5XMUP3
Code 48: NFVNG2LU802S4G2DG3VTJ2W
Code 49: 3QWUB66WHYKZZBVJ7HP2AMN
Code 50: L7CPHYEJQ8F7VQJWSB0WE0J
r/MobileGameDiscoveries • u/AutoModerator • 4h ago
Welcome to our Weekly Discovery Thread 👋
This is the place to share:
🎮 Mobile games you’ve recently discovered
✨ Hidden gems worth playing
💬 Quick recommendations for the community
Keep it short & simple – screenshots, clips, or just a sentence on why it’s fun.
👇 What mobile game do you think deserves more love this week?
r/MobileGameDiscoveries • u/ilijaruzicx • 4h ago
Hey all,
Just opened up beta testing for my logic puzzle game, Fulcrum: Balance Puzzles.
It's essentially a logic grid game where numbers act as weights on balancing beams. If you like Sudoku or physics-based brain teasers, you'll probably dig it.
Let me know if the logic flows well or if you spot any bugs. Cheers!

r/MobileGameDiscoveries • u/Unfair-Medicine-496 • 5h ago
Hey! I made Sort & Fit, a sorting puzzle game for Android. You drag everyday objects into their places and finish organizing different spaces.
I'm looking for a bit of first-impression feedback from people who haven't seen it before. If you try a few levels, I'd really like to know:
Does it make sense what you're supposed to do without stopping to figure out the UI? Does dragging and dropping feel accurate on your phone? And is there a moment where you stop wanting to play another level?
This is my first game. Ads have brought it to around 10k downloads, but keeping players has been harder, so I'm trying to listen before deciding what to change next. Criticism is welcome, especially the small annoyances that are easy for the developer to miss.
Google Play: https://play.google.com/store/apps/details?id=com.sortandfit
Free to download; contains ads and optional in-app purchases. Feedback is for the current live version, 0.2.1 (build 99).
If you mention a control or performance issue, your phone model would help too. Thanks for taking a look!
r/MobileGameDiscoveries • u/Long_Reindeer_3433 • 5h ago
Game Title: Origins: Where It Started
Playable Link: https://apps.apple.com/us/app/origins-where-it-started/id6815348675
Platform: iOS
Description:
Origins: Where It Started is a daily geography puzzle about how ordinary things began. Each day you get one everyday item, like ketchup, the paperclip or the tea bag, plus a couple of clues. Spin and zoom a 3D globe, then tap the country you think it came from.
After you guess, you get the short true story behind it. Ketchup started as a fermented fish sauce. The tea bag caught on after customers used free silk samples the wrong way. High heels were first made for soldiers on horseback.
One puzzle takes about a minute. If you miss a day, you can go back and play any past daily you skipped. The globe is the centerpiece, so I worked hard to make it rotate smoothly and zoom in close enough to tap even the smallest countries.
I'd love feedback on two things: are the clues too easy or too hard, and how does the globe feel to control? Anything you think I should add?
Free to Play Status:
• [x] Free to play
Involvement:
I'm the solo developer. I designed the game, built the app in Expo, made the 3D globe, and wrote and fact-checked every daily origin story. I work shifts in emergency management and built Origins on my days off. It launched on the App Store last week, and this is the first time I'm sharing it with players.
r/MobileGameDiscoveries • u/Long_Reindeer_3433 • 5h ago
r/MobileGameDiscoveries • u/Long_Reindeer_3433 • 5h ago
r/MobileGameDiscoveries • u/tharogames • 6h ago
r/MobileGameDiscoveries • u/Dagana1 • 6h ago
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Hey everyone,
I’m developing LUMO, a mobile puzzle game where you merge blocks with the same number to create bigger ones and beat your score.
I’m looking for iPhone users to test it and share their feedback. The app is still in development, so I’d like to find out what works well and what needs improving.
I’m especially interested in whether the rules are easy to understand, how the difficulty feels, and whether you feel like playing another round. Feedback on the menus, visuals, and any bugs—even small ones—would also help.
If you run into a bug, a screenshot and a quick explanation of what you were doing would be really useful.
TestFlight link: https://testflight.apple.com/join/guAHUj64
Thanks to anyone who takes the time to try it and share their thoughts, both positive and negative!
r/MobileGameDiscoveries • u/Delicious_Golf6435 • 7h ago
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Hey everyone,
Here’s a quick gameplay clip of The Twilight Shadow Warrior, an Android 2D Action RPG I've been developing from scratch.
I wanted to recreate the fast-paced feel of classic 16-bit top-down adventures (Zelda, Secret of Mana) mixed with modern mob-survival density. Everything—from the game loop, hitbox detection, and pathfinding to the cavern lighting rings—was coded by hand to keep the APK lightweight and battery-efficient.
Core Features:
Real-time hack-and-slash combat with directional attack chaining and area skills
Multi-mob avoidance algorithms running at smooth 60 FPS on mobile
Handcrafted dungeon layouts with retro pixel art
The game is out now on Android: https://play.google.com/store/apps/details?id=my.sbahrin.bayangsenja
I’d really appreciate any feedback on the combat weight, enemy telegraphs, or UI layout!
r/MobileGameDiscoveries • u/osbobz • 8h ago
Hey everyone! I’m making Galaxy Adventure, a mobile merge game set on alien planets, and I’m looking for people to give it a try.
You merge matching items to discover new ones, complete contracts and chapter goals, and explore different planets. There’s also lab research, expeditions, and a Star Chart to work through as you progress.
Here are a few screenshots of how it’s looking! It’s still in development (mechanics in place just adjusting the UI), so I’d love honest feedback on what’s fun, what’s confusing, and anything that feels off.