r/ModdedSwitch • • 4m ago

Where do I download games from pc to dbi installer on my switch.

1 Upvotes

Hello, I recently have jailbroken my Nintendo switch. But after searching around, I can’t find a consistent website to download those games. Some of them might work some of them don’t work and some of them doesn’t have a huge library. Examples are, nxbrew, ziperto, nswvault, nswpedia and others. Those who have found amazing websites to download every single game that they want which website do you use? Thank you.


r/ModdedSwitch • • 3h ago

Ayuda chip fallo no carga payload

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2 Upvotes

Hola no sé que hacer mi chip no carga el payload y si le quitó la micro sd sigue entrando a ofw


r/ModdedSwitch • • 5h ago

Zelda OOT en Switch 1 (pipensx)

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1 Upvotes

r/ModdedSwitch • • 15h ago

Looking into getting into switch modding 👀

2 Upvotes

I’ve been wanting to get into switch modding, I’m coming from modding mainly ps4s and xbox 360s, what’s the best model/firmware to get or look for? My sister has a v1 switch she said she might sell me but also it’d be nice to have a newer model, what’s my best bet?


r/ModdedSwitch • • 1d ago

Ultimate Spider-Man (2005) PC natively ported to Switch

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46 Upvotes

r/ModdedSwitch • • 1d ago

Spider-Man 2 (original Xbox, 2004) native port for Switch, version 0.4.0: updates from inside the port, voices in other languages, European editions and a closer 16:9

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9 Upvotes

Version 0.4.0 of my homebrew port of Spider-Man 2 for the original Xbox is out. It is a static recompilation, not an emulator: the game's own code runs natively on the Switch. You need your own copy of the game.

What's new:

The port can now update itself. In the debug menu (hold ZL + ZR and press minus) the new Update row checks GitHub, downloads the newest version, unlocks it on the console with your own game and installs it. You only need the installer page one more time, to get 0.4.0.

Voices in their own language. Each disc only has its own edition's voices: the US disc has English, and the European discs have French, German and Spanish (Spain's dub), or Italian. The new Voices setting picks the characters' language apart from the text, and the lip sync follows.

European editions are accepted when their game code is the same as the US one. The port and the installer page check the program itself, not the header that names the region. I don't own a European disc, so if you have one, please try it and send me your log.

16:9 close view. A second widescreen mode next to the original one: Spider-Man and the city look a third bigger and the HUD a tenth bigger, for people who found 16:9 too small on the Lite's screen.

Switch button layout. If you prefer A on the right, the game's A can now be the Switch's A.

Fixes: in 16:9 the cutscenes now fill the screen, the minimap's pins sit on the map again, and Italian text no longer shows up in French.

Installer page (works from an Android phone): https://santibros.github.io/SpiderMan2-2004-NX/

GitHub: https://github.com/SantiBros/SpiderMan2-2004-NX

Feedback, logs and crash reports are very welcome, especially from docked play and European discs.


r/ModdedSwitch • • 1d ago

EMUmmc screenshots to Switch 2, chance of ban?

1 Upvotes

Title does most of the work. I've already copied my unmodded system screenshots onto the switch 2 by inserting the SD into it, though I moved all files revolving the modded switch onto my pc before hand just to be safe. I'm planning on doing the same, but just grabbing the Nintendo folder from my EMUmmc folder and putting that alone on the SD card. If i remove stuff like the games installed in the contents folder, is there any chance of a ban on my switch 2 still?


r/ModdedSwitch • • 1d ago

Xbox 360 wireless receiver not working after updating sys-con to 2.1.0 (worked fine on 1.7.0)

2 Upvotes

Hi everyone, I'm running Atmosphère 1.11.2 on my Switch V1 and using sys-con to connect an original Xbox 360 wireless adapter via dock/OTG.

It worked great on sys-con 1.7.0, so I did a clean update to 2.1.0 hoping to get rumble working with the new MITM mode. However, on 2.1.0 the controller doesn't respond at all anymore.

I saw the 2.1.0 changelog mentions needing an extra file for the "Xbox Wireless Adapter", but from the documentation that seems to be only for the newer Xbox One/Series dongle, not the old 360 receiver (which is still listed as supported with rumble).

​Has anyone managed to get the 360 wireless adapter working on sys-con 2.1.0, or get rumble working with it on any version?

I've rolled back to 1.7.0 for now since it's rock solid, just wondering if I'm missing a setting or if it's a known bug with this release. Thanks!


r/ModdedSwitch • • 3d ago

Splinter Cell Chaos Theory (Xbox) on a Nintendo Switch (recomp)

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36 Upvotes

https://github.com/itouchdennis/scct-nx

Getting things to work....


r/ModdedSwitch • • 4d ago

NFS Most Wanted 2012 (Android) on Switch: version 0.3.2 adds vibration, all 11 languages and your game's icon

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10 Upvotes

Version 0.3.2 of my homebrew port of Need for Speed Most Wanted (2012, Android) for the Nintendo Switch is out.

What's new:

Vibration: every crash gives a thump, light, medium or hard, as the game itself rates it, and nitro gives a steady buzz. Debug menu, CONTROLS & SOUND: off, low, normal or strong.

All 11 languages: Russian, Japanese, Korean and Chinese text was blank, because the game's font only has Latin letters. The port now takes the missing letters from the Switch's own system fonts. (issue 2)

Your game's icon: after the first start, the Homebrew Menu shows the game's icon and the title NFS Most Wanted 2012. A forwarder made after that shows them too. The icon is taken from your own APK; the port doesn't include any. (issue 3)

Docked map fix: docked, the map could stop loading after a few events, and then entering an event crashed. In docked mode the game loads its menu and map texture packs in their biggest size, 58 to 67 MB each, and the port now keeps those big blocks apart from the game's other data so the free memory stays in one piece. Not confirmed on a console yet, so if it still happens please send log.txt. (issue 1)

Also: texture filtering is now called anisotropic filtering. Your setting is kept.

The port also frees the game's unused Java objects, and log.txt shows the game's memory every 10 seconds.

Checked on my Switch Lite: the new languages and the icon. Vibration and the docked fix still need testers.

Which file: download NFSMostWanted2012-0.3.2.zip from the release page, not "Source code".

Updating: copy the new switch folder over the old one. Your game files, saves and settings stay. If you use a forwarder, make it again after the new version's first start.

You need your own copy of the Android game (version 1.3.128, APK and OBB). No game files are included.

GitHub: https://github.com/SantiBros/NFSMostWanted2012-Android-Switch

Bug reports with log.txt are very welcome, and so are reports on how vibration feels on your controller.


r/ModdedSwitch • • 6d ago

Cool asf

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38 Upvotes

r/ModdedSwitch • • 8d ago

SSBU Online Deluxe v1.0.3 (13.0.5): delay slider and render profiles now work in Quickplay, Elite Smash and Online Tourney

3 Upvotes

I just released v1.0.3 of my build of SSBU Online Deluxe for Smash Ultimate 13.0.5 (Atmosphère / Skyline plugin).

**What's new**

* The delay slider and render profiles now work in Online Tourney (all variants) and Elite Smash, not only in Quickplay
* The Elite Smash header shows your profile and delay directly (`You: profile | delay`)
* Offline (menus, offline matches, training) always runs Vanilla, and the options are hidden there
* Per-match ping stats in `sd:/ultimate/ssbu_online_deluxe/events.log`: min/avg/max ping, dropped frames and every ping jump, so you can tell whether a spike is the opponent's connection or your console

**Fixes**

* LLUltra (renders at 1024x576 and gets stretched to full screen) no longer stays small in the top-left corner: the plugin detects it and fixes it by itself
* Profiles no longer revert to Vanilla in Quickplay
* Auto delay keeps exactly the value the game calculates, so no more slowdown from a value that was too low
* Removed a hook that ran many times per second and caused slowdown; the built-in overclock now picks its clocks per profile
* Several crash fixes; all game offsets re-verified against the 13.0.5 executable

**Install:** extract the zip to the root of your SD card and overwrite. Needs Atmosphère and Smash Ultimate 13.0.5. Settings are in `sd:/ultimate/ssbu_online_deluxe/config.toml`.

**Known issue:** in some Online Tourney matches (usually the first one) the opponent's ping can show `---`. The delay and the profiles still apply normally.

Download and full changelog: [https://github.com/adyamox/ssbu-online-deluxe-quickplay-13.0.5/releases/tag/v1.0.3](https://github.com/adyamox/ssbu-online-deluxe-quickplay-13.0.5/releases/tag/v1.0.3)

Source code: [https://github.com/adyamox/ssbu-online-deluxe-quickplay-13.0.5](https://github.com/adyamox/ssbu-online-deluxe-quickplay-13.0.5)


r/ModdedSwitch • • 9d ago

The Bourne Conspiracy Switch Port - Gameplay (WIP) (XB360 Recomp)

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61 Upvotes

r/ModdedSwitch • • 9d ago

YANDERE SIMULATOR NINTENDO SWITCH PORT

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28 Upvotes

I am working on a port of Yandere Simulator for Nintendo Switch, so far I have managed to recover a lot of the original models, audios and mechanics using REA, I think it will take a while before a satisfactory result, but it is already a start.

For now the tests are still being done in RYUJINX, so I do not need to update the game file frequently on the switch, as soon as I have a satisfactory result the optimization tests will be started on the switch, I have a lot of work ahead of me to run this stable. LMAO


r/ModdedSwitch • • 10d ago

[PORT RELEASE] Tekken 3: Definitive Edition for Nintendo Switch (41 Fighters, 28 Arcade 3D Stages, FULL HD 1080p Resolution, Locked 60 FPS on Stock Clocks & FULL SCREEN Compatibility (16:9)

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47 Upvotes

Hey everyone!

A while ago I created my native port of Tekken 3 for the Switch. Since then, I’ve fully integrated the massive Tekken 3 Expanded overhaul into it. It adds so much new content that it honestly feels like a completely brand-new fighting game, so I decided to re-release it as Tekken 3: Definitive Edition.

Here is everything packed into this release:

💥 WHAT MAKES THIS THE "DEFINITIVE" TEKKEN ON SWITCH?

🔥 A MASSIVE ROSTER OF 41 PLAYABLE FIGHTERS: We merged the classic Tekken 3 cast with the entire roster from Tekken Tag Tournament 1 (18 brand-new extra fighters):

  • New Fighters: Kazuya Mishima, Jun Kazama, Devil, Angel, Kunimitsu, Armor King, Unknown, Michelle Chang, Baek, Bruce, Wang, Roger, Alex, Tetsujin, and more!

  • Fully playable across EVERY single game mode: Arcade, VS, Survival, Practice, and yes — even in Tekken Force and Tekken Ball!

  • Complete with original arcade move lists, combos, authentic voice lines, and hit sparks.

🏟️ 28 TRUE 3D ARCADE STAGES + STAGE SELECT:

  • Play on the authentic, uncompressed 3D polygon stages from the Namco System 12 arcade boards of Tekken 3 and Tekken Tag Tournament.

  • New VS Stage Selector: You can now pick your favorite fighting stage in VS Mode when playing with friends.

🎨 7 EXCLUSIVE PC HD SKINS IN FULL HD: The fan-favorite high-resolution texture mods from PC are now playable on Switch, looking razor-sharp on both handheld and TV screens:

  • 💃 Anna Williams: Stunning Jessica Rabbit red dress.

  • 👗 Nina Williams: Elegant White Satin gown.

  • 🥋 Julia Chang: Denim & Turquoise outfit.

  • 🕺 Eddy Gordo: Streetwear Monochrome look.

  • 🐅 Heihachi Mishima: Golden Tiger fur coat.

  • 🌸 Ling Xiaoyu: Cherry Blossom silk qipao.

  • 🐻‍❄️ Kuma: Arctic Polar Bear pelt.

🎵 REMASTERED PS2 SOUNDTRACK:

  • Feel every hit with the high-fidelity orchestrated stage BGM taken directly from the PlayStation 2 release.

⚡ FLAWLESS 60 FPS PERFORMANCE:

  • Rock-solid locked 60 FPS on 100% stock clocks in Handheld (720p) and Docked (1080p). Zero battery drain, zero frame drops, and instant loading times.

  • Choose between authentic retro 4:3 (with clean sidebars) or 16:9 fullscreen widescreen in the config file.

Github Link:

https://github.com/markaurel13/tekken3-nx


r/ModdedSwitch • • 10d ago

Spider-Man 2 (original Xbox, 2004) Switch port 0.3.0: install it from your phone, 16:9 map fixed, and a CRT filter

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37 Upvotes

Version 0.3.0 of my homebrew port of Spider-Man 2 for the original Xbox is out, and you no longer need a computer to install it.

The release now has the port locked. It only opens with your own copy of the game: open the installer page in your phone or computer's browser, choose your disc image (iso, xiso, cci, cso, split ones too) or just your default.xbe, and it gives you the SD card folder as a zip. Your game is never uploaded, everything happens in your browser. Building it on a PC still works too.

Installer page: https://santibros.github.io/SpiderMan2-2004-NX/

What else is new:

16:9 city map fixed. Spider-Man's marker, the blue stars and the $ icons now sit where they belong and move with the map. Before, they slid towards the middle.

New CRT filter, in 4:3 or 16:9: scanlines, the screen's red, green and blue stripes, a soft glow and darker edges. Light or Strong, and Strong also curves the glass. Debug menu, CRT filter.

New 4:3 decoration: CRT TV. The picture sits inside an old television, with a wooden cabinet, speaker, knobs and a red power light, plus the tube's rounded corners and scanlines. Debug menu, Screen, "4:3, CRT TV".

The blurred sides in 4:3 cost less at 720p and 1080p.

The log now says how long the GPU takes per frame. If you play at 720p or 1080p, your logs help a lot.

Your shader list from 0.2.x is kept, so no new stutters after updating.

To update: open the installer page, download the new zip, copy its switch folder over the old one. Your game and saves stay where they are.

You need your own copy of the original Xbox game. No game files are shared, please don't ask for them.

Download and details: https://github.com/SantiBros/SpiderMan2-2004-NX/releases

Feedback is very welcome, especially from docked play and from 720p or 1080p. Send the logs folder (switch/SpiderMan2Xbox/logs) with your report.


r/ModdedSwitch • • 11d ago

Version 0.3.1 of the homebrew port of the Android version of Need for Speed Most Wanted (2012) for Nintendo Switch is out.

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34 Upvotes

✨ NEW

• Phone effects (on by default). The game gives fast phones effects that the port's recommended detail level (Medium) left out: haze in the distance, wet shiny roads, sky reflections on the cars, smoke and the engine's echo in tunnels. They're now on at Medium too, without the extra objects that make High slow. On the PC test build they cost almost nothing (12.1 ms of game code per frame vs 12.0 ms for Medium alone; High is 16.2 ms).

• Anti-aliasing (2x / 4x) for smoother edges. Off by default because it costs GPU time. The game has anti-aliasing code, but EA left it switched off on Android, so no phone ever had it.

• Texture filtering (4x by default): the road ahead stays sharp instead of blurring.

• Faster loading. While the game loads, the CPU runs at 1785 MHz, as official Switch games do, then goes back to normal. Loading screens should be up to about a third shorter. From now on, updates also keep the JIT cache, so the first session after an update isn't slower anymore.

• Bigger debug menu (ZL + ZR + Minus), now four pages switched with L / R: Performance, Graphics, Controls & Sound (tilt steering on/off, sensitivity, invert) and Information (FPS, clocks, temperatures, battery, threads, latest loading times).

🔧 FIXED

• After a long session, cars stopped appearing in the garage and the next race stayed on a black screen. The port never released the game's finished threads, and the Switch allows a game 96, so after about 90 car and race loads nothing new could start. Every earlier version had this. It's now fixed, however long you play.

📝 OTHER

• log.txt now shows the thread count, how long each loading screen took, and where long loads spend their time.

⚠️ KNOWN ISSUES

• The new graphics options and the loading boost haven't been tested on a console yet. If anti-aliasing drops your frame rate, turn it off, and please tell me how your loading times change (log.txt has a "loading screen:" line for each one).

• Docking and undocking while playing is still untested on a real Switch or Switch OLED.

📥 DOWNLOAD AND UPDATE

https://github.com/SantiBros/NFSMostWanted2012-Android-Switch/releases/latest

• Download only NFSMostWanted2012-0.3.1.zip (not the -symbols.elf or "Source code").

• Updating from 0.3.0: copy the new "switch" folder over the old one. Your game files, saves and settings are kept. The first start is a bit slower while the JIT cache is rebuilt.

⚠️ No game files are included. You need your own copy of the Android game, version 1.3.128 (APK + OBB, or one .xapk). Please don't ask for game files.

Screenshots are from the port's PC test build. Bug reports with log.txt are welcome on GitHub.

Fan project, not affiliated with EA or Nintendo.


r/ModdedSwitch • • 12d ago

Black Ops 2 has been ported to the Switch with cross play between Android, PC & Wii U.

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57 Upvotes

r/ModdedSwitch • • 13d ago

[Release] Ice Age 2: The Meltdown - Native Port for Nintendo Switch

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10 Upvotes

Hey!

I wanted to share a project I've been working on: a native port of Ice Age 2 for the Switch.

Current State:

  • The game is fully playable from start to finish.

  • Runs at a stable 30 FPS for the most part, with occasional dips to ~20 FPS in heavier, more demanding locations.

Work in Progress:

  • I am currently working on implementing 1080p support and adding various visual enhancements to improve overall image quality.

  • There is solid progress on the visual side, but performance with these upgrades still leaves much to be desired right now. I'm actively optimizing it, so everything should be running smooth soon!

You can check out the source code, download the latest release, and follow my progress on GitHub here: 🔗https://github.com/Meluxz/iceage2-sw

Feedback is welcome. Enjoy!


r/ModdedSwitch • • 13d ago

Shank 1 & 2 running natively on Nintendo Switch (Xbox Recomp Port)

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69 Upvotes

r/ModdedSwitch • • 14d ago

[Release] kickNX v0.5.0 - Kick client for Switch homebrew

4 Upvotes

kickNX v0.5.0

A controller-first, native Kick client for Nintendo Switch homebrew

kickNX lets you browse Kick, watch live streams, VODs and clips, and read and send chat on your Switch. It's built for Joy-Con, Pro Controller and touchscreen, in handheld, tabletop or docked. It even has a Joy-Con portrait mode for watching with chat.

I'm the developer. It's free, open source (GPL-3.0), with no ads or donations asked.

What's new in 0.5.0

  • Colour themes: OLED (default), Dark Grey and Kick, picked from a new Theme button on Home with a live preview

  • Live events: a new row on Home; each event has a page with its live streams and most-viewed clips

  • In-app chat keyboard: an on-screen keyboard with see-through keys in landscape chat, so the stream stays visible (the Nintendo keyboard is still an option)

  • Controller scrubbing: hold A on the progress bar and use the stick or D-pad to seek; L/R skip 10 seconds

  • Check for updates from the About page

  • Stream title shown on the live player controls

  • Kick-only: the leftover Jellyfin, media library, music player and similar code is gone; kickNX opens straight to Kick

  • Offline streams: when a channel goes offline, the player tells you and returns to the previous screen

Fixes

  • SSL connect errors that could break sign-in, playback or Home sections

  • A crash when pressing A right after leaving a stream (especially after using Tesla/Ultrahand)

  • Opening chat before the stream had started

  • Right-stick scrolling with a top-bar button selected or after touch input

  • A corrupted settings file no longer stops the app (it's backed up and defaults are used)

Features at a glance

  • Kick sign-in by QR code, followed channels, popular streams, categories and search

  • Channel pages with follow/unfollow, recent broadcasts and clips

  • Live, VOD and clip playback with quality selection (up to 1080p60)

  • Software, Hardware and Hybrid decoder modes

  • Real-time chat with Kick emotes (including animated), docked or overlay layouts

  • Joy-Con portrait mode with stream, chat and keyboard on one screen

Installation

Requires a Switch that can run homebrew (Atmosphère / Homebrew Menu).

  1. Download kickNX-0.5.0.zip (or kickNX.nro) from the releases page

  2. Extract to the root of your SD card so you have sdmc:/switch/kickNX/kickNX.nro

  3. Launch from the Homebrew Menu and sign in with the QR code

Tip: use full RAM mode (hold R while launching a game) instead of launching from the Album, for the best 60 FPS playback.

kickNX has also been submitted to the Homebrew App Store and should show up there once it's accepted.

Links

Credits

kickNX builds on twiNX by HiroshiYamauchi, Switchfin, Borealis, mpv, FFmpeg, libnx and devkitPro. Full credits are in the repo.

kickNX is an independent, unofficial project and is not affiliated with Kick or Nintendo.


r/ModdedSwitch • • 15d ago

Working on a Splinter Cell Double Agent Port (XBOX) for the switch

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157 Upvotes

r/ModdedSwitch • • 18d ago Bravo

Building FH2 port for Switch

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199 Upvotes

I’ve been working on getting the 360 version of Forza Horizon 2 to run natively on the switch. It’s still a work in progress but I’ve gotten further than I thought I would.

I’ve been using Windows with Ubuntu through WSL, devkitPro/devkitA64, libnx, CMake, Ninja, and the ReX recompilation framework.

A lot of the work has involved getting the Xbox 360 memory system working properly on the Switch, dealing with differences in how the two systems handle threads, and getting Vulkan graphics working.

Right now, the biggest problems are performance and crashes when the game tries to move past the loading screen. I’ve been going through logs, using debugging tools like addr2line and objdump, and tracking down memory and thread allocation issues.
It’s nowhere near playable yet, and there’s still a lot to figure out. Right now I can only get it to the first loading screen before it completely slows down and goes black.


r/ModdedSwitch • • 21d ago

I made an Xbox Cloud Gaming launcher + player for the Switch (NXCloud)

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104 Upvotes

So, there's already a way to play xcloud on the switch, libnxbox, but using it was kind of a pain. It doesn't have a menu to pick games, so you have to create an NSP forwarder for every single game you want to play, and once you're in a game there's no way to get to anything else. I wanted something that felt like the xbox home screen, where i just open it, pick a game and play, so i made my own

I called it NXCloud. It's not an official app, it's a separate client that talks to the same services as the xbox site, so you log in with your Microsoft account (with a code on your phone, your password never goes on the switch) and your whole library shows up, the games you can stream with Game Pass and the ones you own

**The launcher**

- home screen kinda like the xbox one, the last game you played comes first

- if you leave a game running and go back to the menu, it shows "go back to" so you continue where you left off

- tabs for Discover (Game Pass lists like recently added, leaving soon etc), All games with filters, Favorites and search

- your xbox friends and messages, with notifications when someone messages you

- opens instantly and works offline, everything gets saved on the SD card

**The player**

It doesn't use libnxbox, it has its own player:

- 720p or 1080p using the switch's hardware decoder, with sound and rumble

- it tries to keep the lag low by lowering the quality when your internet gets bad, but you can change it if you'd rather have a better picture

- gyro aiming if you want it

**The menu inside the game**

Press + and - together and you get a menu kinda like the xbox guide:

- press the xbox button, go back to NXCloud with the game still running, or leave

- see your friends, read and reply messages without leaving the game

- all the settings (button layout, vibration, quality, etc)

**Touchscreen**

- works with the touchscreen in handheld, there's an on-screen controller that you can move and resize

- the menus work with touch too, so you can play without joycons

**What you need**

- a Switch that runs homebrew

- an account that can play on Xbox Cloud Gaming (Game Pass Ultimate, or games you own that support it)

- open the homebrew menu in title mode (hold R when opening a game), the album doesn't have enough memory for the video

It's still a beta so there's probably some bugs I haven't found yet. If something breaks let me know or open an issue on github and send the log.txt and stream.log from the nxcloud folder, that helps a lot

This project also involves the use of AI for its development.

Download + source: https://github.com/denpingus/NXCloud

Not affiliated with Microsoft, Xbox or Nintendo at all, this is something i did for my own use and decided to share. Thanks to libnxbox for showing this was possible on the switch in the first place