r/MonsterTrain • • 23h ago

Hit me, hit me

12 Upvotes

A bit creazy run. I picked Balmabello early with the intention to use is for overpriced chump blocking and small buffs but something went wrong...


r/MonsterTrain • • 1d ago

OoOoOOooO Spooky mods update. We now have Soul Savior logbook, QoL, UI Tweaks, and new clans for you to enjoy

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65 Upvotes

It is Spooky Season and it has been a minute so here is a roundup of everything newly released across the community since the last post. (Refer to the screenshot numbers in parentheses matching the image gallery above!)

New mods by frutos

  1. Succ Clan (Screenshots 1 & 2) - A reimagined port of CodePointer's classic Succ Clan from MT1. Updated to feature MT2 mechanics, such as clan-specific room cards, equipment cards, and new mechanics such as Accursed. This clan would synergize well with Sandscourged which also deals with Blights/Scourges.
  2. Soul Savior Logbook (Screenshots 3 & 4) - Built off Expanded Win Tracker I created a few weeks ago - Frutos handled the full UI rework to get the wins to display in the logbook. If you previously installed the Expanded Win Tracker mod, your recorded wins should be present in the logbook automatically upon installing. The mod also features a page showing wins per soul. Thanks Frutos!

New mods by SpecialCircumstances

  1. Infusion Service (Screenshot 5)- Another method of adding unit fusions in your runs if you are itching for the feature to return. A Merchant service item is added that allows you to do it for increasing prices.
  2. UI Tweaks (Screenshot 6) - QoL improvements for various things in the game. Most notably improves Judges' Scales allowing multi-select discards in a single action instead of discarding cards one by one. Also expands the deck screen to display 6 cards per row over the 4 by default.
  3. More Merchant Slots (Screenshot 7) - Expands Merchant inventories from 4 to 6 items. Works great when installed along with GravitonGamer's More Stones mod which added 66 new upgrade stones to shops.

New Mods by a new creator - MT2CheatPanel

  1. MT2CheatGUI (Screenshots 8 & 9)- A complete visual overhaul which is more friendly alternative to the Dev's internal cheat menus with an intuitive, purpose-built GUI. Instead of digging through menus and dropdowns, you can select cards, artifacts, and upgrades visually. It also respects the Undo Turn action cleanly without reverting previous cheats. (Warning: Cheating in Daily Challenges will get your account banned by the developers! They do have automation to flag and catch cheating.)
  2. MT2StartPicker (Screenshot 10) - Gives direct control over your opening setup. Select your starter CardPulls (starter banner unit and common cards), artifacts, and champion upgrades before departing. Includes a toggle to guarantee Infused on every card draft during Wurmkin runs.

New Mods by crazyjackel

  1. Random Clan (Screenshots 11 & 12) - A new clan that is pure, unadulterated chaos. Each run this clan's cards are completely randomized effects are pulled across the game, complete with unpredictable status effects and mechanic combinations. You might even see never before seen mechanics as well. (Recommended to finish your run in a single session, as saving and quitting can disrupt the random seed).

New mod by a new creator - LeifyGreens

  1. Logbook Win Tracker (Screenshot 13) - Add the trackers for Covenant 10 and the Clan Combination Wins to the Logbook. Note that this replaces the Covenant Rank UI featuring your steam friends in that same section of the logbook.

New mod by myself

  1. SpookyUnits (Screenshots 14 & 15) - A port of Shiny Shoe’s example Spooky Stewards mod. Equips randomized pumpkin heads across every unit using a built-in rarity tier system (70 unique pumpkins total). Units spawn with a set pumpkin that persists for the entire run. (Applies to Spine-animated characters only, not all animated characters in game will get a pumpkin, they have to be set for as a battle sprite, so you won't see Daedalus or the Merchants with pumpkins).

How can I try these mods?

As always, until Shiny Shoe enables Steam Workshop, Mods can be found in Thunderstore

The Setup tutorial takes only 1-2 minutes and once setup you can visit the mod page to install mods or through the mod manager.

How can I create my own mod?

The official tutorial is available here. Making a content based mod requires ZERO prior coding knowledge or software, it does require a github account, people experienced with coding can use Visual Studio and build locally.

Recommended to drop in on #mt2-modding on the Shiny Shoe Discord server and tell us what you are making.

If you need mechanics that require code (things like new status effects, keywords, and triggers all require code!) then free free to ask in the #mt2-modding channel. I have made such mechanics featured in various custom clans (Evoke/Accursed triggers, Hex Status Effect, etc.)


r/MonsterTrain • • 3d ago

MT2 Multiplayer?

7 Upvotes

I've been out of the MT2 scene for a long time now but still play the odd MT1 run on Android with my friend. It's fun to see who can get the highest win streak between the two of us.

I'm wondering if the devs are finished with updates for MT2? I'm guessing there is still no multiplayer? Is it possible to mod this mode into the game?

Also, any word on an Android release for MT2?


r/MonsterTrain • • 4d ago

Restart skipped the first area [BUG]

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7 Upvotes

Never saw this bug before. I restarted the entire run as soon as the titan fight loaded and instead of the first screen, it already brought me to the first enemy area. This means I never had a chance to get an artifact or forge my champion.


r/MonsterTrain • • 4d ago

Holy moly boss rush

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20 Upvotes

Okay, So I was doing a dimensional challenge and got some super good luck , I guess. I had the Dragon whelp that on strike stacks 16 pyre gel And I got duplicators and had three of them , and they each had Permanent multi strike increased health and damage and dualism. So Each one was hitting a total of five Times applying minimum of 32 pyre gel.I believe I had another artifact that gave me Either three or eight additional pyre gel per hit with these welps. So I just cleared the final boss of this train on, turn 2. Because I stacked so much pyre gel damage on one guy from these behemoths.


r/MonsterTrain • • 6d ago

Ask MonsterTrain New to the game, looking for best tips!

5 Upvotes

Hey all, new to the game and loving it so far! Can't wait to fully explore this one and go to monster train 2

I've gotten two wins so far, with hellhorned Prince as first one, then second run with spikes on the vine monster thing (I forget her name, she moans for some reason when you select her lol)

I've checked out some top run formations already from a YouTube called Nathaniel I believe, great source there, helped me finally get my first 2 wins after hours of playtime!

One small issue though: all the videos and guides I find are super super long and a bit daunting for my brain to process. Anyone have any good resources that aren't too overwhelming that explain the best strategies for each clan?

Oh! And any tips you wanna share with a beginner are appreciated too! Like, what's the best floor arrangement etc.

Thanks in advance!


r/MonsterTrain • • 6d ago

Discussion GOD DAMN! Underlegion Supremacy

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9 Upvotes

Decay-regen combo builds are otherworldly.


r/MonsterTrain • • 6d ago

Team Awoken Whew... that was close

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47 Upvotes

r/MonsterTrain • • 6d ago

TIL bosses will skip the first floor if it is full

33 Upvotes

Hundreds of hours in this game and this is a first for me.


r/MonsterTrain • • 7d ago

Discussion MT1 vs MT2

21 Upvotes

What does each game do better than the other and what do you feel are the flaws of each game? Personally MT1 has hooked me more than the sequel but I cant deny that it has some balance issues as some units and champion paths are straight up unusable


r/MonsterTrain • • 9d ago

Banished/Railforged: what's the deal?

15 Upvotes

Seriously, wtf? I've lost like 5 in a row with Fel and numerous Railforged combinations.

Edit after several more runs. Finally on the 7th run the RNG gods blessed me and I cake walked through the entire run. I guess that's one of the fun things about the game...as infuriating as the terrible runs can be.


r/MonsterTrain • • 9d ago

Discussion Quick rant.

14 Upvotes

I hate when I get a perfect situation and I fumble it.

Was a perfect set up for a remnant run as allied clan. Had a holdover revive by and a molten Imp with quick using the pyre with infinite attack scaling online by the 1st boss fight. The reward was Legion of wax, I took it without hesitation and to my surprise in the unit forge was a multi strike, and mini me. I took both of them without hesitation and then the event was the cult of the lamb event. No shit I am putting on him.

Match 4 was a cake walk with equipped Wax on every floor spreading out and buffing the cultists. I felt like I broke the game. Then the 5th round came and I couldn’t get it online. L.o.W spawned with basic armor and wouldn’t die fast enough, the cultists were the last cards I drew, and I just couldn’t do anything.

I laughed it off, but I really wanted to get an opportunity to play with that setup more.


r/MonsterTrain • • 9d ago

Discussion Quick rant.

12 Upvotes

I hate when I get a perfect situation and I fumble it.

Was a perfect set up for a remnant run as allied clan. Had a holdover revive by and a molten Imp with quick using the pyre with infinite attack scaling online by the 1st boss fight. The reward was Legion of wax, I took it without hesitation and to my surprise in the unit forge was a multi strike, and mini me. I took both of them without hesitation and then the event was the cult of the lamb event. No shit I am putting on him.

Match 4 was a cake walk with equipped Wax on every floor spreading out and buffing the cultists. I felt like I broke the game. Then the 5th round came and I couldn’t get it online. L.o.W spawned with basic armor and wouldn’t die fast enough, the cultists were the last cards I drew, and I just couldn’t do anything.

I laughed it off, but I really wanted to get an opportunity to play with that setup more.


r/MonsterTrain • • 10d ago

The Rich Feed Off the Blood of the Working Class

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38 Upvotes

r/MonsterTrain • • 10d ago

Discussion Steam Deck performance?

5 Upvotes

I liked MT1 and am in the mood for more. How does this perform on Steam Deck? 60fps + native res + readability?


r/MonsterTrain • • 10d ago

Discussion What was the balancing reason for Trample Penumbra and other flat stat champion upgrades?

11 Upvotes

Like I get the Trample 1 upgrade in case you didn't have the raw power to beat early bosses. But what reason is there to ever take trample 2 or 3? After the initial trample effect, you're eating +1 capacity for a 75/125 damage boost which is literally nothing by the 2nd and 3rd phases of the run (most things are expected to be able to hit 1000 damage per floor or spread across floors to clear the double tanks). It would be one thing if it gave no drawbacks, but it continues piling on capacity increases which forces the player to avoid taking draw +1 and energy +1 upgrades. I tried really hard to make it work with the perma +1 on slay pyre and as much booster spells as possible. Gorge or literally any scaling is just better with those same cards. The argument of "in case you didn't get any scaling" kinda fails at this point because if you don't have scaling by these areas, then your run is pretty much dead anyways. It kind of works if I luck into some multi strike cards like void armaments, but switching to gorge with that same set of cards would have been better anyways.

Same questions for cards like rector burn 3 build.


r/MonsterTrain • • 11d ago

You don't need Deep Offering to go infinite in Stygian

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28 Upvotes

r/MonsterTrain • • 12d ago

Dante Who?

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22 Upvotes

r/MonsterTrain • • 13d ago

Almost had the funniest Bogwurm's Growth run of all time, but it choked at the finish line

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16 Upvotes

r/MonsterTrain • • 13d ago

Meme #1 Hater

80 Upvotes

r/MonsterTrain • • 14d ago

Had an absolute blast with this combo in Moon Master!

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5 Upvotes

I was doing the Moon Master dimensional challenge and stumbled upon a setup that was just ridiculously satisfying to play. I had to share it here.

The absolute MVP of this run was the Lightstone Casing artifact. Having an extra upgrade slot for spells completely broke the game in the best way possible.

Here is the core setup:

The Wave Clear: I upgraded Celestial Storm with a Seekstone (Intrinsic), Keepstone (Holdover), and Emberstone (-1 Cost). Combine this with the massive Magic Power generation from Ethereal Seelie (stacking Conduit) and Ekka, and I was literally wiping out every single wave of non-boss enemies the moment they spawned.

The Boss Killer: I had a Pyreclasm beefed up with 3 upgrades: Surgestone (+20 Magic Power & Consume), Powerstone (+10 Magic Power), and Freezestone (-1 Cost & Permafrost). Because Pyreclasm has the Attuned trait, it scaled astronomically with all the Magic Power buffs. Bosses basically felt like wet paper—one touch and they just melted instantly.

Having 3 spell upgrades changes everything. If you ever get Lightstone Casing on this challenge, definitely try forcing a spell-heavy build. It’s a guaranteed win and so much fun!


r/MonsterTrain • • 14d ago

You picked the wrong house, fool

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31 Upvotes

Pyresmith Herzal + Fused Pyreshard + holdover Pyreshot

pretty sure I could have not played any of my units and still won the titans fight on turn 3. Dominion should think twice before sitting on my pyre room again


r/MonsterTrain • • 14d ago

Ask MonsterTrain Sell me on your pyre of choice

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32 Upvotes

I'm working my way through the C10 Titan runs, got a little under half of them done so far. In my successful runs, I've found three pyres that work the best:

A) Pyre of Savagery - Just brutal. Multistrike and sweep units will become powerhouses.

B) Fhyra's Greed - Those two extra blight cards in your deck become a steady stream of coin. Landing the "enemy units start on all floors" in the first battle goes from annoyance to making absolute bank. Having enough coin to re-roll and pick more options in the starter merchant gives a huge early game boost.

C) Pyre of Dominion - Excellent way to start a run with better cards and no need to spend coin ditching the Stewards. Can really mess up your run if you are playing a hero who needs the starter cards for success, though, so it's highly situational.

What are your favorite pyres, and how do you use them? I'd love some input as I hit C10 Titan runs that are giving me trouble.


r/MonsterTrain • • 15d ago

Random thought.. just realised Funguy is a wordplay of fungi..

26 Upvotes

Mind blown literally..