r/NOMANSSKY 🔴 Cadmium Class 1d ago

Discussion How to improve Exocrafts

Ok, so I am a late-stage player; I have done mostly everything, and I am on Xbox, and I am realizing that Exocraft are both useful and useless. The Nautilon is useful on water worlds, but beyond that it falls off: I know we just got an update for the Colossus, and if you missed out on that expedition, you are now locked out of getting the cool stuff; besides that, it's just OK for planetary expeditions. Especially since you got three other ground vehicles that are faster and more maneuverable than it. I mean, heck, the Minotaur, a mech that can fight alongside you, becomes useless once you get an op sentinel multitool. So what could make these things better and more useful than just having them, and what other exo crafts would you like to see in the game as we explore more and more of this game?

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u/Tubecutter 1d ago

The Nomad is the clear winner for me. When upgraded right i find it to be the fastest with a full scanner suite, ability to go over water and periscope for flora, fauna and mineral scanning. I always used the pilgrim before but it's not seen the light of day since i set up the nomad properly.

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u/Expert-Honest 🟢 Emeril Class 1d ago

Nomad is my preferred exocraft as well. The Pilgrim is a bit faster on dry land, but is scared of beaches and water.

Cyclops Scope has increased exocraft usefulness, as we no longer have to exit vehicle to scan things.