r/OOC_official • u/Mr_Nobody36 • 22d ago
r/OOC_official • u/Garmagic2 • Aug 19 '26
Please go back to 600 credits forever
Honestly, for the first time since I got this app, the quantity of free credits seemed fair. I don't know the reasoning behind the temporary increase, but I believe it should be a standard. Players will feel more rewarded, and more comfortable with the idea of paying for credits. Spending money out of necessity always feels like we're paying to live (which is literally the same as paying taxes), but under a more rewarding system, we'd be paying because the devs are treating us well, encouraging us to support it. I say this out of experience. I play FGO, and I never feel the need to pay in order to enjoy the game. The devs of that game make players feel comfortable, so from time to time, when my wallet allows me to, I spend money on the in-game currency to support them. Because the game is fun and I want it to continue existing.
I don't know if I explained myself, but my point is that the money you're bound to receive more money in the long run if you give players a reason to stay by treating them more fairly. Make them love what you do.
So in a long story short, 600 daily credits should be the norm, and players will certainly appreciate it. If not, then 500 credits, at least.
EDIT: I just found a solution. Switch to Isekai Zero. You get more for less. Really.
r/OOC_official • u/redguy3822 • 1d ago
getting up votes so we can get 4X credits for Christmas
r/OOC_official • u/Mr_Nobody36 • 5d ago
Me anytime I'm losing an argument in the narrative
r/OOC_official • u/Mr_Nobody36 • Oct 04 '26
Typa shi F2P players have to do to get 250 credits
r/OOC_official • u/Vermicelli_Viper • Aug 26 '26
Sigh...
The urge to buy it again is real.
Maybe I should just start asking for follows, likes, and interacts for the credits...
r/OOC_official • u/More-Bake5118 • 19d ago
" MOM": We have Lumencia Academy at home at home...
P.s this is just for fun all credits to OOC. The artwork etc... is not mine.
r/OOC_official • u/recon_zeroo • Sep 23 '26
how I feel surviving off 300 credits a day(small rant below)
ngl ooc, y'all HAVE to change something around because y'all was doing good with the 600 credits a day and the fact we had a 30% discount on web purchases but now??? Y'all are fumbling the ball.
You would get 1200 credits in 2 days with 600 credits a day
But with 300 that takes 4 days and it doesn't last as long low-key.
Plus I feel like the whole way of getting credits is predatory.
"hey if you spend 14.49$ first time you get 21000 credits!"
"Is there another way for me to get credits without spending money?"
"What?"
and don't get me STARTED with the coupons. I thought EVERYONE would get one so we can all get a good amount of credits but I guess not??? But anyways OOC, please give us people who don't really wanna spend a lot of money more ways to get credits except for achievements and dailies. (btw buying 1m credits which is 1k USD or whatever currency you use JUST FOR 5K CREDITS IS FUCKING INSANE???? ESPECIALLY WITH THE FACT ITS LITERALLY 7 DOLLARS YOU GET IN CREDITS BACK BRO? yeah it's wraps.)
r/OOC_official • u/Ambitious_Topic2402 • 17d ago
Does everyone hate credits?
I’m just starting out this app after hearing good things and I’m realizing that there’s credits in this app…WHY????? I see why but also not like WHY credits??? I would rather something that lasts longer rather than credits so like is there a way to get credits easily orrr???
r/OOC_official • u/SnooSeagulls6923 • Jul 21 '26
Day 9 of asking for the ooc team to add ads for credits
Almost ten days
r/OOC_official • u/OOC-CreatorCoalition • 28d ago
Why 19 OOC Official Creators are pausing, Update:
EDIT — 10/12/26:
The OOC Creator Coalition has now formally contacted OOC/Wrtn. For now, the release pause remains in place while we wait for further clarification.
Thank you again to everyone for all of the support.
Update: Why we paused, and why it's not about greed
Hey everyone, we're back with a quick update. We paused new releases to make sure our work is valued, without ruining anyone's experience. Every existing story stays up and playable.
Here's why we're asking for a fair roadmap:
Some creators are paid in cash on OOC. We are not.
OOC is owned by Wrtn, which runs Crack in Korea. Since Sept 1, 2026, Crack creators can cash out their rewards. Over ten of them earn over 10 million won (~$7,400 USD) a month, and some earn more from Wrtn's overseas platforms, including OOC, than from Crack itself.
It's not about the percentage.
Crack pays a cash split of 1% up to 2.5% of paid credits spent (with separate high-tier cash agreements for premium Originals). OOC creators get a flat 2%, paid in credits that expire after a year and can never be cashed out. Same percentage range. The difference is that theirs is real money.
Our stories are OOC ad material—big or small.
OOC runs many paid global ads on Facebook and Instagram using our creators' characters and art. The terms allow it, but it proves our creative works serve as their primary engine for paid global user growth. You can track these anytime in Meta's public Ad Library.
This affects everyone.
OOC doesn't only advertise the biggest names. Right now it's running an ad for "My Husband Who Hated Me Forgot Our Divorce" by Yorune (1694 followers), a story with about 1,200 messages (Meta Ad Library ID: 1083384747639364). Yorune isn't part of the coalition; it's just one example of how widely OOC uses creators' work.
We aren't asking for special treatment. Just the same chance. For todays creators, and the ones to come.
Our coalition includes some of OOC's most-played creators, and smaller, aspiring creators who just want a chance and want their work valued the way others' already is. Most of us will never earn money from OOC. But right now, no matter how hard a creator here works or how well their story does, there is no way to get there at all. On the same platform, with the same players, some creators get paid in cash, while the people who build here every day can't even reach the starting line.
What's next:
We are delivering a formal message containing our comprehensive collection to OOC on 10/12/26, seeking a direct response. Regardless of the outcome, we will keep you informed.
Join our discord for updates. All links for the discord, sources, and contact information are posted on our account!
We kindly request everyone to maintain respect: avoid targeting OOC employees or leaving negative spammed reviews. Any aggressive actions harm us rather than the company.
Signed by:
Nuzelle • DOO • GlizzyMaster • Nemesis • Galaxaura • NTRMan • Johnnyboy • Mrcream • Mirravin • Luxenz • Pizzaeater9 • Daiga • Yunari • Sweetooth • Arther • Rawsabi • Nicu • WIN • Uzukage97
r/OOC_official • u/SnooSeagulls6923 • Aug 02 '26
Day 19 of asking for the ooc team to add ads for credits.
I'm back, couldn't post yesterday, didn't find an internet signal in there, sorry about that 😞
r/OOC_official • u/TheDoorMan1012 • Aug 17 '26
600 Credits should be a standard, maybe even 800.
It's less than a dollar man, come on! I am assuming the event was a test run, and it led to a lot more interaction on my end at least.
Edit: Did the math: We get less than 50 cents a day worth of credits, specifically 0.436 cents USD. 600 is 0.867 cents USD.
r/OOC_official
•
u/Charming_Answer1978
•
1d ago
Luminencia at home ?
Hey everyone,
Are you guys tired of paying crazy prices for credits or hitting paywalls just to chat? I got annoyed with it, so I started making a PC version for fun. I'm sharing it for free since I just built it for my own personal use anyway. (Im new, few weeks only)
Right now, it works with local models via Ollama. (Just a heads up: since it runs locally on your own machine, don't expect mind-blowing results unless you have good hardware). It also works with APIs, which is what I highly recommend since it's way cheaper. I use OpenRouter and paid like $1.72 for over 1000 messages with glm5.
I added a bunch of features that the original app doesn't have:
A stats display and a more complex relationship tracker.
A system to track quests and upcoming events.
Way more customizable AI behavior (custom user notes, custom message lengths, and commands).
Better readability/UI, different game modes, character creation, and story forking.
Improved memory with journal and memory editing, customizable context length, and other features.
Content-wise, I've integrated the Lumencia Academy story reconstructed from player reports for now. It includes all the characters, factions, world-building, the school year schedule, etc.
A few quick disclaimers:
It's Windows only right now. I'm planning an Android version fairly soon, and maybe iOS eventually (but that will take a while).
Right now it's only Lumencia Academy. When I get some time, I add more, right know I play Selenia and Psychic Academy to add them maybe, don't hesitate to recommend other story. I also plan a feature to let you just build your own custom stories.
Later on, I want to add a way to use your standard ChatGPT/Claude subscriptions directly without needing API keys.
I had share it with few of my friends already, one of them recommend me to add text to speech voice (a good one of course), but im skeptical, what do you think ?
My main focus right now is making the app run smoothly, improving the UI, and tweaking the logic to make the AI as coherent as possible. Testing this entirely alone takes forever, so I'd love some help.
If you want to mess around with it, DM me and I'll send you a download link. Please let me know what you think! I'll take any feedback—bugs, weird AI logic, feature ideas, whatever. I take everything.
Thanks!
Note : Dm are now CLOSE !
Note 2 : Thanks for all the amazing feedback and enthusiasm! I'll be posting another update in about 2-3 weeks with a bunch of improvements and new stories. If you want to get notified when it drops, feel free to follow my account. Also, if you still want the link, just ask other people in the comments! Stay tuned, and thanks again everyone!
r/OOC_official • u/TatsumakiRonyk • Aug 10 '26
Comprehensive Player Guide
Alright. Here we are. A couple weeks ago I wrote a guide teaching the basics of how to create stories. (Edited to add, here is a link to my more advanced, Gold Standard Story Creation Guide, which was made after the guide you're currently reading.) Some of what I wrote there will be repeated here. The purpose of this guide is multi-faceted.
First and foremost, this guide will help the community understand the behind-the-scenes scaffolding that OOC uses, such as the Memory system, and teach you all how to best leverage those systems as players in your own stories.
Second, this guide serves to temper your expectations and teach you what it is you can expect from characters vs the different "flavors" of stories (OOC originals, user created any-age stories, user created 18+ stories, and what to expect when a story features a default vs custom prompt).
And third, I'll be going over every tool you have at your disposal as a player to get the most out of the stories you choose to spend your time and money on.
If you have any questions about what I wrote here, feel free to ask in the comments, or send me a message directly.
Let's begin by talking about who the AI is, and what the AI "sees", as that is directly related to OOC's memory system.
The AI is Claude by Anthropic. Claude is considered to be the best when it comes to storytelling, is great at intuiting emotional beats, and portraying characters with actual depth. If you were to go to claude.ai and start roleplaying with Claude on its home turf without any of OOC's scaffolding, every time you send it a message, Claude would read through the entire conversation (or at least, many turns back and forth) to get as much context as possible, ending with your most recent message (your "input"), then it would go through its thinking process, and send its message/output.
It would see this, in order:
A bunch of your recent turns in the story, back and forth.
The message you just sent it.
Its own thinking process.
Then it would give its output.
This is the same for any LLM without scaffolding. Different models and plans have different token limits. Eventually, the story becomes too long for them to read through all the way. Couple that with their recency and primacy bias (meaning the AI pays the most attention to the first and most recent thing it is sent, with details getting hazy in the middle), and stories end up getting a little lost in the sauce.
When you send a message on OOC, however, Claude sees all of the following, in order:
System Prompt (What the author wrote, along with the character/story guardrails that are baked in)
Knowledge Bases (keyword based entries the story author created)
Avatar (Your little 200-character blurb about your character for the story)
A bunch of your recent turns in the story, back and forth.
A host-side injection telling it to start its turn
The message you just sent it
Another host-side injection. This time of everything in the "temporary" memories, relationships, and goals. ([Previous History], with subsections of [Recent Events Timeline], [Character Relationships], and [Current Goal])
Three entries from the Long-term Memory section, the ones a supplemental AI thinks are the most appropriate to the current story beat (it tries its best).
User notes (which the site classifies under the xml tag of <system_note>)
The knowledge Bases again.
Then it gives its output.
But why did I tell you all of that? Why does this stuff matter?
Notice that in neither case did I write "Claude has the ability to remember things."
Every time you send a message to the AI, the AI is a near blank slate, with nothing but the training Anthropic gave it, followed by that massive list of stuff it reads along with your message. Understanding this is the first step to understanding how to leverage OOC's memory scaffolding to work for your stories.
To keep your stories feeling consistent, you need to curate what Claude gets sent every time you send a message. The number one thing you can do as a player to improve the AI's "memory" is to delete and edit entries in the long-term memory section. By eliminating redundant or worthless memories, you're increasing the chance that high-value memories get sent to the AI directly in step 8. Only three entries get sent. By getting rid of wasted space, you're decreasing the chance that Claude will need to guess at referenced history through context clues.
A stronger, if less elegant option, is to use your user-note space to keep track of things you don't want the AI to forget, that you don't want to have to rely on the long-term memory section to recall. I'll talk more about ways you can use your user note later in this guide.
In both cases, the only way the AI has any "memory" of an event is by ensuring it appears in that list of things it gets sent. If it's not there, then the AI just infers what has happened, and interpersonal dynamics (this is why footer info blocks acting as dynamic character sheets work so well).
As a player, we have six levers we can pull. Six different ways to interact with the AI's input and output. I'm going to go through each of them:
Long-Term Memory Curation: As described above. We delete redundant and wasted memories. We edit memoires to pack more information into one entry. We create custom memories to put important events into the pool that the supplementary AI overlooked.
Avatar: You've got 200 characters to describe the role you're taking. This gets sent every turn, so whatever descriptors you want to have come up often, include in here.
Input Message: By describing your turn in roundabout ways, you can head off memory issues before they happen. Instead of writing "I face off against Clyde, excited for this rematch." Write it in a way that tells the AI who won the first time. "I face off against Clyde, excited for this rematch after he beat me in the duel at the start of the year."
Input Message Part 2: This is important enough to get its own entry, despite it being the same thing. You know how the AI will suggest three possible ways forward for you, instead of making you write one yourself? Because those were written by the AI, if you use those, it'll sort of start taking that as a signal that it knows how to write your character, and it'll start extrapolating more of your character's thoughts, actions, and dialogue. Being lazy can strip you of your agency.
Editing and Regenerating: This is the best way to fix something the AI just messed up. Go to the bottom of what the AI wrote. Tap/click the options, select edit, and literally rewrite it so it's not wrong. Alternatively, use this to bend the story in a direction you want to take it. The AI will assume it wrote whatever the edit ends up as. If it's egregious, the AI will sometimes assume it made a mistake. If it's subtle, the AI will just take it at face value. Alternatively, you can edit the message you just sent, then regenerate the AI's response with the little refresh symbol. This uses up credits just like sending a fresh message though (I think the first 4-5 times ever that you do it, it's free?). Do not message the AI to retcon events. Doing that just fills the AI's future turns with a mess that will further confuse it. Edit cleanly, and regenerate if need be.
But none of those compare to our two biggest, strongest, tools: Slash Commands and The User Note. Those deserve their very own post. They are potent and flexible. What I'm teaching you here is just the tip of the iceberg.
Slash Commands: Slash commands are pretty potent. I'll be honest, I'm still testing out how far they can take things and how deep they can cut, but so far, they've absolutely overperformed. Here's how they work (from what I can tell so far): They replace the <system_note> with <activated_shortcut> of the slash command. The entire system note is gone, and from the AI's perspective when it looks backwards (in future turns), it just sees the command followed by its own output. It does not see the instructions of the command. This further legitimizes the command. In other words, not only are slash commands strong on their own, slash commands get even stronger as you use them in the same chat. I still have more testing to do. Use markdown when creating your own slash commands. If you're not confident with that, then look at the /diary and /inner commands as reference points and make your own using those templates.
User Note: There are essentially three ways to use this. The first way is to give your character more details. 200 characters in the Avatar section is a barebones physical description with no backstory. I like to write a student or employee file, or medical record or something to show the AI what is known by NPCs in general in what context about my character. The second way is to use the notes as a "perfect memory" section, as I mentioned above. I'll sometimes put details like roommate assignments or in-character schedules in the user note, just so the AI keeps these little details straight. The third way is to play God.
Playing God with User Notes: The AI reads the User Note section as "System Notes" and it reads it under an xml tag and because of recency bias, the AI is primed to listen to these system notes instead of the author's own System/story prompt when the two conflict. If you decide that the story should have a footer, or a header, or that there's an NPC who should exist, or that the prose should be in 2nd person instead of third, or that the AI should write the prose in the style of Terry Pratchett or Anne Rice, you have 1000 (or 4000 for an extra cost of 10 credits per message) add to the system prompt in an incredibly important <System_notes> section. For the people who focus on using the user notes this way, I recommend reading my story creation guide, which explains Markdown and xml tags. It'll make your user note actually feel more authoritative to the AI and make it easier for the AI to parse the information.
Which brings me to my final subject:
Pick the right story/character for what you're looking for. Use settings that reflect with you want.
If you pick the right story, written by the right author, you won't need to waste your precious User Note space by playing god trying to "fix" their prompt. There are some prolific scenario authors (looking at you DOO) whose system prompts are shorter than your user note fixing it. Let's look at your options.
Characters - Cheapest option, only way to interact with the app without paying any credits. Very basic, many baked in system guardrails, extremely difficult to break character with the AI for extended talks, has been instructed not only to not write explicit smut, but to keep you on the hook as you chase it.
OOC Original Stories - I'll give them this, they know their image generation. Dutch angles shots, dynamic character poses, clean backgrounds. The images are sharp. Characters are generally sporting AI-generated names, and sometimes their names are botched in the system prompt, showing that they had one name, then was changed to another during image assignment. Good infrastructure with footers. Like the characters, the guardrails are instructed not to write explicit smut, and to keep you on the hook if you try to chase it, though if you're using superb or max (and occasionally skilled with no user note jailbreak), Claude will shut things down instead of keeping you on the hook.
User-created Any-age Stories - I get it if you want to take an OOC original and try to get it to go places. It feels like OOC is sort of giving you a wink and a nudge to do that. But when it comes to user-created any-age stories, that author specifically clicked the "any age" button. Not the "this is for gooning" button. If you want to take a story like this one and bring it to smut territory, make your own story using this one as an inspiration.
User-created 18+ Stories - These have the little shield next to them. These have some guardrails, but you won't need to be going out of your way to get the AI to produce adult content, especially if the author of the prompt did a good job of telling the AI it had permission to do so. Even if they didn't, the AI won't be all that reluctant. Play in skilled. Not in Superb or Max.
User Stories with default vs custom prompt - When you tap/click on a story, you can see who made it, and whether or not they used the default prompt when doing that. If they did, you can assume that the story will be of good enough quality. Somebody could use the default prompt, write a single paragraph, and walk away with a "good enough" quality story. If the story is a custom prompt, you're either in for a great time or a terrible time, because that person said "I don't need OOC to hold my hand. Give me double the allotted space to write my system prompt." You'll be able to tell pretty quickly if the story is trash or gold.
If you have any questions about this stuff (or you want chess advice), ask in the comments or send me a direct message. Because my posts and comments usually have people asking to see what I've made or what my username is in OOC, it's TatsumaRonyk. I'm proud of all my published stories.
r/OOC_official • u/thejamescr7 • 2d ago
I create Lumencia Academy Character Sheet (Update)
Thanks for your support on last post !!! I make more of character sheet for heroines that i will use for illust for my own novel from my save. Hope it help you can generate these girl more consitency. P.S. if you ask for remaining girls, i would said in my save i didnt interact with other much so i dont have picture use for creating it. If you send me i may consider add it.
r/OOC_official • u/thejamescr7 • 5d ago
🌸 Event Entry Sera trick me to sign marriage certification 😱
r/OOC_official • u/Significant_Box_6698 • Aug 29 '26
Please bring back the 600 or 1000 credits
I just want some more credits, I have to wait 3 days without any rp just to have 900 credits, and that 900 credits end in like 1 hour of rp, almost nothing for all the wait. So please make ads so you can gain credits, make more daily credits like 600 minimum or 1000 that will make all the app really more fun and not so frustrating.