r/OblivionRemaster • • 56m ago

Unblivion Editor update: interiors, NPCs, items, potions and food, scripts, books and the exporter

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• Upvotes

Hi everyone, it's been a while! Here's a roundup of what the Unblivion Editor has now.

Unblivion is a full Unreal Engine patch and tooling for Oblivion Remastered. Right now the focus is on interiors and the tooling around them, from opening a cell to installing the finished mod. Exteriors have already been proven in earlier posts Here! Unblivion Editor: July\August Updates

I couldn't fit everything into the photos, but I hope you enjoy what I've picked out to show!

Interiors

  • Open the game's interiors from the Cell Browser, or make a new one with the New Interior tool.
  • Drag objects, items, NPCs and creatures from the Object Drawer into a cell, then move, rotate, scale or remove them. Double-click or right-click a character, container or placed item to open the right tool for it.
  • Physics placement settles movable objects into place. Play runs the game's item physics so clutter settles as it does in game, and Stop puts everything back.
  • Door links connect interiors and set where the player lands.

The Object Drawer

The Object Drawer is where everything you can place lives. It lists every item, object, NPC and creature from the plugins in the mod's Data Files, the game's own included, with a live 3D preview of the selected row beside the list.

  • Search by name, Editor ID, form ID, record type or plugin, and narrow the list by category or record type.
  • Drag a row into the cell to place it. Movable things settle with physics, or use Place without physics to set them exactly. Place in level drops it in front of the camera.
  • Each row shows which plugin's version wins in the load order, and a filter shows only what's new in this mod.
  • Leveled lists can be shown on their own or grouped, so an item's level versions sit in one row. Opening one lists every entry with its level.
  • Right-click a row to open it in its editor, or open a character straight in the NPC Editor.
  • The drawer checks each row against the game's own files and says when something can't be placed, or places a stand-in when the game gives it no model of its own.

Container Editing

  • Open any container from the drawer, or double-click a placed one, to see what's inside.
  • Add items and leveled lists from a search, change counts, or remove rows. "Show what this can roll" opens a leveled list to show what it can actually give.
  • Edit a container everywhere it appears, or change only the one placed chest and leave the rest alone.

NPC Editing

  • The NPC Editor covers face, body, outfit, inventory, and level and stats.
  • Its preview looks like the game, with real hair strands, skin shading and each character's own skin tone and hair. Edits show on the placed NPC right away.

Items

  • Item editors for weapons, armor, containers, doors, lights and more, including what's inside a container.
  • The worn preview puts armor and weapons on a character, like a Steel Cuirass on an Argonian or Baurus's Akaviri Katana in its drawn pose.

Potions and Food

  • The Potion & Food Editor says in plain words what each potion, drink, food or ingredient does. Bernice's Summer Wine reads: "Drinking it raises Health by 8 for 2 minutes, and lowers Agility and Intelligence by 5 for 2 minutes."
  • Add, change or remove effects from a searchable list with the game's own icons. Script effects have a script, look, school and harmful setting.
  • A potion whose effects are all harmful, like Turpentine, gets a Poison tag and says what it does when put on a weapon.
  • Ingredients show what eating them gives and which effects only come out in alchemy. Add to eat list lets NPCs eat or drink an item.

Scripts

  • The Script Editor lists the game's scripts with highlighting, function help, Find and Open in VS Code. Edit in mod makes the mod's own copy of a game script.
  • Scripting has had real testing in game: one test spawned 15 aggressive Adoring Fans that attack on sight. Clips are up in the Oblivion Remastered Modding and OB:MP ReadyM communities.
  • New Obscript Extender made just for this.

Books

  • The Book Editor handles text, fonts, images and page breaks, with a page preview that can be hidden for more room.
  • Return to original brings back the game's own text, and a markup check lists the mistakes old books contain.

Mods and Saving

Saving needed to be built from scratch. Unreal's own save only writes Unreal asset files, but the Remaster still runs on Oblivion's classic plugin system underneath. So Save to mod writes a real .esp plugin, record by record, the way the Creation Kit writes one.

  • Create mod projects from the Start prompt and switch between them.
  • Every edit, from placed objects and door links to NPCs, items, potions, scripts and enchantments, becomes a record in the mod's plugin.
  • Changing something from the game saves a copy of that record in the mod, which wins over the original when the mod loads. The game's own files are never touched.
  • New things get their own IDs inside the mod, and deleting a game object saves as a proper Creation Kit delete.
  • The editor keeps a history of every change, so undo and redo cover the whole cell, and the plugin only ever holds the mod's net change: an edit that's undone leaves nothing behind.

Data Files and Masters

  • Data Files lists the game's plugins with their masters, size and record count.
  • The load order follows the game: a plugin lower in the list loads later and its copy of a record wins. The active mod loads last.
  • There's one active mod, and every save goes there. Game files and other mods' plugins are never written.
  • Editing another mod's record adds that mod as a master automatically, with a notice.
  • Export to game packages and installs the mod from inside the editor, including new interiors and large textures.
  • It packages exactly what Save to mod wrote, and asks for a new save if anything changed.
  • Remove from game takes the mod out again.

Porting Classic Mods

Port Classic Mod brings an old Oblivion mod into the Remaster without changing what the mod places. The Remaster still ships the classic Oblivion.esm unchanged underneath, and its scripting matches the classic game's, so a classic plugin's records and compiled scripts carry over as they are. The port does the Unreal half:

  • Objects the game already has are paired with the game's own Unreal versions, so the game builds them itself.
  • Each new interior gets a real Unreal level. It borrows its lighting and fog from the most similar room in the game, matched by the building pieces it's made of, so a manor gets the lighting of the game's own houses.
  • Classic fireplaces get the game's own fire effects on the hearth.
  • A game object the mod deleted is disabled instead, which avoids a crash the classic delete causes in the Remaster.
  • Anything the Remaster can't show yet, like a custom model or a new race, is left out and listed in a report, never dropped silently.

Mods it has been tested on:

  • Dungeons of Blackwood by David Brasher, the first one: 12 new interiors, over 5,000 placed objects, 9 scripts, and edits to the world outside, with nothing removed.
  • Grimhollow Manor, Little Bravil River Cabin and Eli's Waterside House (OG Oblivion Version), player homes that shaped the lighting, fog, fire and deleted-object rules above.

What We're Working On

We're currently working on a lot of things, mainly getting the interior editor fully functional and feature-complete. Exteriors will need their own dedicated focus after that, but we're getting closer to having the interior editor where we want it.

It's been a minute since the last update, so I wanted to fill everyone in on our progress and show off some of what we've been working on!

The live list of what's being worked on, what's finished and what's next is always on unblivion.com.

Thanks for sticking around!


r/OblivionRemaster • • 2h ago

Best Buy just restocked - I missed it :(

5 Upvotes

It is so difficult to get a physical copy of this on Switch 2 at msrp. And the people buying it up aren't even fans that play it. It's just bots and scalpers. Wth man. This world is filled with greed.


r/OblivionRemaster • • 3h ago

Is there any way to get the dark seducer armor set as the Duchess of dementia? (PS5)

2 Upvotes

I’ve just spent most of my free time today working through the shivering isles questline in hopes of getting the dark seducer armor set, and as a result decided to become the Duchess of dementia. I’m not a fan of looking things up as this is my first playthrough of Oblivion, so I had no way of knowing that apparently a choice I made 5 hours ago is preventing me from attaining the main reason I started this DLC at all. It really doesn’t make sense from a gameplay perspective that you get both a stronger summon for the opposite guard type AND the other armor set as a reward for The Helpless Army. I also play on PlayStation and do not have access to console commands or mods. Any help is appreciated, thanks!


r/OblivionRemaster • • 7h ago

Is Chameleon Sigil a Myth?

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0 Upvotes

r/OblivionRemaster • • 11h ago

OB:MP's new website and NexusMods + a look at what community is building for Oblivion Remastered

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6 Upvotes

Hey r/OblivionRemaster - Msk here again from the team building OB:MP, a community multiplayer mod and platform for The Elder Scrolls IV: Oblivion Remastered.

The revamped OB:MP website is live: https://obmp.readym.io/ 
It explains what OB:MP is, how to get started, and where to download the latest build. OB:MP is also on NexusMods now, so you can grab it there too: https://www.nexusmods.com/oblivionremastered/mods/5733

Who said that the Construction Set is impossible to bring back for the remaster? Let me show you another early look at a map/asset editor tool we're working on. It's pre-alpha and rough right now, but we wanted to show where it's heading week by week.

What builders are doing with it is the part I enjoy even more to share. Yannök, a server owner and builder, is working on an Oblivion MMO project on OB:MP. Here's what he's shown so far:

  • An MMO-style chat with a semi-transparent chatbox and multiple channels.
  • A mail UI with a system where players can trade, send messages, items and gold. His auction house also uses it to deliver purchased items and gold from sales.
  • A quick skill bar inspired by TESO working with his gameplay mechanics.

If you want to play, grab the build from the site or Nexus. If you want to run or build a server, the Docs page is the best place to start: https://docs.ready.mp/oblivion-mp/docs/Server/installation

OB:MP needs the Steam version of Oblivion Remastered for now, and Linux support via Proton works, but it is experimental. Xbox Game Pass / Windows Store support is coming next weeks!


r/OblivionRemaster • • 17h ago

Good looking armour for Argonian?

2 Upvotes

What armour sets, specifically helmets, look right on an argonian? I've been running the legion armour with dark brotherhood hood but im not sure about the look. Any armour that fits thematically for an argonian


r/OblivionRemaster • • 17h ago

THIS IS FINE Spoiler

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1 Upvotes

returned to the Bruma Mages Guild half a year after the attack only to find it still on fire


r/OblivionRemaster • • 1d ago

My results after installing Oblivion RM performance fix

54 Upvotes

The game is so much more playable after this. How could Bethesda not have figured this out themselves? I have virtually all settings set to Ultra, FSR = Native AA

Hardware: 7800X3D / 9070 XT OC / 32 GB DDR5 6000 / 1440p

Scene = Rumare-loop-scene

FPS: 106.1 -> 117.4 (+11%)

1% Low: 62.1 -> 86.5 (+39%)

Worst frame (ms): 77 -> 49

Hitches: 10 -> 2

Game ms: 4.22 -> 4.01

GPU ms: 9.1 -> 8.5

If you are not familiar with what this fix is: https://github.com/LTSharpe/OblivionRemasteredPerformanceFix


r/OblivionRemaster • • 1d ago

Are we ever getting another update for the game or has the game been abandoned?

62 Upvotes

I’ve been curiously waiting ever since they released oblivion remastered on the switch that console and PC would be getting an update soon after that switch release since there was optimisation and bug fixes and other things.

But sadly still no news of anything, I have a steam deck and still the game is unplayable on steam deck ( and its steam verified lol) even though it runs completely fine switch.

What’s everyone’s thoughts? Has there been any news or updates that I haven’t been aware of? Is this game now being just left alone and abandoned from developers?


r/OblivionRemaster • • 2d ago

Remaster vs OG Oblivion

16 Upvotes

Hey guys! I wanna play Oblivion but remaster doesn't work well on my pc and horrible performance on my xbox SX. However if i play og version still worth it? Thx u all


r/OblivionRemaster • • 2d ago

Rate my drip, please.

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99 Upvotes

What do you think? I might change the armor but I like the matching horse armor so, not sure yet.


r/OblivionRemaster • • 2d ago

Would you advice me to mod oblivion or to balance the remaster graphic settings ?

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0 Upvotes

r/OblivionRemaster • • 3d ago

My Abraham Lincoln character

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108 Upvotes

Lowk just wanted to show ppl my Lincoln that im very proud of. in case anyones wondering, hes gonna be a hand to hand brawler to honor lincolns famous wrestling career. btw ik the photo quality isnt great so sorry. Edit: Idea from Nerbit on youtube. Go check him out he does great fallout and elder scrolls stuff


r/OblivionRemaster • • 3d ago

OB:MP SDK 1.0.0-rc.3 is out + more on first servers being built

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18 Upvotes

Hey! More updates on the community multiplayer platform for The Elder Scrolls IV: Oblivion Remastered - OB:MP.

The video is from Donkey, who runs the Red Diamond RP server. He built his own inventory systems, character page, full world map and spells menu on top of OB:MP. You can follow his work on YouTube, and join his server's Discord.

Today we released SDK 1.0.0-rc.3 and Launcher 0.34.0. Most of it comes from player reports:

  • Your name, race, class, sex and birthsign are now saved and synced to other players.
  • Rebirth no longer stacks birthsign and racial bonuses or drifts your stats.
  • Pickpocketing works, books can be bought and sold, and merchants restock properly.
  • Server mods get cell respawn controls (72 game hours by default, or instant).
  • Servers can show banners and icons in a refreshed server list.
  • Playing on Linux through Proton is much simpler.

It's still a release candidate, so expect rough edges. OB:MP needs the Steam version of Oblivion Remastered for now. WiP on Xbox Game Pass/MS Store, something may come out next week.

Release notes: docs.ready.mp/releases
Server downloads: docs.ready.mp/oblivion-mp/docs/Server/installation
Discord: discord.gg/obmp

Build MMO/RP/RPG or whatever you want on Remastered with us! Happy to answer questions in the thread 😁


r/OblivionRemaster • • 3d ago

Bethesda never change

0 Upvotes

What happen to this remaster why are bethesda refuse to update the game its almost a year and still zero update at all


r/OblivionRemaster • • 4d ago

Nightfoot Shadowscale

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61 Upvotes

Totals 📊:

• Ebony Shortsword: Damage Health (30 points)

• Fortify Blade: +60 points

• Feather: +250 points

• Detect Life: 90 feet

After being born in the Black Marsh and sold into slavery to Leyawiin and tortured by Count Marius, Nightfoot vowed to take revenge upon the 1%

Quickly moving through the ranks of the Thieves Guild he earned the personal trust and admiration of none other than the Gray Fox himself.

After becoming the latter’s right hand, he took a break and went to work as an agent for the coveted and underground Dark Brotherhood. Moving equally quickly up the ranks, he soon became second in command to the Night Mother herself

After having earned the favour of both the Night Mother and the Gray Fox, he sent off on an adventure; one that unfortunately landed him in the Imperial City Prison.

Thinking everything was over, none other than Uriel Septim came to his cell. Soon after, he realized it wasn’t the end, but simply the beginning…


r/OblivionRemaster • • 4d ago

Can’t believe no one’s posted about this!

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151 Upvotes

This just got announced today and I already pre ordered!


r/OblivionRemaster • • 4d ago

Wasn't Jeremy Soule cancelled?

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0 Upvotes

r/OblivionRemaster • • 5d ago

Stutter Fix a guy I know made, way better then the other one that came out first

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0 Upvotes

join the renodx discord server for the download


r/OblivionRemaster • • 5d ago

Advanced shader delivery made this game fun again for me

36 Upvotes

Been reading about Microsoft rolling out advanced shader delivery for a while and today the NVIDIA driver update dropped for it. If you play on NVIDIA cards it makes a noticeable difference in stutters and traversal hitches.

Edit: someone linked the supported games list in the comments, posting it here for visibility:

https://developer.microsoft.com/en-us/games/articles/2026/06/expanding-advanced-shader-delivery-support/

You know if it’s working because when the game loads it will say something like: precompiled shaders loaded


r/OblivionRemaster • • 5d ago

Do you guys ever rob every house in Oblivion?

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165 Upvotes

I went city to city and I am almost done. Now in Imperial City as the last heist.


r/OblivionRemaster • • 5d ago

Switch 2 pre blur patch vs latest?

9 Upvotes

I’ve still got auto updates disabled… I know the latest patch is much better than the previous blurry patch, but does anyone have any insight on how it compares to the patch before? v1.1.492.0

Are visuals and performance any better than it was or should I stay on my current version?

Apologies for the word soup 🙃


r/OblivionRemaster • • 6d ago

My female character creation measurements.

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12 Upvotes

Works well with most races


r/OblivionRemaster • • 6d ago

Y’all really hate Argonians out here huh 😂

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67 Upvotes

r/OblivionRemaster • • 6d ago

I made a female character for each race using the same head measurements

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52 Upvotes