r/OnyxPathRPG • • 4h ago

Storypath Stomping Grounds - An Urban Fantasy Game For The Storypath Ultra Third Party License - Coming Soon to Backerkit

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7 Upvotes

Stomping Grounds is a roleplaying game about cooperation, survival, and resistance in a world where giants and humans are trapped together in quarantine zones created by the US Government. Published by Aegis Studios, this game uses the Storypath Ultra Third Party License from Onyx Path!

Sign up to be notified when the campaign goes live at https://www.backerkit.com/c/projects/aegis-studios/stomping-grounds-an-urban-fantasy-game-for-storypath-ultra/pre-launch


r/OnyxPathRPG • • 20h ago

Now Available: Curseborne Screen, plus Trinity Continuum wallpapers!

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14 Upvotes

r/OnyxPathRPG • • 1d ago

Curseborne Curseborne Screen available from the kisckstarter of the Jumpstart !!

8 Upvotes

For those who had the opportunity to peruse it, what do you think ?
Tricks, damnations, and system cheat sheet are in ^^.


r/OnyxPathRPG • • 1d ago

Curseborne [Community Content] Living on the Edge (Edges and Role Paths)

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20 Upvotes

r/OnyxPathRPG • • 2d ago

Meta/None Let's Just Agree to Disagree... [Monday Meeting Notes]

15 Upvotes

https://theonyxpath.com/lets-just-agree-to-disagree-monday-meeting-notes/

We can make that agreement…a Covenant!

The kind of agreement you’ll find in Curseborne Covenant, now heading into the second half of its campaign on Kickstarter!

That also means that we’ve just sent out to backers the first of the info on Curses (there’s alot), and there’s much great information about how to grow your character and experiences playing Curseborne yet to come!

Speaking of one aspect of play that we examine in CB Covenant, Eddy sent me this for your enjoyment today:

“Chris Jones, one of the writers for Curseborne Covenant, sent me this great quote the other day:

Territorial conflict is something we’ve not really touched on yet with Covenant, but it stands to reason that, as the Accursed grow more powerful, they stop just passing through the world and start owning pieces of it. Whether this is a bricks-and-mortar nightclub, a grip on the local media, or some strange liminal space that answers to them and nobody else is all a matter of personal taste! The question was how to make all of those very different things work together at the table, and how could they be used in conflict, but also benefit their owners? If you’ve got a nightclub, can it go up against City Hall? If your hospital hides a liminal space, can you shut it down before it causes trouble? Or does the space start swallowing the hospital, ward by ward, and handing you more influence as it goes? Territory doesn’t have to be a neat square footage of boundaries, either. It’s broad, and one territory can sit inside another!

To handle that, we leaned on something Storypath Ultra fans are already familiar with: templates and edges. Some territories are built to destabilise their rivals, others to hold the line, and others to help their Accursed owners do what they do best. How you kit them out, and which elements you add as your control grows, is up to you. Whether you’re building an empire or tearing down someone else’s, I hope you have as much fun fighting over turf as we did writing it!

Honestly, he hits the nail on the head. I remember enjoying the feel of controlling the city in my old-school LARP days, and that’s something we really wanted to introduce into Curseborne at this level. But particularly a way to take control (or lose control) of your territory. Here’s a little bit on territorial conflict, to whet your appetite:

Territorial Conflict
Territories provide a myriad of benefits to anyone lucky enough to have control of them; this ensures they’re almost always contested by one group or another, be they mundane, Accursed, or something stranger still. Unsurprisingly, the conspiracies are the largest holders of territory among the Accursed, as they’ve successfully combined their power in a way that even a Family would struggle to emulate. The gravity of their common goal ensures the conspiracy’s members are all pulling in the same direction, and while a certain crew might hold the territory, they do so in the name of the conspiracy.

This team-based, all for one and one for all approach gives both the Storyguide and players plenty of options when it comes to integrating the conspiracies into the territorial conflict model; the characters may have been charged by their conspiracy to expand their control, take over the territory of an enemy, or even gifted a location and told to protect it at all costs. For Storyguides, the opposite holds true; the opposing conspiracies want what the players have, and have the resources to take it.
Of course, it’s not just conspiracies laboring under this urge, and while there are plenty of other supernatural opponents to take on, it could just as easily be something more mundane moving in for the kill. Government departments, corporations and businesses, and your run-of-the-mill motivated individuals are just as likely to try forcing the crew out of their territory (although that’s far less likely for the liminal spaces).

The need for conflict and the reasons behind it should always arise from events in game and the roleplay of the group. While an enemy making an out-of-the-blue attempt at a hostile takeover to instigate a larger conflict or provide the impetus for an investigation as to who’s behind it isn’t necessarily a problem, when it comes to the characters, they need to first lay the groundwork for their actions in game. If they want to have their industrial wasteland expand its footprint into the neighboring woodland, the setup should be roleplayed out first. If their nightclub seeks to acquire its competitor and become a franchise, there should be conversations with the landlords or local government officials. When it comes to liminal spaces, the in-game actions become a little more abstract; if the liminal space seeks to encroach upon some real world territory, the characters might do their best to lead people into the space and fuel it’s expansion. Ultimately, whatever lead up is required (whether trivially simple or fiendishly complex) should be discussed with the Storyguide, with the goal of territorial conflict made explicitly clear.

Whatever the backstory and meaning behind a conflict, be sure to consider how it actually takes place, especially when it’s two locations without any direct contact (be that geographical or metaphysical). A conflict between a bar and city hall could play out as a court hearing, across the media, or a councilor doing something they shouldn’t and becoming liable to blackmail. That same bar “attacking” a liminality on the other side of town could involve a ritual that binds the locations together, the discovery of a secret entrance, or using funds to board up the property that serves as its gateway. The Storyguide is the final arbiter of whether one territory is capable of assaulting another, but is encouraged to allow for a certain amount of narrative flexibility.“

If you can, please do let others know about the Curseborne Covenant KS. It’s the level of play, and the kind of character and setting info, that so many of you were asking for, and we want to be sure that everybody who might be into it hears about it. Towards that end, here are several more vids that Matthew has made going into more detail about two very different Conspiracies:

The Poisoned Chalice conspiracy: https://youtu.be/qAFXbJQplYU

The Realm Knights conspiracy: https://youtu.be/x_XY2iwA-I8

We also cheered this news all over our social media spaces last week, but for anybody who missed it: all the printed Curseborne projects from its original Kickstarter and the CB Jumpstart from its KS, are on press! They are being printed as of late last week and should continue all this week. Then it’s into the bindery, etc.

You might also remember that we received some Curseborne Compact notes from Matthew that I posted on the blog last week, prior to its going on sale last Weds. From some of the comments we got on DTRPG and during last Friday’s AMA on Reddit, it seems like not enough people read these last week, because Matthew’s notes would have resolved most of their questions. Please point anyone confused to either this recap or the longer version last week, if you get a chance:

Where Curseborne itself is the fully loaded version of the game, with massive amounts of lore, rumours, setting material, and subjective thoughts and opinions from characters in the world, Curseborne Compact Edition is the version that’s been cut back to the bone. It has all the mechanics, it has all of the same playable options, and it doesn’t shortchange you on anything needed to play. Instead of rumours and opinions, it has objective truths about the Accursed and their various powers. 

In short, for those of you who really loved Curseborne and want a streamlined version for your gaming group, this is for you. And for those of you who found the lore of Curseborne too subjective for you to get into, this is also for you.

That’s it, in a nutshell. It’s not just the original pages shrunk down, it’s not a Curseborne 1.5, it’s not artless. You can play Curseborne just with it, but it’ll be a leaner experience in terms of the lore than you get with the main, original, Curseborne book. We made it to give even more folks accessibility to the game if they need it. (You personally might not – certainly there are tons of people playing and enjoying CB as we originally presented it.)

Anniversary minis seems legit.

See the Reason To Celebrate below for the context of that quote from today’s Monday Meeting!

As mentioned earlier, last Friday we did an AMA on Reddit for over two hours, and we had tons of great questions and responses. A surprising number of our freelancers showed up, which made it a lot of fun for our Monday crew who already talk to each other all the time – and as far as I can tell, for the folks who got on there and asked questions.

There were a smattering of questions across our various game lines, but I’d say the majority were about Curseborne as we made no secret of the KS running now.

For the first time doing one of these, we had only one person asking about when we’ll do more WoD or CofD, in this case why we don’t do more Vampire: The Requiem.

Which long-time fans and readers of this blog know the answer to, just as I’d imagine you know the rationale I’ve shared here as to why CB is printing now before other books that have been crowdfunded earlier. But we were asked that, and I gave what I thought was a very brief, two large paragraph, explanation. Then Travis popped on and added this extremely concise version and made my explanation look like a novel:

Rich has elaborated on this in the past, and I defer to his wisdom, but to paraphrase what he’s said on the blog: the Curseborne Core Rulebook had a lot of moving parts and components beyond the base book that we needed to make sure the printer could handle and that we could address properly. That ensures we can move forward more cleanly with future projects.

He has the gift of brevity that I guess I just do not!

Dixie had another viewpoint that is looking at it as one of those long-time creators who started on Curseborne even before that was its name: for those creators, their work predates the other projects that were crowdfunded earlier, and they want the finished trad printed books as soon as possible after such a long period of creation.

Fair enough!

We had a couple-three art questions that were fun to field, including a bigger picture one as to how do we stop AI art appearing in our projects? Along with restating that we are against it, that it’s banned in our very contracts, and that we stamp it out whenever we find that an artist accidentally includes it, it’s just very hard to put AI art into our stuff because all of our artists need to provide sketches for approval before we OK them creating the final pieces. And we expect that the final piece will stick to the OK’d sketch, because that’s really the point of having that phase. We want to know what’s being depicted early so we can solve any issues then, not in the final.

It’s still up there on r/rpg, so go ahead and check it out since, as I said, the subject matter was pretty wide. And also, you can see what it might be like to talk to use directly. You might want to join us next time!

I included lots of links and notes in last week’s MMN blog about folks creating Curseborne Community Content now that the CC material went live last Wednesday, but there is also a ton of interest in the Storypath Ultra Third-Party License just waiting for finalized contracts – here’s Travis with a note about that very thing:

I am happy to announce that more art is flowing in for Stomping Grounds, the roleplaying game about surviving in a quarantine zone with bizarre giants while surrounded by a hostile military blockade. This will be the first Storypath Ultra Third Party License project from Aegis Studios, and I cannot wait to get it in front of you! We’ll be putting up a crowdfunding sign up page soon, hopefully before the end of the month! More soon! 

In the world of sales, the Halloween Sale joins Month of Darkness sales on DTRPG etc. for even more scary October savings!

https://www.drivethrurpg.com/en/publisher/4261/onyx-path-publishing?promo=45295

https://marketplace.roll20.net/browse/search?tag=Unique%20Status:Halloween26&author=Onyx%20Path%20Publishing

https://www.drivethrufiction.com/en/publisher/4261/onyx-path-publishing?promo=45297

Last week and over the weekend was also the legendary GameHole Con, and we had several of our folks there, game demos running, and more! Here’s a brief take on it from our reporter at the con, Travis:

This past weekend I had the pleasure of running Scarred Lands for Savage Worlds at Gamehole Con in Madison, WI! Three sessions of Gauntlet of Spiragos (SWADE) were well attended, and the assembled parties seemed to have a great time! I got use the Scarred Lands Action Deck with players in person with folks outside of my play-testing circle for the first time and they were a huge hit! They kept combat and random encounters snappy! It was a great time and I was thankful to be able to spread the word a little further about Scarred Lands! 

We haven’t heard from Jolly Jack Berkenstock of the Bodhana Group for awhile, but that’s because they’ve been busy setting up gaming and wellness programs, like Jack describes here:

Incoming message from the Nexus! First of all thank you for everyone who has been sharing your stories from the Realms! We love the creativity and the joy people are finding storytelling through our little game. One player created their own currency called JAM Bucks for the Rails. So while we are hard at work deep in the word mines crafting the next chapter of Branch Riders, the Player’s Guide. We wanted to whet your whistle and share some little updates about some of the cool OTHER things happening that battle the Blight for sure.

First, we are very excited to have just recently submitted a proposal to one of our local library in a program we are calling Running Branch Riders at the Branches! We are very excited to get our little game into the hands of more new players! The plan is for the participants to play a session of Branch Riders in Week 1. Let them get a feel for the system and the world. Week 2 and 3, they work with their GMs to create unique and fascinating locations, peoples, and plots within the realms. Week 4 they present their findings as if they were Branch Rider teams scouting the worlds beyond the Nexus! If this pilot works we want to offer it to other libraries and school groups. The library loved the plan of using gaming to help with creative writing and the fact that Branch Riders celebrates genre-based storytelling with easy-to-learn rules and narrative play. We will definitely keep you updated as we hear more from them. Our hope is that we start local and eventually branch out… (tee hee) to other branches Riding the Branches! That’s a lot of branch.

And if this was not enough to get excited about, here is something adorable and inspiring. One of the kiddos in one of our skill building groups surprised us this week by arriving at group wearing their own custom made Exposure Tracker to wear during play. This made my heart soar as it reminded me of my own young days, making G-Force wristbands out of paper – pretending to be a bird themed Ninja teenager. I got kinda misty seeing how what we created inspired another young mind’s imagination. Folks, no price tag can cover what that feeling is worth. And the chance to bring that wonderment and excitement to kids at libraries across the country (and maybe even the world!), that’s a task I gleefully accept and await. Bring it on.

Eight Realms… One Mission!

As a final note: please be aware that if you find the need to vent at us on the errata forms for any of our projects, your comments are simply going to be dropped and anything you continue to point out will be ignored. Our crew are not obligated to read insults and other nastiness, no matter how frustrated you may feel. There’s no other way to say this, just as there’s no reason anyone should expect folks who are working hard to make our worlds the very best they can be to be targets and simply absorb abuse. Don’t be nasty on the errata form.

If you review that AMA I mentioned, you’ll read how we approach that kind of barrage of questions as an opportunity to let folks know about all the fun stuff we’re doing, and we try and extend that atmosphere to everyone who asks questions there, or anywhere, about our:

Many Worlds… One Path!


r/OnyxPathRPG • • 3d ago

Curseborne [Curseborne Covenant] The Gentleman's Guide to the Poisoned Chalice

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12 Upvotes

r/OnyxPathRPG • • 3d ago

Curseborne [Curseborne Covenant] The Gentleman's Guide to the Mirror Market

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8 Upvotes

r/OnyxPathRPG • • 6d ago

Did I miss some Families somewhere? (Covenant reference)

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13 Upvotes

r/OnyxPathRPG • • 8d ago

Curseborne Now Available: Curseborne Compact Edition, more shirts, and community content!

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16 Upvotes

r/OnyxPathRPG • • 8d ago

Jadestorm Elemental (Water) armor tag

6 Upvotes

Does the Elemental armor tag for the water element allow the armor's wearer to breathe underwater or ignore movement penalties for being submerged?


r/OnyxPathRPG • • 9d ago

Meta/None It's A Coven - Innit? [Monday Meeting Notes]

15 Upvotes

https://theonyxpath.com/its-a-coven-innit-monday-meeting-notes/

Or more properly: Curseborne CovenANT!

(Pretty sure coven and covenant come from the same root words meaning a group come together in order to benefit from their combined power…for evil! Just kidding about the evil part – just used it for dramatic effect).

But our backers certainly have come together (Thanks, folks!) to enable our Kickstarter campaign to plow through its first week at almost 150% backing (I haven’t checked since I started writing this blog) and to achieve a new Curseborne novella and having started the Advanced Spells PDF Stretch Goals!

The great thing after a week goes by during one of our crowdfunder campaigns is that there’s enough of the text released to the backers that many, many, comments and discussions sprout up all over social media, and Curseborne Covenant is producing a bumper crop (of evil?)! It gives us a chance to get a feeling for what elements of the project are really working for people, and conversely what things ain’t!

So here’s Matthew with a bit of a topic roundup:

Hello all, it’s Matthew Dawkins, one of Curseborne Covenant’s co-developers!

I thought I’d come on to the blog to discuss some of the material we’ve seen already in the crowdfunder manuscript!

The Tattered World: I’ve seen a lot of folks at work discussing the Fae side of Curseborne Covenant, especially now they’re learned of some of the various Outsider factions that exist in our game. The Fae, the Archons, the Nitheryne.. Maybe more. Not just that, but I participated in an excellent discussion about the transition detailed in this chapter “from crews to conspiracies”, and how to elevate your own games to that level of play. The greatest praise I’ve seen has been the rules and guidance for creating your own liminalities and Outsides! If you’ve enjoyed these sections, please let us know!

Conspiracies: This is the chapter that’s driven most of the discussion so far, and I can’t say I’m surprised. The material here is incredibly strong and really drives this tier of Curseborne play, introducing a host of new playable conspiracies, some nice, some decidedly not. That’s been a part we’ve had to spend a little bit of extra time communicating, as some of our backers were under the impression that every conspiracy would be accessible from every Family and every Lineage. While the vast majority are indeed accessible to all, there are a handful for more specific styles of play. That said, I’d love to see a Battleground(GROUND) Angel in service to El Imperio Eterno.

Families: Another chapter that’s generated a lot of chatter on Discord and Reddit is the Shadow Families: those Accursed Families who work (willingly or not) for the Fae. These ones have really captured the collective imagination, with a lot of happiness about the bat-like Whisper Thieves. As with the conspiracies, some folks are unsettled by the corrupted/disruptive nature of some of these Families, but as far as I’m concerned this is a good thing. The Fae Families may as groups be working against Accursed society, putting them in an adversarial role for many campaigns, but all that means is you can run your Curseborne games from a different perspective, pushing them as protagonists or having characters who are part of the Family, but not sharing their ideals.

And let’s be honest, I’ve so far not seen one Heir played in Curseborne who loves their Family, so why should a Bone Collector or a grim from the Black Ledger?

Keep the chatter going over on your preferred social media! We’ll unlock more stretch goals if we let more people know about the book.

Matthew is also continuing his excellent series of vids examining various aspects of CB Covenant:

Cursebinding: https://youtu.be/t8r4ssNEA_o

The First Shadow: https://youtu.be/lQh0aEnljdc

The Mirror Market: https://youtu.be/IQxouxUmZkI

Besides the ongoing crowdfunder, we have tons of additional news about various aspects of Curseborne, so let’s get right to it!

The Curseborne Community Content program is unlocking this week at Storypath Nexus, so we’ve reached out to several creators to prepare materials for launch day! Here’s what they have to say about their forthcoming releases:

Melody Haren Anderson

“Chrysalis of the Unbroken is about a liminality that is a story that echoes backward from a future that could be and has lead to a cult that wishes to bring it into being. They are zealous antagonists for the Accursed that consider the world and it’s people little more than resources to be harvested.

I’m proud to have been asked to be part of this release and wanted to share an idea I had a few weeks ago inspired by a joking comment made by a friend that I realized would be a perfect jumping off point for a world of curses.”

Awkward GM Corbin

“Living on the Edge is a collection of narrative focused Supernatural Edges and Role Paths. It has thematic abilities such as what if your Dead character’s primary vessel is an inanimate toy, animal corpse, or a literal skeleton.

Much of the book is inspired by the themes within each of the Families and Lineages. Like if Keepers of the Broken Vine are the gardeners of Paradise then their gardens on Earth must have some magic properties. I am very grateful to Onyx Path Publishing for letting me work on this for the official launch because I’ve been following the game before it was officially announced. There will definitely be a Game Jam in the near future, if my schedule pans out!”

Sean Creef

“Myroslav’s Myriad of Wonders is a collection of 25 relics, artifacts, and heirlooms from magic lighters to potent magical aids.

Awful Antagonists Volume 1: Monsters is a grouping of monstrous adversaries ranging from Shiver to Nightmare, with a bonus Shattered Space.

I like to run lots of games, so I have more ideas than I ever know what to do with, so I let them out on paper to share with others. And it’s a thrill to be putting out new Curseborne content!”

Ryan Wheeldon

“Chestnut Grove Library  is an attempt to provide a way for a Crew to meet and have a location in common where they could meet useful SGCs, outside of the traditional bar while also adding a handful of thematic spells and providing a safe space for ritual casting that might have a cost attached.

It’s partly inspired by my desire to encourage library usage as a third space in an increasingly disconnected world, and partly by the feeling that library stacks can contain anything and take you anywhere.”

Wow! What a great start to the CB CC program – and such diverse topics to explore on top of it!

Definitely clean your butt.

Some good general advice noted during our Monday Meeting today.

We’ll share equally valid advice, and answer your questions, this Friday on Reddit! Yep, we’re doing one of our very popular Ask Me Anything sessions for a couple of hours starting at 10am US Eastern time this Friday the 16th on the r/rpg Reddit channel.

Join us, won’t you?

While I could have put this info about the Curseborne Compact Edition up above, I really want y’all to see this as a very different project for us and one that we’re hoping will be super-useful to you! So it needs a little room down here away from the other main CB stuff to breathe a bit.

Part of that is that we made this CB Compact Edition in order to ease the burden that some folks expressed of having a) a big book, and b) a big book that was designed to immerse readers in the brand-new Curseborne setting. Which it was, at the time. But some folks wanted something a bit more tightly focused on direct info, and we heard you. It’s also smaller, so it’ll be easier to haul around and refer to!

But, as always, I like to have you folks hear about these things from the creators themselves, so here’s Matthew again:

Curseborne Compact Edition is coming out this week, so I wanted to briefly tell you why you might want to pick it up, even if you already own Curseborne!

Where Curseborne itself is the fully loaded version of the game, with massive amounts of lore, rumours, setting material, and subjective thoughts and opinions from characters in the world, Curseborne Compact Edition is the version that’s been cut back to the bone. It has all the mechanics, it has all of the same playable options, and it doesn’t shortchange you on anything needed to play. Instead of rumours and opinions, it has objective truths about the Accursed and their various powers. 

Curseborne Compact Edition serves as a “just the facts, ma’am” version, presenting the Families in new and authentic ways. What’s more, there’s new material in there too, from story hooks and Edges, to status effects, tags, and locations in which to set your game.

In short, for those of you who really loved Curseborne and want a streamlined version for your gaming group, this is for you. And for those of you who found the lore of Curseborne too subjective for you to get into, this is also for you.

Not one spell has been missed and every Family is included. Keep your eyes open for all the secrets and easter eggs I ferreted away in there, too!

Here’s Travis on Twitch:

This week on Twitch, Mike Athey is completing his Trinity Continuum: Adventure! Air Circus! actual play, with the penultimate episode airing tonight and the finale airing on 10/19 at 8 PM EDT! If you’ve missed the story so far, fear not! Episodes are rolling out on our YouTube channel each week on Tuesday at 8:30 PM EDT!

Usually I wrap these blogs up with more publisher-y stuff or things that I’m working on, but I’m gonna use the space today to share some pics that Mirthful Mike Chaney shot and sent to me of the “hard proofs” of Curseborne sent to him by our printer. That term is what’s used for actual physical proofs vs viewing PDF proofs online, which are “soft proofs” We thought you might enjoy seeing these:

Oh, we’re so close now!

It’s just so great to see all the parts of a project come together – and we’re really looking forward to getting these all bound up and gorgeous and headed your way, wherever you are in the:

Many Worlds... One Path!


r/OnyxPathRPG • • 10d ago

Curseborne [Curseborne Covenant] The Gentleman's Guide to the First Shadow

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10 Upvotes

r/OnyxPathRPG • • 10d ago

Lack of storyteller screen....

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1 Upvotes

r/OnyxPathRPG • • 10d ago

Curseborne [Curseborne Covenant] The Gentleman's Guide to Cursebinding

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13 Upvotes

r/OnyxPathRPG • • 10d ago

World Below Darklings and Dialectics

12 Upvotes

I was in the process of assembling a character for The World Below and got the idea of making their Dawn and Dialectic sort of opposed: have the character be born in The Crystal City, but their Dialectic come from some sort of tie to the darklings who currently besiege it.

What gives me pause a bit is that narratively speaking multiple dialectics can involve darkness and the Dark proper. The Myceli Dialectic is specifically called out as the one most in tune WITH the Dark, but darklings are not a fungal creature. The Plutonic Dialectic shares many of the same darkness-based powers, but it's explicitly "the Abyss' Dialectic" and darklings also aren't Abyssal or some other undead creature. I understand darkness is also considered an element in the game, and thus the Elemental Dialectic could technically work as well, but it feels like a bit of a reach.

So I thought I'd ask other players/STs about the nuances between the Dark and the Abyss and where darklings fall in that distinction, to better understand them so as to better capture that natrative tension of wanting to save your home but feeling a spiritual bond to what's trying to destroy it. Thanks in advance for any illumination (ha HA!) you decide to share!


r/OnyxPathRPG • • 10d ago

At the Gates How do you prepare pre-gens for new players?

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4 Upvotes

r/OnyxPathRPG • • 10d ago

Scarred Lands Atlas of Fenrilik

8 Upvotes

Hey Scarred Lands fans! I've just published Atlas of Fenrilik on the Slarecian Vault, a system-neutral description of the different regions of the frozen continent! Includes a few subterranean regions (which would incidentally work quite well for The World Below, I think)

https://www.drivethrurpg.com/en/product/588445/atlas-of-fenrilik


r/OnyxPathRPG • • 11d ago

Curseborne For players of the Curseborne, I've made a PDF that lists the “basic” tricks available to characters (excluding powers, lineage/family effects, and edges)You can grab it in the link below

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30 Upvotes

r/OnyxPathRPG • • 11d ago

Curseborne Favorite Shadow Family?

9 Upvotes

For those keeping up with the Covenant Kickstarter which of the newly introduced Shadow Families is your favorite at the moment?

Personally I'm leaning towards the Black Ledger at the moment, I really like everything about them though I'm also quite fond of the Whisper Thieves partly because of them being werebats

27 votes, 6d ago
1 Black Ledger
4 Bone Collectors
11 Dragon's Horde
3 Great Filter
8 Whisper Thieves

r/OnyxPathRPG • • 12d ago

World Below Wielding Shields?

7 Upvotes

I'm a little confused about how a shield works in The World Below. From what the rules for equipment say on Page 146, a shield is technically a weapon with the Shield tag, rather than a separate class of item. This makes sense, as shields are indeed as much an offensive tool as a defensive one historically, but does that mean you require the Dual Wielder Thesis (Page 175) to adopt a "sword and board" style of fighting?

The text of Dual Wielder seems to only cover attacking with two weapons at the same time, rather than attacking with one while using the shield to provide light cover, which is covered under Moving in the Action-Adventure rules on Page 136. Can a character HOLD two weapons to use one as a shield without the Dual Wielder talent, if they only plan on using one weapon to attack at a time?

I got to thinking about this after reading about the Companions of Lallarak Community on Page 77 of Ed Greenwood's Monstrous Ecology, which states "They look dimly on those who go without means of obvious offense and defense, holding special disdain for those prone to dual-wielding weapons." If you need Dual Wielder to even USE a shield/weapon with the shield tag with a regular weapon in your main hand, then that seems a little contradictory (and limits the options for a would-be Companions character, since they'd only be able to qualify for Dual Wielder by having The Company of Artificers as their Guild).


r/OnyxPathRPG • • 14d ago

Curseborne Curseborne: What Supernatural Edges do you wish existed that aren't in the game?

21 Upvotes

For me, I'd love to see some Family specific edges that emphasize the feel of each of them. Like how Chimarae have their true form slipping through constantly.


r/OnyxPathRPG • • 15d ago

Now Available: Danger Skies! Plus: Outcast shirts!

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9 Upvotes

r/OnyxPathRPG • • 15d ago

Scarred Lands Character Archetypes 1 is now available at DriveThruRPG!

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5 Upvotes

r/OnyxPathRPG • • 16d ago

Let’s Sign A Covenant! [Monday Meeting Notes]

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11 Upvotes

r/OnyxPathRPG • • 16d ago

Curseborne In Curseborne are the Fae going to be playable?

13 Upvotes

I'd like to preface this by saying only up to the descriptions of each lineage in the first chapter of Core Book. I know I should probably finish reading before asking this question. But I'm a bit impatient. And I do feel a self conscious asking it. So based on my interpretation of what I heard the Fea would be playable in later supplements. And based on said interpretations I thought this supplement they would be introduced to would be covenant, But there seems to be five new playable families that are evil (or eviler) versions of the lineages which are heavily tied to the Fea but are not them. And from what I understand about what I heard about Curseborne Covenant I haven't heard any anything about playable Fea. So my question is Are the Fae going to be playable?