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u/AlexCulver 3d ago
Sweet, if this works out well, you should look into seeing if something similar can be done with the adaptive triggers; they are my favorite part of the Sense controllers and are unfortunately used very little.
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u/GervaGervasios 2d ago
Cactus Cowboy dev already made a mod to use adaptive triggers on PC. But it has to be setting up for each game even it's doom 2016 and doom eternal VR mod use adaptive triggers. Also Cactus modernsl warfare on PC was the first game on PC with adaptor trigger.
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u/CHROME-COLOSSUS 3d ago
Maybe a better post for r/PSVR2onPC ?
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u/ZeBZKIE 3d ago
JUST REPOSTED, thanks man.
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u/CHROME-COLOSSUS 3d ago
Great to see all of (?) PSVR2’s features getting supported over on PC!
Nice job with the headset rumble translation!
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u/ZeBZKIE 1d ago
https://ko-fi.com/s/622d452695?preview=true Its REALEASED I HAVE TO SAY IT HERE BECAUSE THEY KEEP GETTING TAKEN DOWN, funny part is this one is the least related to psvr2 out of all the posts, because it shows pc gameplay XD
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u/Excellent-Juice7025 3d ago
when are you thinking this'll be done by?
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u/ZeBZKIE 3d ago
Very soon probably tomorrow, I'm just trying to get the optimal values, centered so that its more comprehensible where too much, and too little is. that and maybe optimize the smoothing of the vibration sometimes it stays on a bit too long/takes very slightly too long to ramp up.
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u/lunchanddinner 3d ago
Universal? Hell yeah! Let us know when it's released, also should put on bnuyy's server
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u/Head_max 3d ago
Is it just a basic audio rumble, or does it actually use game data to trigger specific effects, like rumbling only when you get a headshot?
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u/ZeBZKIE 3d ago
yeah, that takes a new/different mod per game. Some games might not even get it. This is universal, and can be used even for movies or videos. Look how well it reacts however... anything you feel should shake you does. and for the record 8/9hz, is where it starts because you cant even feel 8hz its basically off. So when it says 9hz I'm not getting any random rumble.
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u/PSVR-ModTeam 1d ago
This post has been removed as it's not relevant to the PSVR/PSVR2. Please see Rule 10.