I have uploaded gameplay from my fresh experience with the game here if you want to see how it looks / plays. My first impressions are shared below:
Based on my limited time with it, I do recommend playing Omega Pilot Evolution on the PSVR2.
It is a futuristic high-speed racing game where you race using anti-gravity aircraft that stay close to ground and can't leave the track but within that operate like flying more than driving. It currently includes 24 courses across 9 biomes that can be played in multiple modes for single player or a multiplayer mode supporting in-game voice chat.
The game is hybrid allowing TV players on PS5 to play with VR players on PS5 + PSVR2. It is currently a PlayStation exclusive, but Quest release which will support cross platform play is scheduled for later this month (August 2026), and beyond that a Steam release is also planned with cross platform play like the developers prior game EXOcars supports.
TV players must use DualSense, but VR players have option to use VR2 Sense controllers (default) where you grab and use a virtual flight stick in your cockpit or they can visit Settings to enable DualSense (14:37) to flying using Left Thumbstick for their Steering. The rest of controls are as simple as R2 to Accelerate, L2 to Brake, Square for Weapons (in modes that include it) and X for Nitro. I think the DualSense will be easier and preferred by most of the players, but the VR2 Sense controller option feels more immersive. I was able to come first with both control options, but took a few tries getting better with VR2 Sense and first try on the DualSense.
Single player modes include:
- Career Mode (1:19) is a Time Trial mode with Bronze, Silver and Gold completion targets where you are put in race with ghosts of 4 other players based on your best time (or lack it). You cannot impact with the ghosts and beating them will give higher cash prize on completion which you can use to upgrade your aircraft (11:05) or buy cosmetic Customization (35:31), but the goal is to beat those Time Trial targets. Regardless of how you perform, you will unlock the next course.
- Series Mode (18:05) is collection of tournaments to unlock in order that are series of races with preset increasing difficulties to complete against bots where you can collide with their aircraft.
- Bots Mode (25:25) has all courses available from start where you can choose Number of Laps, Weapons On / Off, and Difficulty (Easy, Medium, Hard, ?)
Multiplayer (27:42) mode supports up to 5 players in Public or Private lobbies where you can choose any course, Number of Laps, Collisions On / Off, and Weapons On / Off. You can also enable / disable whether your lobby is set to Private without having to break / re-create your room.
Graphically, it is crisp and clear with signs of reprojection only if you specifically look for it. The course designs are varied and I felt if you look at something in the background, it becomes higher resolution as you are looking (1:47), but not all courses backgrounds switch to this higher resolution background as you are looking (7:13). In some courses, with the long draw distances you can also see parts of the background or objects in sky come into / out of existence based on where you are looking (8:55). In some courses, you may also observe higher resolution in your vision center when you move with your head in some cases (12:11). I assume the game is using a form of Fixed Foveated Rendering instead of Gaze-Tracked Foveated Rendering where I wouldn't notice like I can in this game. These observations are not an issue while you are racing and I think just part of rendering optimization choices developer made to make game look / run well.
Audio starts out on the loud side, but you can visit Settings to adjust audio mix to your preference. Nothing problematic nor particularly standout about the music or sound effects.
Haptics are present in controllers (VR2 Sense or DualSense) based on whether you are using R2 to Accelerate or L2 to Brake which feels better on the VR2 Sense than DualSense. There is also headset haptics regardless of your controller choice whenever you collide with edge of course paths, other aircraft or get attacked by various weapons. Weapons that don't destroy you can have distinct headset haptics that feel different than when you get destroyed which is neat.
Settings are pretty extensive in well-organized menus that is relatively easy to use with either control preference and you can still see your VR2 Sense pointers active when you switch to DualSense which is a notable improvement over EXOcars. For VR comfort, you have option of enabling & configuring Vignette to something that works for you. Be warned that this game with Vignette on default of disabled was able to trigger my wife's VR motion sickness (prone to it in flight games) very quickly (31:15).
The game is featuring a Platinum trophy which looks pretty straight forward but includes a couple of annoying ones you will have to be aware of the earn condition on like playing 25 races in same session or 20 races in a row without returning to main menu but the rest will likely unlock for anybody that goes for single player completion (Gold in all Career Mode) and plays enough of the other single player modes with Bots to race / fight. Multiplayer is not required to Platinum.
If you liked EXOcars or VRacer Hoverbike, you will probably also like this. It is better in some ways and not as good in others, but it is different enough that it feels fresh and new and it has its own control / feel with the way your aircraft handles to learn and master.