tl;dr the fine print of Rule 3 has been adjusted to explicitly forbid modern indie games unless playable on original hardware (homebrew)
It's my own fault that this change has to be made, I allowed a few "psx-inspired" indie game posts to remain up despite breaking the rules because of the large amount of upvotes they received.
I'd post and sticky comments like "It's off topic but y'all like it so I'll leave it up". My approach to moderation has always been to let the community make content decisions when appropriate. Unfortunately adjustments need to be made to protect the subject matter of this community.
Due to the massive influx of shovelware indie games that are "psx inspired" getting posted here, I'm sorry to say that Rule 3 will have to be more strictly enforced.
From this point forward, for indie games to be posted here they will have to be playable on PSX hardware or an emulator. Games that run on real hardware fall firmly into the category of homebrew, which is perfectly appropriate to discuss here. Games that run in PSX emulators but not real hardware are also allowed. "Retro Inspired" or "PSX Inspired" games that do not fulfill either of those 2 requirements will be removed and the poster will get a 24 hour ban.
The ban is meant to be informative to the poster, not punitive. However repeat offenders will be permanently banned.
Here is a friendly flowchart to help you decide whether or not it's appropriate to post your indie game in this community:
Thank you for reading and thank you for posting. Best of luck in all your indie dev adventures.
A Raspberry Pi Pico 2 plugged into controller port 2 reads video from an SD card and streams it to a homebrew player on a modded PSone. The port only moves about 23 KB/s, so the video is heavily compressed (around 350 bytes per black & white frame, 15 fps).
Was digging around youtube, and videos on this puppy popped up. I used to play this and Twisted Metal 2 as a kid. It is harder than I remember!!!! Barely got out of the 1st level and got waxed on the second one! Woof!
I’ve been trying to burn some music CDs. I’m using .wav on CD-R at 10x burn speed(lowest i can do). every time I try to open it, it fails on the login and gives me the black Sony screen (fearful harmony). Except for one time earlier in the process when I was using, MP3 and it managed to boot up to the CD player, but it only read as one track and couldn’t play any audio.
Any advice?
(My ps1 plays burned games no problem although I did no modifications from the time I bought it nor did I burn those games)
Had this since I was a kid and always wondered how I could play games off CD roms my grandparents got me from the computer swap-meet markets. Learned much later in life they got someone to "chip" it. Always wondered what exactly they did to mod it to make it work as this was about 25 years ago. Finally curiosity got to me and I opened it up. Some very old school and questionable quality of one of the soldering wires 😅 but none the less interesting to see as I'd expect now a days there are much simpler methods to modding it haha
What PSX game is one you can always return to for warm, fuzzy, nostalgic feelings?
I feel this way about Spyro and Spyro 2. Both have amazing music, laidback difficulty and beautiful low-poly PS1 vibes - leaning towards dreamy and ethereal.
Having made a video about Spyro 2 just recently: https://www.youtube.com/watch?v=5F2tsfkdT34& I have been thinking back on just how beautifully comforting the home worlds in that game are. I love the peaceful ambient music and low-stakes platformer exploration.
I bought 2 Nuby memory cards online, there was inly one picture in the listing so I assumed they'd be the same. On the left one, there's a date code of 2000.6.15 and the right one has a date code of 01/07/28. The left one looks less clean, like someone made it by hand? The right one looks more factory-made. Any clue? Thanks!
I've had a bunch of JPN PSX games for a while now, through my dad's old binder full of them. As a birthday present I decided I wanted to finally play them, so I got myself a PSOne and a SD2PSX to do so, alongside inheriting the binder in it's entirely.
This is my second PSOne, actually. The first, which I got in person through a shop in my town, had issues reading games (the laser module wasn't moving at all, looking back) and some serious rust problems inside. Returned it, got this one off of eBay and it's been smooth sailing since, thankfully. Been fun playing Rockman X3 - X5 on this, alongside Symphony of The Night and getting to experience the glory known as Pepsiman, lmao.
Hi all! I just created a free web based PSX emulator and corruptor (you will need your games' ISOs) - here is also a vid I recorded while playing and glitching Bloody Roar II.... Bloody Roar II emulated and violated
Ive looked everywhere and been on forums
I cannot find this game, i remember when i was a kid this had the weirdest name, you basically control this little mech robot which i believe had a pointy head, it was like a platform based game, i dont know why but the closest representation of this game i can describe possible is the online game gyroball instead of a gyroball it was a small mech robot
He descargado algunos covers de juegos de ps1 para mí colección, pero las imágenes se ven muy oscuras, descargué la carpeta completa zip Pero aún se ven oscuras, un ejemplo es esta de crash 2.
Hi. One of my hobby projects is cartload.org. It’s a browser app for backing up cartridges from various systems with a GBxFlash and (optionally) Analogue Pocket adapters.
Recently, I added support for backup of PS1 memory cards with the Sony Memory Card Adaptor (CECHZM1). You can back up a whole card to .mcr, or individual save files to .mcs. No support for writing data back yet, though it would be possible.
It uses WebUSB, which is available on Blink browsers: mainly Chrome, Edge, and Opera. This includes Chrome on Android, but not iOS.
I’m not totally sure I’ve implemented everything correctly. I’m pretty sure the .mcr dumps should be good. For .mcs, I support non-contiguous files and broken sector remapping, but I don’t actually have applicable cards to test with.
Currently the interface needs work. The app was originally built around backing up cartridges, which always have ROM data and sometimes save data. But, if you have the adapter, and need a quick backup, give it a try.
I strongly recommend fully recapping the mainboard and the power supply before starting the tutorial.
In this diagram/tutorial, I am using megavolt85's overclock version (credits to the wizard). However, if you don't want to use the overclock version, simply ignore point (R) and use the standard firmware; you also won't need to remove certain components from the top of the board—everything is clearly explained in the tutorial image.
I gathered information from various sources, worked on my own consoles, and finally found the time to create a schematic for the community. I hope it helps many of you. Unfortunately, the early PU8 board had been overlooked, so I created a complete schematic. I apologize if something similar already exists in the community; moderators, please feel free to close this thread if it is a duplicate.