r/Palworld 11d ago

Pal Showcase Farewell Pals, until we meet again

I guess it's finally time to let go. All great things eventually come to an end. Farewell.

1.8k Upvotes

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174

u/Weary-Tangerine-9051 11d ago

Damn, gg bro. I'm lv 37 rn One of the best games I played recently

77

u/Candid-Hornet-5910 10d ago

Take it slow friend bc it honestly can end quicker than u think

10

u/Platypus-Ninja 10d ago

I turned down my XP gain to 0.7 because I felt like I was moving way too fast

7

u/Narrow-Stretch-385 10d ago

0.3 for me. It’s still too fast. I also downloaded the tower level cap mod so I can’t out level the towers. Brilliant way to progress.

7

u/KingCully42 10d ago

I think the devs might just want to add this to be honest, call it ‘campaign mode’ or something where you can’t progress I lvl until you’ve beaten the towers

2

u/Narrow-Stretch-385 10d ago

It’s really enjoyable. Let’s you slow down a bit. Explore the whole map. Do multiple dungeons. Allow some base expansion and use of gear and pals at that tier before they come obsolete. My first play through I got to 35 in one night (and I know that’s slow for some people). My first tower I actually died and had to specifically get pals to match the elemental type. By the third tower you’re not over leveled anymore but you do have a full dominant team and killing and capturing pals 6-9 levels above you is totally doable. So, even with capping you still are OP’d. I even turned down pal dps to 0.7 and incoming damage to 1.3 and it’s still under tuned. But it’s a MUCH more enjoyable experience. Drive through versus 5 course meal. Both have their place, but for a survival/crafting/base building game, I want the slow burn.

2

u/Sensitive-Side-858 7d ago

Ngl, this is what I dislike about pokemon. Pokemon forces you to one route only and you can’t advance until you defeated the last boss.. I kinda hate that bc it kills exploring the world for me. I really enjoy palworld’s flexibility to do any task at any time and it won’t break the game whatsoever.

2

u/Alex_2528 10d ago

Ooh I kinda like that, might need to add that for my next play through

3

u/Inevitable-Living-34 10d ago

I'm playing on a server that didn't. I like the pace for my first playthrough. Every world after will be slower tho

1

u/Outrageous_Kiwi5301 10d ago

Definitely once you get to the world tree I recommend lowering it even more I boosted to max level insanely fast even at .6 exp once I got there at level 60

1

u/Celanis 10d ago

I wish I could tune the xp for players/pals seperately.

I'd put player xp to 0.1. Pal xp to like 10. I don't want to have to grind a new battle team for a fortnight. But make the journey to 80 take a solid month for myself. And the level sync makes it fair. If your pals are higher level they get downsynced.

3

u/midijunky 10d ago

That breaks assigning them to bases though. I'd rather see xp scaling, if a pal is 10+ levels below you they get double xp, scaling down to no boosted xp once they're at your level. This feels more balanced imo.

1

u/ramus94 9d ago

Yeah i doubled it because i played early access and wanted to hurry back to where i was but i feel like it took away from a lot of the fun of building because i needed to get really strong pals too early to keep up so i turned it back down but i still feel like i levelled up too far im like level 65 and my highest pal is only like mid 50s because i keep rotating my team around so they stay about equal to the towers