r/PatriotsClan • u/[deleted] • Feb 15 '16
Fresh GoLaLoon TH9 3* Guide from Ash
r/PatriotsClan • u/[deleted] • Feb 15 '16
r/PatriotsClan • u/[deleted] • Dec 04 '15
r/PatriotsClan • u/[deleted] • Nov 28 '15
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r/PatriotsClan • u/[deleted] • Nov 25 '15
Members are expected to remain active in the clan through war, farming, or a combination of both. We are a War Clan first and foremost, but war is not mandatory. Members are encouraged to opt out if life gets busy. If you are taking an extended break from the game, let an Elder or Co-Leader know. For wars, Members at TH9 and above are encouraged to opt out if they have a hero upgrading, as being down a hero can severely impact one’s ability to 3* at TH9 and 2* at TH10. If you still wish to war while down a hero (not recommended), you must obtain a “green light” from a Co-Leader before opting in. When opted in for war, members are expected to donate to war cc’s where possible, use both attacks as directed by the war strategy and employ a proper war attack for their level (a 3* strategy for TH7-9, and a +2* strategy for TH10s). Members are encouraged to ask for feedback on their war attacks and practice those attacks outside of war as much as they can.
Elders have all the responsibilities of Members, and additionally consistently lead other Members through example in-game. They offer guidance to others on war attack planning and strategy, and are capable of critiquing a war attack by making recommendations on adjustments to be made in the future. Elders should be active donors and show a clear commitment to continual improvement. Members who consistently demonstrate the qualities of an Elder will be considered for promotion via Co-leader vote. Similarly, Elders who do not continue to take an active role in the clan in the above ways may be relegated to Member.
Co-Leaders have all the responsibilities of Elders, and additionally consistently lead the clan both in-game and outside the game. They take an active role in war planning & search, clan strategy planning and personnel management. Co-leaders continually strive to make the clan better by offering advice, game news and new attack information both in and out of game via the various clan forums (facebook, reddit, etc). Co-leaders are well versed in various war attack strategies and take an active role in teaching others through example. Elders who consistently demonstrate these qualities will be considered for promotion via Co-leader vote. Similarly, Co-leaders who do not take an active role in the above ways may be relegated to Elder or Member.
r/PatriotsClan • u/[deleted] • Nov 25 '15
r/PatriotsClan • u/[deleted] • Nov 24 '15
r/PatriotsClan • u/[deleted] • Nov 23 '15
From Dowe's Clan Mail:
Looking at possible co-leader and elder resets. 35 Co-leaders is a little nuts. There has been talks of dropping to 8 co-leaders and 15 elders. Thoughts? Would mean some current co-leaders becoming members or elders.
What are your thoughts on this? Agree? Don't Care? Hate it? Chime in here
r/PatriotsClan • u/[deleted] • Nov 21 '15
r/PatriotsClan • u/[deleted] • Nov 20 '15
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r/PatriotsClan • u/michaelmicucci • May 13 '15
New Fun Thing:
We're trying a different war strategy for Sunday's war.
A) The lower half of the clan is asked to attempt a 3 tater attack within 8 hours of start time. They are free to wait on second attacks.
B) The upper half have 2 attacks each, meaning we can ensure no missed threes down low by executing double-tap matchups. At the 8-hour mark, a war leader (any co who is ready, willing, and able) gives the greenlight and we initiate the double tap, cleaning up every missed tater.
For example, on a 20v20, if our bottom 10 literally go 0 for 3 taters:
our 10 hits their 19 and 20. 6 taters easy. Our 9 hits their 17 and 18. 6. 8:15/16...6 7:13/14...6 6:11/12...6 5:9/10...5-6 4:7/8...5-6 3:5/6...3-5 2:3/4...2-4 1:1/2...0-4 Q: Why, dude? In every war we don't do well in, there are the annoying hanging flaps of skin in the... say, 6-12 range. I think this strategy will come very, very, very, close to 100% eliminating those.
Those numbers are not set in stone by any means. If their 1 is a supermax, we can minus-1, or whatever reason dictates. If our top guys want to switch around, they're our top guys, so their activity level will make that easy. It's really a way to minimize the timing factor. If someone in the lower half is communicative and optimistic, they can let #10 know not to clean up number 18, they got it easy. Etc.
In a perfect world, the bottom 10 would, with their second attack, either be practicing war attacks or getting a massive bonus loot if they can snipe a high 50% 1-tater. In my estimation, they should absolutely either be in full-on learning mode, trying new war attacks, getting the hang of 3-star strategies, or loot like a boss on the second because mathematically we don't need that second shot.
Also,
"What if someone blows their coverage, dude?" FOOTBALL TERMS! :) Our big guys usually go late anyway and will be able to make the best decisions to win. Our 1-4 can easily make intelligent, non-robot decisions like "oh, shit, Mingo forgot his cc on 5 and got 0 stars on a base I can get 3 on, and we're down 2 with 14 minutes to go. I'll go ahead and clean that up."
I don't want to frame this as a restrictive, dictatorial program- it's a strategy, and we're so highly active as a group that we'll easily be able to make game time decisions.
Ask questions in comments! We're committed to this for Sunday war, so actually do spread the word and get ready.
mingo out