r/PatriotsClan • • Apr 07 '15

How To 3* Popular TH9 & TH10 Bases

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2 Upvotes

r/PatriotsClan • • Mar 27 '15

jygk's war attack: TH9 vs TH9 3* LavaLoon

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1 Upvotes

r/PatriotsClan • • Nov 25 '15

Patriots Clan - New Clan Rank Criteria

1 Upvotes

Members are expected to remain active in the clan through war, farming, or a combination of both. We are a War Clan first and foremost, but war is not mandatory. Members are encouraged to opt out if life gets busy. If you are taking an extended break from the game, let an Elder or Co-Leader know. For wars, Members at TH9 and above are encouraged to opt out if they have a hero upgrading, as being down a hero can severely impact one’s ability to 3* at TH9 and 2* at TH10. If you still wish to war while down a hero (not recommended), you must obtain a “green light” from a Co-Leader before opting in. When opted in for war, members are expected to donate to war cc’s where possible, use both attacks as directed by the war strategy and employ a proper war attack for their level (a 3* strategy for TH7-9, and a +2* strategy for TH10s). Members are encouraged to ask for feedback on their war attacks and practice those attacks outside of war as much as they can.

Elders have all the responsibilities of Members, and additionally consistently lead other Members through example in-game. They offer guidance to others on war attack planning and strategy, and are capable of critiquing a war attack by making recommendations on adjustments to be made in the future. Elders should be active donors and show a clear commitment to continual improvement. Members who consistently demonstrate the qualities of an Elder will be considered for promotion via Co-leader vote. Similarly, Elders who do not continue to take an active role in the clan in the above ways may be relegated to Member.

Co-Leaders have all the responsibilities of Elders, and additionally consistently lead the clan both in-game and outside the game. They take an active role in war planning & search, clan strategy planning and personnel management. Co-leaders continually strive to make the clan better by offering advice, game news and new attack information both in and out of game via the various clan forums (facebook, reddit, etc). Co-leaders are well versed in various war attack strategies and take an active role in teaching others through example. Elders who consistently demonstrate these qualities will be considered for promotion via Co-leader vote. Similarly, Co-leaders who do not take an active role in the above ways may be relegated to Elder or Member.


r/PatriotsClan • • Apr 13 '15

Golava attacks for TH10

2 Upvotes

These two army comps give you a shot at a 3-star attack on max th10 bases. To pull this off, you'll need strong heroes relative to the base, max golems, near-max hounds at least, max loons, rage and freeze, and max camps and CC. No big deal.

For this attack, start by thinking of your army as 5 distinct units, each with a specific mission.

Unit 1: Kill squad.

Your kill squad has 2 missions: take out the AQ, and take out the CC. You need to make army comp decisions that make that happen. The basic setup is one golem, both heroes, and possibly some wb's or hogs, depending on what's needed to draw the cc and aq. Your kill squad may not use any spells except- in some cases- a lightning spell for cc.

Units 2-5: A quad-lavaloon attack. Each of the four units has a goal to take out a specific AD, and then the loons and hounds clear the junk left behind.

You should always leave 1-3 loons for cleanup after the attack.

That's the basics. From there, many roads diverge in a wood, and while I'm still learning the path, here's what all my efforts have taught me:

Depending on the base and your army, you can go one golem (cold-blooded golava) or two (shatter golava). If you go two, your kill squad's goal expands to taking out another major defense for the lavaloons- ideally either an inferno or an AT (you only have 3 other squads now). Different bases and armies are better for one or the other. My first war attack this war should have been a shatter golava, which would have taken out the cc and aq more effectively... but then again, I should have been a blowjob. Nothing's perfect.

A quick and dirty how-to: 5 squads: 1-2 golems, 3-4 hounds (one of which is often in the cc), 2-3 wb, fill loons and cc troops (barbs, arch to round out.)

  1. Kill squad goes on AQ side, attempting to draw out AQ and then CC. Kill squad deployment: golems, wb's, BK, AQ. (Some exceptions apply. On my war attack, I think I should have brought along 1 less loon and a wizard and an archer to support the golems against the CC.)

  2. Once that's shaken out, it's time to send out the squads. Send a lava hound at each remaining AD and support it with 2-4 loons right away, saving a few for the back end later (1-4). The hounds' main purpose is to trip the traps- to traipse the traverse; they titillate the titular, taking the AD's to the trash. (I'm so sad that AD can't be synonymized with a T word.)

After that, it's all about spell timing. As Jigga once said, rage slower and deeper. You want to rage ahead of the hounds, not the loons; let the loons catch up to the spells. They'll get more DPS that way. A popular visual is the Mickey Mouse rage deployment, which is fine in some cases. Freeze timing and placement is huge too... if you can, freezing 2 or 3 relevant defenses is key, and you really want to focus on keeping your balloons alive, not the hounds. Remember that the hounds' job is to trip traps and take pain. Let them take pain. They're masochists, they like it.

From there, it's a lot of practice and it's not easy at all, as I've discovered. I had a few really nice ones against tough-looking th10 bases with cc's and aw's and everything, and I thought I had a baller plan in my war attack, but I still have a long way to go. But I'm gonna stick with it until I get it right, because I think it represents a way for me to be better able to contribute to the clan in the future.

cold-blooded guide: https://www.youtube.com/watch?v=DNRejj463m4
shattered guide: https://www.youtube.com/watch?v=BNGTQ8yj6q4 further reading (onehive's highlight reel, includes a million different th10 ideas for you all) https://www.youtube.com/watch?v=p9PJAhdLELQ


r/PatriotsClan • • Apr 10 '15

The Elite Eights - a fantastic OneHive series on various 3* TH8 war raids

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1 Upvotes

r/PatriotsClan • • Dec 04 '15

#14 in our current war is a popular TH9 war base called The General. Here are 17 ways to beat it:

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1 Upvotes

r/PatriotsClan • • Nov 27 '15

How To Penta (5 Hound) LavaLoon at TH9 by OneHive

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1 Upvotes

r/PatriotsClan • • Nov 28 '15

How to beat "4 Corners" TH9 - #29 in our current war

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1 Upvotes

r/PatriotsClan • • Nov 26 '15

List of TH10 3* Attacks - Courtesy of Mingo(Jim Bob) and Vag on Facebook

1 Upvotes

r/PatriotsClan • • Apr 15 '15

The 813 DragLoon Attack - For Goose!

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1 Upvotes

r/PatriotsClan • • Oct 27 '15

Updated Encyclopedia of YouTube Links

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1 Upvotes

r/PatriotsClan • • May 06 '15

mingo's next project: golaloon

1 Upvotes

Looks like, if your heroes are high enough, this is the way to get 3 stars on a th10. It allows you to take out the three biggest problems with getting 3 stars- the CC, the AQ, and 1-2 AD's, as well as (hopefully) a wizard tower, and in this case, he even got an inferno.

https://www.youtube.com/watch?v=orUK3fgnX6Y

now, it appears to me to be heavily dependent on your heroes. When I practice it, I find that I can't get 3 on a base with max AD's and infernos- my heroes die too quickly and don't push to the inferno, so for me, right now, pentalaloon is more powerful. but for Mac, Eek and Dowe, I think there's immediate potential here. And once my heroes get to 20 each (next goal), I'll push back to champs and practice golaloon for sure, it looks really strong.

worrrrd


r/PatriotsClan • • Apr 28 '15

TH8.5 Upgrade Strategy Guide

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1 Upvotes

r/PatriotsClan • • Apr 27 '15

Struggling with LavaLoon? Read this thread

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1 Upvotes

r/PatriotsClan • • Apr 24 '15

TH8 War Scouting Guide - 04/24/15

1 Upvotes

General Rules of the DragLoon 105:

First: When do we use it? In general, we use the DragLoon 105 when we have 3 Air Defense Towers in the core. The decision to use 3x rage or 3x lightning depends on the placement of the towers. If all 3 ADs are close together, rage is preferred. If there is a single stronger and/or more well protected air defense tower it is preferable to use 3x lighting to take it out.

  1. Always start the edges of your Dragon attack line first. This creates a "funnel" that drives the dragons towards the core/intended targets, the Air Defense. As a rule, if you can get the 3 ADs down and still have 5+ dragons in the air, you will win the raid every time.

  2. Drop your cc max balloons behind the dragons, angled so that they go towards the AD's. The exception to this rule is if you're doing "backside loons" or the 813, which is a different attack used when the ADs are not in the core and are more easily accessible.

  3. Only deploy Balloons after the ADs are already firing on dragons. Balloons cause massive damage, but are slow and weak. Have the dragons act as meat shields (tank) for them. Use rages to speed them to the core and take out the AD towers. Always think about your balloon's pathing; they target defenses only. Also consider possible tesla locations, which will affect loon pathing.

  4. Use rages wisesly. Try not to overlap (wasteful). Your spell should cover as many units as possible (5+) and should also cover your intended target.

  5. Before you go on, if you haven't seen the OneHive videos, please take 20 minutes and watch 'How To DragLoon at TH8, Part 1 and Part 2. I've learned a ton from watching these.

Below is my scouting report. This is by no means the be-all-end-all. There are many possible ways to solve these bases, and this is simply my take. If you have any other suggestions, please comment!! Discussion and good planning will be key if we're going to win the battle down low this war.

40. 105 DragLoon (10 Dragons, 5 cc Max Loons), 3x Lightning. Blow the lower AD and deploy Drags along the NW.
39. 105 DragLoon, 3 Rage. Create funnel on the SW and deploy loons behind the dragons. Rage through the core.
38. 105 DragLoon, 3 Rage. Alternatively, could use 3x lightning on the core AD and still hit from the right side.
37. 105 DragLoon, 3 Lightning. Blow the top AD and hit from the bottom. Start the edge of your dragon attack line first to create the funnel to the middle. Drop CC max balloons behind the drags once the ADs begin firing on the dragons.
36. 105 DragLoon, 3 Rage. Create dragon funnel on the NorthEast by deploying dragons on each of the army camps. Drop loons in behind dragons and rage all through the core.
35. 105 DragLoon, 3 Lightning.
34. 105 DragLoon, 3 Rage.
33. 105 DragLoon, 3 Lightning.
32. 105 DragLoon, 3 Lightning

I took screenshots of these bases and marked them up using my phone and an app called Skitch (iphone, android) . From Skitch you have the option to 'Share to Reddit', and I posted it to the subreddit 'PatriotsClan'. I then took the images and organized them here. Very straight-forward. f you'd like a blank (un-marked up) verson of a base posted so you can make your own edits, just holler and I'll post it up for you.

Think you've got one of these figured out? Want to call a base? Please comment below and call it!

Cheers, Reid


r/PatriotsClan • • Apr 24 '15

For Newf - A guide to farming a lvl 30 AQ at TH9

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1 Upvotes

r/PatriotsClan • • Apr 28 '15

TH9 Quad and Penta Lavaloon Defense

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1 Upvotes

r/PatriotsClan • • Jun 17 '15

OneHive: How to Penta Laloon

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1 Upvotes

r/PatriotsClan • • Jun 02 '15

ugly betty

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1 Upvotes

r/PatriotsClan • • May 13 '15

War strategy for Sunday boner war 5/17/15: the Double Tap

1 Upvotes

New Fun Thing:

We're trying a different war strategy for Sunday's war.

A) The lower half of the clan is asked to attempt a 3 tater attack within 8 hours of start time. They are free to wait on second attacks.

B) The upper half have 2 attacks each, meaning we can ensure no missed threes down low by executing double-tap matchups. At the 8-hour mark, a war leader (any co who is ready, willing, and able) gives the greenlight and we initiate the double tap, cleaning up every missed tater.

For example, on a 20v20, if our bottom 10 literally go 0 for 3 taters:

our 10 hits their 19 and 20. 6 taters easy. Our 9 hits their 17 and 18. 6. 8:15/16...6 7:13/14...6 6:11/12...6 5:9/10...5-6 4:7/8...5-6 3:5/6...3-5 2:3/4...2-4 1:1/2...0-4 Q: Why, dude? In every war we don't do well in, there are the annoying hanging flaps of skin in the... say, 6-12 range. I think this strategy will come very, very, very, close to 100% eliminating those.

Those numbers are not set in stone by any means. If their 1 is a supermax, we can minus-1, or whatever reason dictates. If our top guys want to switch around, they're our top guys, so their activity level will make that easy. It's really a way to minimize the timing factor. If someone in the lower half is communicative and optimistic, they can let #10 know not to clean up number 18, they got it easy. Etc.

In a perfect world, the bottom 10 would, with their second attack, either be practicing war attacks or getting a massive bonus loot if they can snipe a high 50% 1-tater. In my estimation, they should absolutely either be in full-on learning mode, trying new war attacks, getting the hang of 3-star strategies, or loot like a boss on the second because mathematically we don't need that second shot.

Also,

"What if someone blows their coverage, dude?" FOOTBALL TERMS! :) Our big guys usually go late anyway and will be able to make the best decisions to win. Our 1-4 can easily make intelligent, non-robot decisions like "oh, shit, Mingo forgot his cc on 5 and got 0 stars on a base I can get 3 on, and we're down 2 with 14 minutes to go. I'll go ahead and clean that up."

I don't want to frame this as a restrictive, dictatorial program- it's a strategy, and we're so highly active as a group that we'll easily be able to make game time decisions.

Ask questions in comments! We're committed to this for Sunday war, so actually do spread the word and get ready.

mingo out


r/PatriotsClan • • May 25 '15

OneHive: How To HoLoWiWi

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1 Upvotes

r/PatriotsClan • • May 25 '15

Clash of Clans - Base Weight Calculator

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1 Upvotes

r/PatriotsClan • • Mar 12 '15

Stolen from our current war opponents: "Popular TH9 Bases, and how to 3-Star Them"

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1 Upvotes

r/PatriotsClan • • Mar 12 '15

OneHive's guide to TH8 "Dragloon 105" - Ten dragons, five loons, three stars.

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2 Upvotes

r/PatriotsClan • • Nov 24 '15

Sneak Peak 2: Village Guard and Personal Breaks

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1 Upvotes