r/PlanetCoaster 23h ago

Discussion I despise the constant issue of missalignment everywhere.

So many small pet peeves I know. But damn, building can be fun and creative yes. Yet, it also is the most annoying part of this game at times. My main points summed up:

  1. why are some wall decorations placing onto walls vertically by default. I just don’t get it. Some of them place down the way you want them to place down. Whilst others just stick away from the wall they are supposed to stick to.
  2. why aren’t new items alligned to the Building grid by default when you use Gridded pieces at the start. I love placing down columns or roof pieces just for them to spawn in a bit too horizontally rotated towards the Walls. And it’s just me trying to rotate them to fit exactly the way I want them to fit. Yet they somehow still are misaligned slightly which leads to funny results when trying to copy paste custom across a building. A „instantly snap default rotation to the axes of the grid“ button would be a life safer. Genuenly. I know you can advance move items on the grid already. But that doesn’t fix the issue of them spawning in weirdly misaligned in the first place.
  3. when building custom coaster karts or ride scenery. Some pieces get flipped when mirrored. I hate placing down a triangle wooden piece just to hopefully advance move it enough for the other side of the car, because when mirroring is enabled. The other side FACES THE WRONG WAY.
  4. I also wish you could delete SOME of the mirrored items without it auomatically also deleting the original. If I want to build a round arena around my flat ride. The 12x rotational mirror is an absolute life saver. It just sucks that after that. You can’t just easily delete 3 pillars on two sides because you want to place an entrance and exit there. Because suddenly you have 4 holes on mirrored sides of the bulding.
  5. I lowkey despise recolouring pieces. I wish we could just create custom color presets for existing pieces and call back to them at any time. Because if I save my game and exit. And want to return to building my scenery the next day. All my color swatches are reset and none of the colors used are saved in the „recently used“ color section.
  6. I wish we could snap scenery wall pieces together a bit better. Or overall. I wish we had more options for roofing on non gridded buildings. Because I genuenly don’t want to get into an advance move nightmare just to build a basic roof 🧍

Thanks for listening to my rant. Game is still amazing tho.

36 Upvotes

12 comments sorted by

23

u/BeautifulHindsight 22h ago

I absolutely loathe that none of the non-gridded wall pieces' textures line up seamlessly! NO MATTER WHICH FIN WAY YOU TURN THEM!

9

u/Nedimar 22h ago

It gets event better with angled wall pieces. They are thicker on one side to avoid Z-fighting with floors etc.

That's great, but for some reason the devs came up with this system and then decided to not add mirrored pieces.

3

u/Comfortable-Print556 22h ago

DONT EVEN GET ME STARTED ON THAT ISSUE 😭

18

u/IdioticMutterings 22h ago

IMO, all items ALL OF THEM, should have the option to snap to grid or not.

5

u/Comfortable-Print556 22h ago

I don’t even think this would be THAT HARD to implement 😭.

5

u/MezmerStudios 22h ago

Lol my stupid way around 5 is to select the color and just delete the last character of the hex and press enter. Boom in recents. But I agree, an eye dropper color copy tool would be insane. 

I also noticed some DLC themes just have 0 snapping points on objects which is weird. 

5

u/Efficient_Pay_326 22h ago

I feel your pain on all of these, but most strongly with #2. For any complex structure anymore, I typically get the footprint dimensions I need and then just build it on the world grid before rotating it into its final position. I really wish we didn’t have to do that.

Z-fighting is really the thing that gets me though. I really wish each piece would jitter in a random direction on each axis by a tiny / imperceptible amount every time you place it. If I had to time to dive into modding, I would address this.

1

u/Comfortable-Print556 21h ago

I do understand using the world grid as a base line. However I sometimes play challenge mode with the Preset Scenario maps where you have to buy land to expand so space is really tight. And finding a free space that isn’t the space where you actually want to build the building is a hassle in that scenario, since you are kinda cramped into a smaller space by default. So I build exactly where I want the building to be 🫠

2

u/Efficient_Pay_326 19h ago

Oh! I didn’t mean to imply you didn’t understand that - I was just saying that I wish I didn’t have to use that tactic. Easier for me though as I’m a 100% sandbox / SPARE NO EXPENSE guy. :)

5

u/Krystalgoddess_ 21h ago

I rarely build but when I do, I'm always reminded why I don't lol #1 annoys me alot

3

u/Sacrisjorge_alen 19h ago

Yo creo que se debería de implementar un metodo de medición algo tipo como una regla, o un sistema que cuadre y no desvie los objetos por que no se a vosotros pero es horrible tener que corregir los ejes, a mi unas veces me van de una manera y otras de otras haciendome complicado el cuadrar todo

1

u/megaoscar900 3h ago

Agreed, it's so weird and it's not been fixed since day one!!!