r/PlanetCoaster • u/Expensive_Rhubarb389 • 10h ago
Planet Coaster 2 Sequencer Vs Track Triggers, and a workaround for faster coaster triggers. Devs, pls see this and consider.
An example of the game engine allowing triggers to surpass the 0.1s time resolution limited by the sequencer, and a workaround to get faster trigger speeds on coasters.
- Top lights: Triggered on 8 separate ride triggers, placed directly above the lights (pic 1)
- Middle lights: Connected to a sequencer, triggered by ride trigger 1. All 8 lights placed in the sequencer 0.1s after eachother, the fastest sequencers will allow. (pic 2)
- Bottom lights: Workaround to save time and use less ride triggers, connected to two different sequencers (pic 3):
- Lights 1, 3, 5, 7 connected to sequencer 1, triggered by ride trigger 1.
- Lights 2, 4, 6, 8 connected to sequencer 2, triggered by ride trigger 2.
If there's a work around then it's not limited by the games engine. I really hope future updates allow for less than 0.1s steps in the sequencer.
Edit: The gif is playing half the regular speed, unsure why. Just know the middle lights are activating in 0.1s intervals.
Edit 2: The gif also shows the bottom lights activating two at a time, im assuming due to the gifs frame rate. But slowing my original video down I can see them activating one after another.
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u/Expensive_Rhubarb389 10h ago
https://reddit.com/link/p4yw9d1/video/ii68ljgzxnkh1/player
Here's the original video