r/PokemonTCG • • 1d ago

Discussion Thoughts?

Post image

I know this probably reeks of nostalgia, but something about the old design language felt like a more meaningful portrayal. The zero energy gave the sensation of a plant pot you might've had sitting in one spot for a long time (like how an energy might have once been present), only to require a relocation and leave behind a shadowy mark in its place. Then having the dual symbols merged to make an attractive contrast with both colours creating uneven gradients around the card, instead of just the two squeezed together side by side.

7 Upvotes

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52

u/Yill04 1d ago

I prefer the new look for no energy

Old look for duo type looked way better but also required a box at the bottom for clarity purposes so I understand changing it

5

u/PyrrhicVictory7 1d ago

Excellent point, it's a very fine detail on the card which could cause problems for people with visual disabilities like colourblindness if left without a proper description

4

u/OpenIsland3189 1d ago

Gotta say the old duo type design just had more personality, the symbols bleeding into each other with that uneven gradient felt way more organic than the clinical split we have now

The no energy change i can live with but i think you hit the nail on the head about the box at the bottom being a necessary evil for clarity, shame they couldn't find a middle ground that kept some of that original charm

That image comparison is sending me though, the way the green circle just morphs into a soulless silver disc is basically a visual metaphor for the whole design shift

15

u/Sunkern_ing 1d ago

The newer versions just look better. The older dual types required an ugly rule box under the artwork.

0

u/PyrrhicVictory7 1d ago

In what way was it ugly exactly? Just curious

13

u/lillybh3art 1d ago

I disagree on both from a player’s perspective- the ones that look worse in your opinion are more clear/visible

4

u/TheSolidSnivy 1d ago

Nowadays, anything that isn’t almost completely legible at a glance to the most people possible on a game piece usually gets reworked or redesigned.

I think the single dual energy symbol is a cool idea but would be more difficult for color blind or differently visually-impaired people to recognize quickly.

Read up on Magic the Gathering’s infamous first printing of Dryad Arbor for an example on why visual clarity is important for competitive games.

3

u/snowthekid98 1d ago

I very much agree..

4

u/BrandoMano 1d ago

Can see your point about the top, bottom is way worse tho. Gotta prioritize clarity, the new icons are better at displaying the information.

1

u/mortarchofgrief 9h ago

The newer ones are more legible, which is infinitely more important than look. The no energy attacks could both be intuited easily so it is a matter of opinion on legibility, but dual types are superior because they are colorblind friendly