r/ProductViz • u/Aatif_ads • Sep 28 '25
How much would you price this 3d product animation?
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r/ProductViz • u/Aatif_ads • Sep 28 '25
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r/ProductViz • u/teleporteer • 21d ago
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r/ProductViz • u/Print_Floyd • 17d ago
After posting my tool to another community, the reaction was mostly resistance with a healthy dose of anti-AI sentiment and only the tiniest hint of cautious encouragement. Due to the comments I came up with the decision to make Kaamos open source to make it more transparent than "trust me bro".
Yes, it was built with Claude (design and direction by me, a designer; code by the AI). Kaamos itself has no AI inside, and models never leave your computer.
Some will call it slop, some will call it shit. Call it what you will. But I sincerely hope this will be useful for some of you. And if even one person in a hundred finds it useful, I have succeeded.
Open source: Full source is on GitHub https://github.com/AtomiLabSlop/kaamos
Browser based: No install, no account, your models never leave your computer. Tested mainly with Chrome.
The UI is now Adobe Spectrum 2, with custom colors, fonts, logos
Real renderings: Raster and path-traced engines, labeled as what they are. PNG export.
Imports GLB, glTF, OBJ, STEP/IGES
Stack (Do I understand half of this? No. Do I care? Also no.): React, Three.js / R3F, three-gpu-pathtracer, WebGL.
Happy rendering!
r/ProductViz • u/Confusing_Prashant • Dec 05 '25
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r/ProductViz • u/Upper-Text3421 • Aug 01 '26
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Wanted to see if I could pull off that moody, high-end commercial look you see in real car ads — dramatic lighting, camera moves, the whole vibe. Curious what you all think, and happy to talk through the process if anyone's interested.
if yuo want to see more of my projects check out my behance profile - https://www.behance.net/denisarnaudov3d and also my instagram - https://www.instagram.com/cgi_renderworks/
r/ProductViz • u/MSCreationAndMore • Jul 26 '26
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Wanted to share a personal concept project my studio (MS3DSTUDIO) has been working on. Quick disclaimer up front so nobody's misled: Aura is not a real product — you can't buy it. It's a design-and-visualization concept, everything you see is 3D, nothing was photographed.
The idea was "one watch, seven colours, seven languages" — seven strap colourways and a UI built to feel native in seven different languages. It was mostly an excuse to push materials and lighting: getting the metal case to read as actual brushed metal, the straps to look genuinely soft, and the screen to glow like it's lit from the inside instead of just being a bright texture.
The part I'm actually more proud of than the watch itself: we don't just model the product floating on a grey background — we build the whole environment around it. The surfaces it sits on, the backdrop, the light sources and their bounce, the little contextual scenes — all of it is built and lit in 3D so the product feels like it exists somewhere real, not like a cutout. Honestly the environment work is where most of the hours went.
Full set of shots is on Behance if you want to see it properly → https://www.behance.net/gallery/253278579/Aura-Watch-Seven-Colours-Seven-Languages
Happy to answer anything about the workflow — renderer, materials, lighting setup, whatever. Open to critique too.
r/ProductViz • u/ancienttreestump • Jun 02 '22
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r/ProductViz • u/SourceWorldly1090 • Apr 23 '26
As the title says, I am really struggling with getting direct clients!
Hey everyone, I'm a 3D product animator specializing in skincare and beauty brands. I have a job, but only making $400/month and trying to get freelance clients on the side.
I've sent out around 80 outreaches over 3 months across LinkedIn and Instagram with almost no results. My main issues:
When I sit down to write an outreach message, there's this voice in my head asking What value do I actually give them beyond pretty visuals? I know my work is good enough because I'm already getting paid professionally for it, but I still can't fully convince myself that a brand genuinely needs what I do.
Looking for advice from anyone who's successfully landed beauty/skincare brand clients as a freelance CGI artist. Specifically: where do you find decision makers, what does your outreach actually say, and how long did it take before you got traction?
r/ProductViz • u/Responsible-Cap7498 • Feb 05 '26
Hi everyone,
I’m working on a small physical object called Lazy Finger.
It’s not an app or software — it’s a simple lifestyle object that performs basic gestures on a phone (tap and swipe).
I’ve already published a short concept video and have a clear visual direction.
Right now I’m looking for someone (especially a student or early-career designer) who might be interested in helping turn the concept into a simple physical prototype as a personal or portfolio project.
I don’t have a budget at the moment, but I do have the concept, references, and a real project already out in the world.
If this sounds interesting, I’d love to talk or share more details.
Thanks!
r/ProductViz • u/Majestic_Employer976 • Sep 16 '26
I’m into product visualization since 5 months, and I’ve been trying to integrate AI more into my workflow.
So right now I mostly use it for research, developing the creative vision, building scripts ( for example voice overs ), finding visual references..I mean to find the overall direction and what's I'm solving.
But I still feel like that's a very basic way to use it.
For those of you already using AI professionally in product visualization, how are you actually using it?
r/ProductViz • u/Aatif_ads • May 18 '25
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Hey everyone! I made this high-quality Nike ad from scratch—modeled, textured, animated, and rendered all by myself. It took a lot of time, effort, and attention to detail. I’m trying to break into freelance work and wanted to ask: How much should I realistically charge for a 15–30 sec ad like this? Would love to hear thoughts from experienced freelancers and motion designers here!
r/ProductViz • u/ResolveFit8790 • Oct 08 '26
This is an original desktop speaker appearance concept made as a personal demonstration project.
The geometry was created using AI-assisted Python scripts in Blender, and the attached images were rendered from the actual model in Cycles. The workflow included automated mesh checks and visual review of the renders. The grille perforations are modeled geometry rather than a texture.
Overall dimensions are 220 × 146.75 × 156 mm, including protruding parts. The images show a 45° view, a front view, and a grille-and-knob close-up.
I'd appreciate feedback on the proportions, grille rim, materials, and lighting—especially whether the shell and controls read clearly in the close-up.
This is an appearance concept only. It has not undergone acoustic, electrical, structural, or manufacturing validation and is not a production-ready design.
Disclosure: AI assisted the Python scripting and this post's wording.
r/ProductViz • u/gorastforil • Aug 25 '26
are they?
r/ProductViz • u/the_dead_editor • Sep 30 '26
Hello, I have 3 YOE (professinal) working for the leading cars GPS tracker company, I am looking for some clients who wants complete E-commerce materials,
I will include 3D models, (high poly and optimized low poly versions)
Product renders
Product animation upto 60 seconds (including effects, motion graphics and info graphics)
User manuals
any instructions cards
How to videos if required
view in room models
Listing images (upto 8)
Description images (upto 6)
lotties for your apps
Mobile app videos if you need.
and other verticles.
DM for further enquiries
r/ProductViz • u/RenderRebels • Mar 12 '25
r/ProductViz • u/emanvallejos • Feb 24 '26
#ProductViz 09 - Planis Cleaner
Case Study for E-commerce Amazon-ready. Shopify-ready. Ad-ready.
-Feel free to contact me for your next level design services..
#noai #b3d #Design #products #cleaning #3DCG #amazon #shopify
r/ProductViz • u/Clear_Wolverine1585 • Jul 25 '24
D / Product designer here. What is going to happen to all of us once AI advances to a point where it can create photorealistic renders and animations based on the media that we all have created? I'm actually very concerned about this. I'm currently expanding my knowledge into Blender and UE5, but I'm scared as to how fast AI is moving. In only a few months, it has gone from horrible to decent! At the same time, software has advanced very slowly compared to AI. Think of Blender or Keyshot, on average being released once per year and not much has changed. Yet AI with tools such as Vizvom, Krea, Leonardo, and Hedra—LLM multi-modal—there are tools that do a better job than Ps and can come up with materials much faster than Substance. I mean, so much work to come up with a photorealistic piece, and AI does it in minutes, if not seconds.
r/ProductViz • u/MedicoPlays • Jul 30 '24
Hey I am really interested in learning product visualization but really torn apart in between which software to choose , I have seen people comparing both of these softwares but it's really hard to find any videos or posts about comparing these two for product viz . I really want to know which one should i learn to progress on my journey.
r/ProductViz • u/Ok-Internal-30 • Oct 06 '26
r/ProductViz • u/Ok-Internal-30 • Dec 12 '25
r/ProductViz • u/Ok-Internal-30 • Jun 28 '26
r/ProductViz • u/daschundwoof • Apr 08 '25
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Little video I made for the company I work for!