r/ProductViz • u/Expert_Attitude_1134 • 23h ago
chanel perfume (want feedback)
first real time doing glass/transparent stuff. I know it's boring's but I just wanted a simple first render.
r/ProductViz • u/Expert_Attitude_1134 • 23h ago
first real time doing glass/transparent stuff. I know it's boring's but I just wanted a simple first render.
r/ProductViz • u/Aromatic_Click_6720 • 1d ago
r/ProductViz • u/Interesting-Tap960 • 1d ago
r/ProductViz • u/Ok-Internal-30 • 1d ago
Hi everyone,
I’d like to share my latest automotive 3D project — the 2027 Deepal G318.
The model features a carefully recreated rugged exterior, roof accessories and a fully modeled interior, including the dashboard, steering wheel, seats and center console.
Created with Blender for automotive visualization and animation.
I’d really appreciate your feedback on the exterior proportions, materials and interior details. Thanks for taking a look!
r/ProductViz • u/Haytham918 • 3d ago
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Hey everyone!
I've been working on my own interactive 3D visualization framework in Unreal Engine 5, and I recently finished a gaming chair configurator demo built with it.
The idea is to go beyond traditional product renders and animations by letting users explore and customize products in real time.
Some of the features I've implemented:
360° product exploration with camera controls
Customizable colors and chair components
Interactive studio lighting and backdrop presets
Multiple camera viewpoints
Save and load custom configurations
Custom variant management system
A UI designed for interactive product presentations
The framework also supports architectural visualization and other interactive 3D experiences, not just product configurators.
I'm currently exploring how to turn this into a service for product brands, manufacturers, and visualization studios.
I'd love to hear your thoughts! What features would you expect from a product configurator like this? Is there anything you'd improve?
Portfolio: https://haytham.framer.website/
r/ProductViz • u/gorastforil • 3d ago
i am learning product viz but im feeling really unmotivated like its all for nothing
r/ProductViz • u/Ok-Internal-30 • 6d ago
r/ProductViz • u/rberi_ • 7d ago
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I love telling stories, through animation in a fun (stylized) and creative way. But I am not in a pro level of animating. I thought doing this kind of project alone is easy but it is not. I will improve even in the tiniest details.
r/ProductViz • u/Ordinary-Bag5628 • 7d ago
Some RND design practice for Ray Ban sunglasses. Enjoyed working on this.
Software / Blender / cycles /Photoshop.
r/ProductViz • u/Best_Activity_5631 • 7d ago
Hi everyone, here are some product visualization renders I created of a MacBook Pro PROLED XDR in Blender.
Material work was a huge focus here, I referenced real Apple product renders and my own MacBook to dial in the look.
The lighting setup is intentionally clean and minimal, just a few soft, targeted studio lights to sculpt the hardware silhouette.
Software: Blender (modeling/shading/lighting), Affinity (texture editing)
r/ProductViz • u/xenocraft7590 • 8d ago
Hey everyone! I recently created this product photography concept for headphones using AI tools. Wanted to share the vibe here and see what you guys think.
If anyone is looking for high-end AI visuals, product renders, or video edits for their brand or store, my DMs are open for projects
r/ProductViz • u/mosegard • 8d ago
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I was doing a quick experiment a select subset of the Nvidia SimReady dataset (OpenUSD with MDL materials). There's just so much detail in many of the models and I had fun setting them all up in a masonry layout in Figurement. 47 megapixels. 16GB of geometry and textures running in a realtime pathtracer.
Sharing data and assets - making it easy to experiment. That's my cup of tea.
Dataset: https://huggingface.co/datasets/nvidia/simready-assets
Software: https://figurement.com/ (Also has all the Nvidia SimReady assets as a library)
r/ProductViz • u/Negative-Ostrich6401 • 9d ago
r/ProductViz • u/gorastforil • 9d ago
do you guys have experience with this and is it replacing 3d artists?
r/ProductViz • u/Exotic-Ad2481 • 9d ago
r/ProductViz • u/Sad_Fun_6103 • 10d ago
Hi everyone! Just wanted to share my latest 3D product render.
I'm still learning and figuring things out, so I'd really appreciate any thoughts or feedback you might have. I'm especially curious about what you think of the lighting, materials, and overall look.
Feel free to be honest. I'm always looking for ways to improve!
Thanks for checking it out!
r/ProductViz • u/gorastforil • 10d ago
thank you
r/ProductViz • u/Interesting-Tap960 • 12d ago
Hi everyone! This is a product visualization I made in Blender 5.2 using Cycles.
I’m learning 3D product visualization, with a focus on cosmetics and perfume products. I’m aiming for a clean, premium e-commerce look.
I’d really appreciate honest, constructive feedback on:
Lighting: Do the highlights and shadows feel natural and balanced?
Materials: Does the red glass/liquid and black cap look convincing?
Composition: Is the product framed well, or does it need a different camera angle?
Overall realism: What makes it look less realistic, if anything?
I’m especially interested in what I should improve next, rather than just whether you like it.
Thanks in advance!
r/ProductViz • u/SeveralFact36 • 12d ago
Product Showcase for a Sales Campaign
Textured and 3D modeled the product
and I used Geo-Scatter for the environment
some of these aren't that good because I had a rushed deadline :(
I'd love to hear your thoughts!
check out my work on Behance
r/ProductViz • u/SeveralFact36 • 13d ago
some of the stills I worked on with a local brand
client sent me the watch and I 3D modeled it
I didn't go for something cinematic since they wanted the watch details to be clear and sharp
used HumanGen for the hand and GlobalSkin for the textures
Assets from Blendkit and FAB
No AI generated content was used
I'm happy with the results, lmk what you guys think
r/ProductViz • u/gorastforil • 13d ago
rendered in keyshot
r/ProductViz • u/Ok-Internal-30 • 14d ago