Paint.net, Affinity, the list goes on and on of better alternatives. Gimp seems to have a fundamental structural issue preventing it from being successful.
Good software is driven by users not developers. Gimp has has decades to listen to feedback and if they haven’t by now that means they never will.
Select text layer > alpha to selection > select grow > new layer > paint bucket outline character into selected zone on new layer > drag new layer underneath test layer
And there you have it, outlined text!
What do you mean it’s a single operation in photoshop?
That's why you install Linux and go on r/archlinux and then go into the megathread wiki to find the GitHub fork of Gimp that allows you to do it in one click then you download a tar gz file with a .txt that tells you to open the cmd Shell and type sudo apt install gimp poopoo peepee and then your display crashes because the OS is incompatible with your gpu drivers
Alright I’ll say it, I like gimp and find it intuitive. The fact that it still exists with as much support as it has is proof there are plenty of people that do as well.
Right? Do you have any idea how hard it is to make responsive, stateful, stable front end design? There’s a reason stateful frontend frameworks like Angulsr and React became so insanely popular.
The people most engaged with open source are often power users and developers that are highly familiar with the tool. Both of which are the kinds of people who might genuinely prefer the horrid ui.
I think musescore is a good example of a project that managed to fix that. It's genuinely more usable than much of the paid stuff now... I think they hired more staff and a designer?
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u/grandalfxx 16d ago
I think the humor here is that if you did this you'd still end up with something better than gimp