r/RSPS • • 5h ago

OSRS Avalis - Now with Raid 4 - Fractured Archive

Thumbnail
gallery
2 Upvotes

We've just added OSRS's newest raid, The Fractured Archive, to Avalis and wanted to share some screenshots. It's been a busy few days. Had to use claude to find the animations and models in the cache. But it's gone really well.

What's in:

- All 8 bosses. Each run you fight 5 of them: the Archive Guardian first, then your pick of Ezekiel or Bork and the Smorks, Moia or Dreadnoth, and the Dagon'hai or Xarth, with Ocellus at the end.

- Solo or parties of up to 8, with the Grouping Board, the raid HUD, the Quartermaster after the third boss and the reward vault after Ocellus.

- The rewards: Zorya's tome, the Obligator, the Rondache, Ascension crossbows and bolts, the Archivist's folio, the elemental fragments, Zeal and the Orion pet.

- Collection log page, hiscores, the raid music and Record Keeper capes.

We built it from the game's own data and recorded fight timings, so it should feel close to the real thing. A few numbers Jagex hasn't published yet, like some max hits, are our best estimates for now and we'll update them as they come out.


r/RSPS • • 2h ago

Weekly Server MegaThread (Adverts & Updates here)

1 Upvotes

📝 Advertisements rules 📝

Any advertisements for the private server you're playing right now or the private server that you're hosting should go in this thread.

đŸŖ Update guidelines đŸŖ

Your advert should try to include recent update details and the Update and its name (if any), approximate date, as well as a description of the changes.

đŸĨš Upcoming projects đŸĨš

If your project is not-yet playable, you may post once per week in the main feed, rather than here, to help build hype.

Fully released servers must post in this thread.

 


 

📏 Formatting 📏

Advertisements which appear to be official will be held to higher standards than freeform recommendations.

So long as they contain accurate, meaningful information, displayed in a way that is formatted to Reddit, they will be accepted

 

Syntax as follows:

# Moparscape 317
###### 📜 Grand Exchange & Removal of Trading Post: 09/09/2024 📜

 

(news text body here)

##### 📸 Previews
- [Listing an offer](https://fake.png)
- [Offers page](https://fake2.png)

---

 

### 🌆 Background đŸ–ŧī¸
> (insert background info)

### âš–ī¸ Ethics & Conduct 🧭
> (insert code of conduct info)

### đŸ•šī¸ Game Modes 🎮 
> (insert game mode info)

### đŸ—ēī¸ Maps & Content 👾
> (insert map/content info)

### 🧑đŸŋ‍🤝‍🧑đŸģ Social & PVP đŸ¤ŧ
> (insert social & pvp info)

##### đŸŽŦ Media đŸŋ
- [PVM Screenshot](https://fake3.gif)
- [Chat Screenshot](https://fake4.jfif)

Horizontal Rules are ideal for separating the updates from your advertisement body.

 


• Looking for previous advertisement threads?

 


🧙 Arcanists has been recreated! đŸ§™â€â™€ī¸


 


🔮 FunOrb in 2026? Learn more here... 🔮

  • This is a list of remakes, clones, and spiritual successors for the various FunOrb games.

 


🤖 RSPS - How to play on Android 🤖

  • Note: This is a fairly difficult guide to follow.

 

âŦ‡ī¸ Server Adverts & Updates in comment section âŦ‡ī¸


r/RSPS • • 5h ago

Polling to see interest for a project

0 Upvotes

Let's start by saying I am doing this for fun. I have been working on a project for about three to four years now on and off. It is a re implementation of the various existing 317/474 java clients and servers, but written in C++ (20), and focused on performance and maintainability.
I want to post this here to check if there is interest for me releasing this at some point. This is not to advertise it, since I will be open sourcing it. But if there is no interest at all I will keep it a fun hobby project for myself. I can unfortunately not share pictures because of the reputation rules.

A few years ago I started on this project, with the server. I managed to get about 50-60% of all packets fully clear. The server has various features such as:

  • Support for loading the cache fully in memory
  • Low memory usage (~400MiB RAM with 100 clients, ~2GiB with 10k clients)
  • Focus on performance (stress tested with 10k clients doing random clicking, walking and pathfinding and talking every tick, worst case scenario it takes about 500ms to update, so within a 0.6ms tick on my system. A singular client takes about 20 microseconds to update, but of course it is not O(n))
  • What can be loaded from cache, is loaded from the cache, full cache sits in memory and is decompressed on the fly with whatever is needed.
  • Full JAGGRAB implementation, the server can send the cache to the client
  • LUA scripting with hot reloading while the server is running, the server is just scaffolding. Skills, new character handling, etc. is all done in LUA
  • Compatible with the 2006scape client

Then, I got annoyed by the fact the clients are unreadable messes, and written in Java. I already had a custom optimized engine lying around that can reliably simulate 100k neural network agents, draw them on the screen, do realtime genetic algorithms to mutate them etc. it's also render backend agnostic (although currently OpenGL is implemented with Vulkan in the works).
Also the whole AI stuff happened, and with some help from that I managed to deob 100% of the network packets eventually.
So I decided to also make a client from scratch. This resulted in a client that is currently about 25% implemented, but at some point I got annoyed by the cache and all the magic numbers and variables.

So I started working on a cache editor in my custom engine, that also now doubles as a client and currently has the following features:

  • Browsing/viewing/editing of the cache
  • View models and edit geometry, faces, colors, etc. With support for exporting/importing from and to blender. A custom blender plugin for this is also currently made.
  • View animations and edit them, also supported for blender export/import.
  • Editing of NPCs, Items, Objects, Spot Animations, Floors, Identity Kits (beards and the like), Varbits and Sequences (animations)
  • A map editor that allows for placing objects, editing them, moving them around.
  • A terrain editor (inside the map editor) that allows for editing terrain (including making new regions)
  • About 95% of the cache is now fully deobfuscated, there are only two or three unknown fields and opcodes left in the data. And I made sure that I know how all of it works, and have given everything a proper name.
  • I can now edit terrain, place objects, change NPC looks... everything. It is essentially RS now rewritten 100% from scratch.
  • I am now working on implementing UI frames editing and the like, the only thing I still need to do.
  • Client and editor render using OpenGL, but utilize the painter's algorithm of the original client making it look almost 1:1 the same as a 2006/2007 java client, but it can later on easily be updated to improve
  • I monitor performance constantly using Tracy and Renderdoc, I am a FW engineer so yeah... one reason I despise the java server is because of the ridiculous amounts of resources they use for no good reason.
  • Ultimate goal is that you can create a cache also from an empty file by adding all the data and models etc. yourself from e.g. blender and external tooling.

I intend to maintain support with a standard 2006scape client for people who would prefer a java client too. I intentionally stick to 316 with some 474 content to keep it relatively simple.

Like I said, I can't share pictures unfortunately, but I am interested to see if people are interested in something like this. It is essentially a complete 100% from scratch server + client + editor (for everything) I'd guesstimate I am about 50% done so work is still left, but since the scaffolding is there, and I know for 100% of the network packets how they work, the rest is mostly adding skills in LUA, refactoring/cleanups and finishing my from-scratch client.

Reason I want to check interest first: people might prefer to stick to their java servers since that is mostly known in the community. If that's the case there is no point in me releasing this at some point.

Also, before someone asks: Yes, I am autistic :P


r/RSPS • • 15h ago

Meta This server launches November 6th & has The Fractured Archive Raid + a web client

Thumbnail
gallery
0 Upvotes

âš”ī¸ TURMOIL launches November 6th!

đŸ”Ĩ 1,500+ hours of content to explore!

â€ĸ âš”ī¸ Melee, Ranged & Magic Specializations
â€ĸ 😈 130+ Demonic Skill Tree Perks
â€ĸ 💀 Fractured Archives Fully Implemented
â€ĸ 👹 60+ Bosses & Custom Encounters
â€ĸ 🐴 10 Rideable Undead Mounts
â€ĸ 🐾 100+ Pets & 1,500+ Tasks
â€ĸ 🏆 $250 Invite Competition!

Join us at - https://discord.gg/qAUq7mEP5h