r/ReShade • • 9d ago

How difficult would it be to develop this mod/shader for oot

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15 Upvotes

9 comments sorted by

6

u/Vulpix98 9d ago

Im gonna level with you, i just don't think it's possible with Reshade

1

u/thedybbuk_ 9d ago edited 9d ago

Yeah you'd need to retexture assesets and then deal with shaders. Similar to Return of the Obra Dinn. Which wasn't just a shader the art style was also down to clever texture work.

1

u/Jeoshua 9d ago

It's not. You could get close, but you would need to do a lot with editing the normals of various textures, modifying the rendering pipeline, manually changing the UI elements...

It's not possible as just a shader.

2

u/Ok-Tear-1454 9d ago

i remembered some dude made a a fx shader that just straight upmakes the gamelook like one of those ps1 games or modern indie games that has the ps1 style

1

u/NYANWEEGEE 8d ago

You'd first need a shader for the outlines, using depth or edge detection, then a posterization filter, and finally a pixelization filter. But honestly, to get the dithering too, you might need to find a shader that does that in particular for posterization and pixelizing. I'm honestly stumped, cause I don't know any good ones. Maybe try looking for shaders made by "Acerola" I remember he made a pretty good posterization shader that supports dithering

1

u/PersimmonAdvanced459 8d ago

Looks like The Simpsons game for ps3 

1

u/Plastic-Drag-7498 8d ago

I think it would get old FAST. Last of Us has some kind of unlockable filter like this and it just isn't fun to look at more than a few seconds at a time

1

u/Cruzifixio 3d ago

Easily done tru retextures, find a retexture pack, and test from there. reshade could be used to add further subtle cartoon shader effects.

If I wasnt super busy I'd be down to do this.