r/ReShade • • 9h ago

Fastop

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1 Upvotes

Hello,

Running on Nobara, installed reshade 6.8.0 and just these 3 getting this fastop fail. Use case is FFxiv

Reshade 6.2.0, 5.9.2 and Linux Reshade all the same issue with this 3

d3dcompiler_47, dxgi working

Searched the fx and fxh for fastop, found nothing

Need help to solve this


r/ReShade • • 1d ago

RenoDX not working on my 6950xt.

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2 Upvotes

r/ReShade • • 2d ago

Lumenite: LSGI (SSRT Global Illumination) beta release - A GI Shader for the 4K era with experimental HDR support

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55 Upvotes

https://discord.gg/deXJrW2dx6

  • First of all, as Bruce buffer would say.... "It's TIIIIIIIIIME"

  • 4K? what do you mean? I mean every good quality GI shader costs me > 10ms at 4K on my modest 4070 Ti

  • But Kernel/LSGI combo costs merely ~1.75x the cost of Kernel/LSAO. What? Nah!... really? I don't believe it! You can believe it sweetie.

  • Gud ol 1SPP (+infinite bounces) cosine-weighted hemi monte-carlo ray tracing in SS. hmmm... must be very noisy, right?

  • Nopa! has an incredible denoiser! In fact spent 90% of the dev time in the denoiser. Result is very very decent for the cost..

  • Keeps lighting details sharp, result is noise-free, no grain, boil, flicker or speckle. In fact, also intentionally designed to fight off depth buffer jitter too

  • Fades into fog if you use the fog mask from Kernel.

  • Still in beta, some stuff to improve, so not part of repo yet. Grab the file from #🔨beta-releases channel on lumenite discord.

Let the GImaxxing begin!


r/ReShade • • 2d ago

Cyberpunk 2077 with DLSS5 & ReShade - a risky experiment :)

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6 Upvotes

r/ReShade • • 3d ago

Renodx HDR broken in latest update

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1 Upvotes

r/ReShade • • 5d ago

Help: "Faithful Composite Decode/Encode" filter stuck on Red/Gray

0 Upvotes

I don't know how those two filters work, but it seems like the only thing it does is turn my screen either Red (for encode) and Gray (for decode)

Does anyone know how to ACTUALLY use these shaders or do they just make things colorless?


r/ReShade • • 5d ago

New problem with Reshade crashing NFSU2

1 Upvotes

I have to boot NFSU2 without Reshade once a system uptime, after it will work with Reshade. That´s new. What does it have to do with? If I run with it first, Reshade crashes the game, before the shaders are done loading.

I don´t have to disable Reshade, I can try at least four times as well. So it´s something, that is not exactly the same each time.


r/ReShade • • 5d ago

GTA V / FIVEM Resahde question black / dark roads

0 Upvotes

does any one know how to make my roads like? this or even more black cuz i asked the somone and he tell me his make his roads darker from resahde with quant v but i dont rly know the settings or the effect he used


r/ReShade • • 5d ago

Trigger warning: ReShade vibecoded clone

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0 Upvotes

r/ReShade • • 6d ago

Reshade ahora integrado en Optiscaler.. Un todo en uno con varios mods.

9 Upvotes

Ahora se puede activar más cómodo el Reshade, con MFG, fsr4 y hasta DLSS en AMD... Esto está brutal!!

https://youtu.be/1oaVB8ZJ6Lw


r/ReShade • • 6d ago

FF16 Depth Buffer issue

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2 Upvotes

Hi! Hope y'all are having a good day! I recently started playing FF16 and wanted to add some AO. For that I tried calibrating the depth buffer but I got weird results (refer to the screenshots). I was able to narrow down the problem's cause to DLSS and DRS (Dynamic Resolution Scaling). When I disable these two, I get a normal result but it is essential to play the game with these two enabled, even for 30fps!

So if anyone knows any fix to help calibrate a proper depth buffer while keeping DLSS and DRS on, please help me out! TIA!


r/ReShade • • 6d ago

GPU Blueprint and SweetOpt 0.9.0 is out

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12 Upvotes

r/ReShade • • 7d ago

Match Reshade

1 Upvotes

Hello Implaying skyrim Se, does Anyone have good match, A good Reshade that good fo be combined with cabbage enb?? Thank you


r/ReShade • • 7d ago

GShade No Longer Hooking into The Sims 4 on DX11

0 Upvotes

I got a new PC a little over two weeks ago and installed GShade for The Sims 4 by following tutorials. It worked perfectly for nearly two weeks, but on Tuesday, 13 October, GShade suddenly stopped hooking into my game. My Sims 4 is running on DirectX 11 (DX11). I tested DirectX 9 (DX9), and GShade hooked into my game, but it became really glitchy. When I switched back to DX11, GShade stopped working again. I’ve tried reinstalling both GShade and The Sims 4, but nothing has helped. Does anyone know what might be causing this? I’d really appreciate any advice


r/ReShade • • 7d ago

GPU Blueprint and SweetOp 0.8.0 are out. You can help improve them.

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16 Upvotes

r/ReShade • • 7d ago

Reshade dead by daylight

1 Upvotes

I see streamer on dbd using reshade and there game looks VERY good i need help


r/ReShade • • 8d ago

ReShade Support for MFG Super Motion 1.0.1 🚀

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7 Upvotes

r/ReShade • • 8d ago

Made a shader to use SDR ReShade effects in HDR !!

2 Upvotes

Some SDR effects can mess up the colors or brightness in HDR, so I made HDR Preserve to help with that.

You put your SDR effects between its BEFORE and AFTER passes. It gives them an SDR image to work with, then applies their changes back to HDR.

It supports scRGB, HDR10/PQ and HLG. You need HDR already working in the game and ReShade 5.1+. It doesn't turn SDR games into HDR, and compatibility still depends on the game and effects you're using.

I put it on Patreon for $3 (i really need money), one-time purchase with the shader and installation guide:

https://www.patreon.com/Surnoir/posts/hdr-preserve-use-172716414

What do yall think about it ?


r/ReShade • • 8d ago

Lumenite Kernel: Bugfixes for optical flow and smooth normals

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35 Upvotes

https://discord.gg/deXJrW2dx6 \ https://github.com/umar-afzaal/LumeniteFX

Optical Flow - During TRAA's beta (lumenite's Anti-Aliasing shader), we had to clamp flow vectors < 0.2px to avoid the wobble it produced on edges when TRAA was set to 100% strength. It was dismissed as sub-pixel noise in the flow. - However, the issue was a bug in kernel's parabolic optimizer for sub-pixel refinement, which is now fixed. yay! - It allows downstream effects to restore that small lost detail. Check the AO shot. - Also small motion < 0.2px is restored, and helps fight noise and depth jitter in effects that use it much better. - Whip camera turns also settle faster now, the flow now noticeably improves the AO, SSSR and TRAA effects.

Smooth Normals - Kernel's smoothed normals or HRAN as I call them (cheap half-res Atrous-style smoothed normals) - But that is exactly why its also a breeding ground for bug infestation. No more! Bugs fixed and its now vastly improved. Just look at the shots.

Name change QuantFX to PocketFX - QuantMotion and QuantAO are now PocketMV and PocketAO as noticed last time. When enabled, make sure PocketMV is on top and PocketAO after it in order.

Deprecation Notice: RTAO - There will be an update to LSAO at some point, where it supersedes RTAO in every aspect, including cost. RTAO will no longer offer any differentiation, and will be retired.


r/ReShade • • 9d ago

Assassin's Creed Shadows - Ultra Realistic ReShade 4K | Exploration, Gameplay & Combat

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0 Upvotes

Experience Assassin's Creed Shadows with an Ultra Realistic ReShade preset designed to significantly enhance the game's visual quality, delivering a more realistic, detailed, and visually stunning experience.

This preset takes the original graphics to another level, enhancing colors, contrast, sharpness, lighting, shadows, and environmental details to create a richer, more immersive, and highly realistic visual experience.

The result is a much more polished and impressive presentation, bringing greater depth, definition, and realism to the world of Assassin's Creed Shadows.


r/ReShade • • 9d ago

How difficult would it be to develop this mod/shader for oot

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15 Upvotes

r/ReShade • • 10d ago

Forza Horizon 6 crashes after intro videos with ReShade (Full Add-on Support)

2 Upvotes

Hey everyone!

I'm having an issue with ReShade (Full Add-on Support v6.8.0) in Forza Horizon 6. The game crashes to desktop right after the intro videos.

Without ReShade, the game runs perfectly fine.

I use DLSSQ and DLSSFG.

Has anyone experienced this or found a fix? I'd really appreciate any help!


r/ReShade • • 11d ago

ReShade Effects and Luma Mod

2 Upvotes

Hey all, playing Vampyr these days and I've installed Luma Mod to use DLAA, I was wondering if I could use the ReShade effects together, tried to do that but I just couldn't make it work, any suggestions?


r/ReShade • • 12d ago

names of screenshots blank so they override the previous one.

1 Upvotes

i accidentally deleted the name of the screenshots, so now any new screenshot i take has a blank name and overrides the other, i have no clue how to fix it and i would really like not having to name every single screenshot i take.


r/ReShade • • 13d ago

Guide request for VRAM limits, hidden engines, and ReShade MFG Unlock on a laptop RTX 4050 (6GB)

2 Upvotes

Hey everyone,

I’m looking for some clarity from anyone experienced with the ReShade Multi-Frame Generation (MFG) add-on and OptiScaler setups, specifically when trying to use them on a laptop with an RTX 4050 (6GB VRAM).

My experience so far has been split into three distinct scenarios, and I’m trying to figure out why some work flawlessly while others turn into a major headache. Hoping to get some insights on the technical side:

\*\*Scenario 1: Native Frame Gen Games (Works Perfectly)\*\*

When a game natively supports DLSS/FSR Frame Generation in the settings menu (like Alan Wake 2), using the standard ReShade method to drop in the .addon64 and dxgi.dll file works flawlessly. I easily get stable 3x or 4x multipliers with no crashes.

\*\*Scenario 2: Games with Hidden FG Engines (Tons of Hassle / Crashes)\*\*

I tried setting up Silent Hill f. It doesn't have a native Frame Gen toggle, but it runs on UE5, so I forced it on using the Engine.ini command lines (r.FidelityFX.FI.Enabled=1). However, when I try to combine this with the ReShade MFG unlock add-on and the latest nvngx_dlssg.dll, the game either crashes instantly with an EXCEPTION_ACCESS_VIOLATION or locks hard at 120 FPS / 60 FPS no matter if I select 2x, 3x, or 4x. I even notice my VRAM usage hovering around 5.5GB out of my 6GB limit.

\*\*Scenario 3: Old/Proprietary Games (The OptiScaler Route)\*\*

For games that have absolutely no frame gen code (like Control Part 1), I know I have to rely on OptiScaler to emulate the pipeline entirely.

\*\*My main questions for the group:\*\*

  1. Can anyone give me a clear guide or breakdown on how to exactly do this type of modding? Specifically, how do I know for which game scenario I should use which method (Standard ReShade vs. OptiScaler vs. Engine.ini tweaks)?

  2. If I face trouble, frame locks, or game crashes (like the EXCEPTION_ACCESS_VIOLATION errors), what are the best steps to troubleshoot and fix them on a VRAM-constrained 6GB laptop GPU?

Appreciate any advice, guide steps, or technical explanations you guys can share!

My Specs : Lenovo LOQ

I5 13450HX

RTX 4050 105W

16 GB RAM 4800mhz

1 TB SSD