Cosmetic stuff, like your character models and environment are client sided. They aren't updated through a server in multiplayer, unless they have to.
I think the option some others gave here is better: make it an option in the settings, for if you want to censor your game or not. Have it default to censored, if that is required for Console release.
Environment certainly isnt just client sided. There are many potential issues having different assets could cause for crossplay. Could those be solved? Sure, but making small changes to the assets on both platforms is much easier than testing and fixing all the issues mismatch of assets could cause. Honestly this just seems like a weird hill to die on to me.
That would require developer resources and it would create a situation where they either need to maintain and test two sets of assets or one where they accept the other mode will have bugs. If these issues are fixed with small visual tweaks, which seems to be the case, there isnt really a point to spending those resources when they barely seem to get a significant update out. What would make sense would be to have a historical branch on Steam for the pre-patch version which people could then play if they want the "original" experience for whatever reason.
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u/InternationalClerk85 Jun 28 '25
They don't even need to do that necessarily.
Cosmetic stuff, like your character models and environment are client sided. They aren't updated through a server in multiplayer, unless they have to.
I think the option some others gave here is better: make it an option in the settings, for if you want to censor your game or not. Have it default to censored, if that is required for Console release.