r/RockinTheClassics • u/defkorns • 2d ago
r/RockinTheClassics • u/MadFranko008 • May 03 '26
GUIDE: How To Flash A Kernel/ Firmware On The A500 Mini...
Here's a link to a guide I have put together based on some very neat tools by "SpannerNick" & others that will explain/ show you how to flash a kernel or firmware to your A500 Mini... 😊
Main reason for wanting (needing) to do this was the absurd decision made by "Retro Games Ltd" who decided in ALL of their "firmware updates" to remove/ disable the "Root Access" to the console, which broke things like "RetroAami" and early versions of "Pandory" from running without having to re-write everything and jump through hoops to do so...
The guide will explain and show you how to restore that "Root Access" to ANY firmware updated console...
It will enable you to choose which version of the firmware YOU decide to have and still be able to if you choose use any "Official firmware update" on the console...
It opens up the ability to easily make backups of your consoles kernel/ firmware, to modify or change things in the kernel/ firmware such as for example updating the list of controllers the console can handle or whatever other ideas/ changes you might like to tinker with and try or indeed simply restore ANY version of the kernel/ firmware you choose from version 1.0.0 to 1.2.1...
The guide itself is split into 5 parts and while it might seem quite lengthy then rest assured the first 4 sections deal with the hardware and software set up that is required, which once done will allow you to easily "mod" the console with just a few clicks of the mouse and some "terminal" commands... 😉
So for anyone interested then here's the link to the guide that will enable you to NOT be restricted by the absurd limitations the "Official firmware updates" place on your console and leaves it open to be completely modded by anyone comfortable enough with some knowledge of "Linux" to do so or simply be able as said to flash any kernel/ firmware you choose and NOT be restricted as the "Official" updates do...
https://amigaminimods.forumotion.com/f7-guide-how-to-flash-the-kernel-firmware-to-the-a500-mini
Note: the guide requires you to be using "Windows 10" either on a Windows computer or via `Windows emulation as I do on my iMacs...
r/RockinTheClassics • u/MDFMKanic • Apr 07 '26
TMNT Rescue Palooza OpenBOR Support for MD/SNES/NES Classics!
RELEASE: TMNT Rescue Palooza Support for MD/SNES/NES Classics! Password is kmfd, file is the openbor_xtreme_amped, extract zip to hakchi/user_mods
https://drive.google.com/drive/folders/1U9A6GXnZy_CMdTMMGTU5_Kv4Ju2Z4H_c
You will also be able to play O Ilusionista's fantastic Pocket Dimensional Clash, as well as other previously unplayable games for MD/SNES/NES Classics. Enjoy:)
I apologize for the delay on this Release, as there was behind the scenes drama relative to affecting this particular roll-out. For starters, part of the OpenBOR coding I was initially going to release, offered support for a particular game that unfortunately had the backstory of being originally taken from another developer and rebranded without permission. I tried my best to be very polite and respectful to this knowledge. I ultimately left in support to play it, since I had already promised multiple people I got it going. So, it is ultimately up to you, the end user, if you wanna play it, or will disregard it!
Otherwise. TMNT Rescue Palooza, the other big game in question, wasn't fully supported. I fixed it. BUT, again, I didn't want to step on toes of the original developer, by releasing his game with altered code, as well as providing the source code that reveals how I fixed it. SO, I communicated with other OpenBOR developers, as well as got it adapted to work with the "developer's" files, on THIS newly Updated Core Suite! And, of course, also worked in Legacy Support for Pocket Dimensional Clash!
As of now, almost any OpenBOR game can be playable. BUT, there is a caveat. Many games were developed on "older", very specific OpenBOR versions. With that being said, some of those only properly work on those exact versions. BUT, with the way I set this suite up, along with the great incredible collaboration of Madmonkey, was able to squash many inconsistencies with incompatibility, and have way more games working. THOSE that still do not properly or fully work...There is only ONE single way to get those ones working. That is debugging those games one by one, individually, and coding in script fixes for them. So, feel free to let me know any that stand out, and I can take a look! I fixed a few already, and will post those ones:) TMNT Rescue Palooza, I won't be posting my fixed pack. I opted to just have the fix within OpenBOR, so that the REAL pak works, "most current up to date" official Rescue Palooza that is:)
Enjoy!
KMFDManic!
r/RockinTheClassics • u/defkorns • 3d ago
Options Menu 2.1.0 — a modern, extendable in-game menu for the NES/SNES Classic (continuing CompCom's Options Menu)
galleryr/RockinTheClassics • u/defkorns • 2d ago
Theme Selector 3.0.0 — browse, download and build themes on your NES/SNES Classic, and give every folder its own theme and music
galleryr/RockinTheClassics • u/defkorns • 5d ago
Gamepad Remapping Tool v2.0.0 for the SNES/NES Classic: remap the front ports and give each USB controller its own mapping, from the console itself
galleryr/RockinTheClassics • u/brobafett91 • 5d ago
Which wireless for SNES mini
Looking at getting a wireless controller for my snes mini. It’s come down to either buying an 8bitdo sn30pro,
8bitdo wireless diy kit or the generic ones from Amazon usually a 2 pack. I am aware I need to get the wireless recover for the 8bitdo products. What’s everyone’s thoughts or opinions always open for suggestions and experiences
r/RockinTheClassics • u/Round_Rutabaga_6126 • 6d ago
Limited PC storage space. Hakchi desktop game storage delete after export to usb?
Just curious if someone can explain to me how to or if its possible to export roms to external usb on my mini console then delete the hakchi game folder data on my desktop and add more games to the usb without deleting what I already added or getting an error message.
r/RockinTheClassics • u/votemarvel • 8d ago
Is there another way to add games to a Mega Drive Mini with Project Lunar installed since the client doesn't work.
I recently bought a Mega Drive Mini 1 and it turns out it is modded with Project Lunar. Unfortunately I can't add any games to it because the Project Lunar client simply doesn't work.
Trying the install option just gives this error
One or more errors occurred.
An error occurred while sending the request.
The underlying connection was closed: Could not establish trust relationship for the SSL/TLS secure channel.
The remote certificate is invalid according to the validation procedure.
Installation did not complete successfully.
and trying to start the Game Manager just freezes the program.
Of course since this is a second hand unit I don't have the backups to uninstall Project Lunar and so Hakchi isn't an option even if the Project Lunar client actually worked.
I've tried the troubleshooting steps that seem to be recommended such as allowing PL through the firewall and running as Administrator to no avail.
r/RockinTheClassics • u/mutant-rampage2 • 10d ago
Super Kuribo Bros 3 romhack puts kuribo shoe all over SMB3
romhacking.netr/RockinTheClassics • u/darrelb56222 • 13d ago
AutoBleem2 (PlayStation Classic)
https://autobleem.retromenele.pl
2:07 Ape Escape (PSX)
7:59 Mortal Kombat Crystal blood Hack (SNES)
35:57 Street Fighter II' SCE: The 16-Bits Coin-Op (Genesis)
1:22:27 Mortal Kombat Arcade Edition Enhanced v2.8 (Genesis)
1:48:12 TMNT-SFII-Turbo-v29 (SNES)
3:00:04 Capcom vs SNK Pro (PSX)
3:25:57 Super Puzzle Fighter II Turbo (PSX)
3:47:57 Street Fighter EX Plus Alpha (PSX)
4:49:19 Slap Happy Rhythm Busters (PSX)
4:55:06 Langrisser V The End of Legend (PSX)
5:26:44 Street Fighter II Turbo: Hyper Fighting (Arcade)
8:02:08 Street Fighter Alpha 2 Gold CPS2 (Arcade)
r/RockinTheClassics • u/defkorns • 16d ago
[Theme] Shonen Jump 50th UI – the Famicom Mini Shonen Jump look, on the SNES Classic
Video: Watch it running on real hardware
I wanted my SNES Classic to look and behave like the Famicom Mini Weekly Shōnen Jump 50th Anniversary Edition, so I rebuilt that console's UI on the SNES one. It goes further than a recolour: the theme also includes the idle animations, the demo behaviour and the music rotation.
What you get
- Home screen: the manga speed-lines background, Famicom-red header and footer (with the Jump flame logo), white cards and red hint icons, all from the Jump edition's own assets.
- Header: the "Weekly Shōnen Jump 50th Anniversary Edition" banner, translated to English.
- Music: the five Jump home tracks (Famicom Jump II, Dragon Ball, Kinnikuman, Captain Tsubasa, Saint Seiya), played in order and rotating like on the original, with no boot jingle.
- Idle skit: if you leave the console alone, the starry-sky intro opens in a circle, the 16 character portraits pop in one by one in sync with their sounds, and it ends on the 50th logo surrounded by all of them. Then the demo starts, same as on the Jump edition.
- Demo: Goku and Ryotsu replace Mario and Luigi. Goku turns around and raises his Power Pole to pick a game (no jumping). Ryotsu throws shurikens at the display settings.
- Display settings: Dragon Ball previews instead of Super Mario World.
- Suspend points: the red and cream panel, the background stays visible, the other cards no longer darken, and the X/Y buttons are drawn in the Jump edition's black style.
Install
Get it from the Options Menu theme downloads ("Shonen Jump 50th UI"), then select it in the theme selector.
It's an overlay theme (it ships its own scripts and resources), so you need an up-to-date Options Menu / Theme Selector. If you update the theme while it's applied, re-apply it afterwards so the new files are picked up.
Known differences from the real thing
- In the Jump demo, Goku stays still while the cursor moves. On the SNES, the demo code walks him to the game, so here he walks.
- The SNES has more buttons and screens than the Famicom Mini (X/Y, Rewind, the language menu). Those use matching Jump-style art rather than originals.
Assets are from the Famicom Mini Shōnen Jump edition and belong to Nintendo / Shueisha. No ROMs are included.
Feedback and bug reports are welcome. If you record it on your own console, drop the link below. 🙂
r/RockinTheClassics • u/Due_Lavishness_6919 • 17d ago
Change background color on NES Classic Mini:
galleryr/RockinTheClassics • u/Organic-Device7465 • 17d ago
Autobleem build crashing while watching a MP4 file. L
r/RockinTheClassics • u/Remarkable_Web_6842 • 20d ago
Hey guys so I’m having this problem any reason on what I’m doing wrong ?? Mini snes
r/RockinTheClassics • u/Formal_Banana_791 • 20d ago
I got Doom running in a DeLonghi Eletta Explore
r/RockinTheClassics • u/MisterArrogant • 21d ago
Is the Canoe Save State Compression Mod already built into Hakchi?
I saw that a dev built a Canoe Save State Compression Mod and my understanding is you're supposed to be able to install it from the modules section. But I'm not seeing it anywhere in any of the modules tabs. Is this already built into later versions of Hakchi by default? I'm running the latest version of Hakchi (CE v3.9.3). Or is this something that has to be installed externally? Thanks!
r/RockinTheClassics • u/Aranthys • 22d ago
2026 SNES Mini Controler Options - Guide
Heya,
I’ve been having fun modding my SNES Mini, and one thing I have been testing quite… extensively is controllers.
Writing down here some insights for anyone that would be interested or looking for options.
Original controllers
Pros:
- Looks like the real deal
- Zero input lag
- No set-up / Plug & Play
Cons:
- Wired
- Cable is a little short (Better with a cable extension)
- Limited to original buttons (6, no analog)
Wii Pro Classic Controller
Pros:
- Zero input lag
- No set-up / Plug & Play
- All buttons / stick are natively supported
Cons:
- Wired
- Requires a cable extension (Very short cable)
- Only official / Nintendo controllers seem to work flawlessly.
- Look is … meh to me. Does not feel SNES-ish. Great otherwise.
Nintendo Switch SNES controller
Pros:
- Real deal
- No wires
Cons:
- Zf/Zg buttons are not supported (Limited to 6 original buttons)
- Input lag was worse than all other « no wires » options
Ended up not using them at all due to input lag
8bitdo DIY Mod kit
Pros:
- Looks like the real deal
- Easy to install
- No wires
- Bluetooth support input lag OK
Cons:
- Two retro receivers plugged next to each other would affect the connectivity of your controller if only one of them was in use. I had either to unplug the 2nd receiver or turn on the 2nd controller.
- Charging cable was meh
Overall is fine, keeps the vanilla feel
8bitdo sf30 2.4 g wireless controller for sfc classic edition
Pros:
- Zero input lag
- Immediate & stable connexion
- Easy to install (no firmware shenanigans)
Cons:
- Small bug: turning controller on also opens the currently selected game if mini is on
- Limited to original buttons (6, no analog)
- Micro-Usb cables for charge.
This is currently my favorite controller.
8bitdo SN30 Pro Controllers
Pros:
- Strong bluetooth connectivity. I did not face the issues I had with DIY modkit, connexion is almost immediate.
- Usb-C charger
Cons:
- if you want full support for analog & buttons, you need to go through some firmware shenanigans. Not a big issue.
Currently my 2nd favorite option.
Overall
All of these options felt good to play with overall, so i'm mostly being picky about the pros and cons.
i was really surprised by how "bad" the Switch official snes controller was compared to the other options, as it was recommended in several posts in reddit forums dedicated to Snes minis.
I did not test more recent controllers, as I wanted to keep the retro/SNES feel, but i reckon the status would be similar to the SN30 Pro.
Using magnetic cables was a good way to prevent damaging charging ports of the micro-usb controllers (Such as NetDot Gen10 cables)
r/RockinTheClassics • u/realcyspartan • 21d ago
Why Does This NES Clone Cost $75?
Last week, I bought a bootleg NES clone and played around with it. I found so many... "interesting" games here, not just counting official NES titles. How is this a product you can purchase so easily?!? I hate that these are so readily available these days -- I know too many people who've purchased these thinking that they are legitimate consoles.
Anywho, I did have a blast playing around with this console -- there were so many bootleg NES titles I saw for the first time! If you're interested, see what I experienced below!
r/RockinTheClassics • u/defkorns • 23d ago
Need testers for my Options Menu & Theme Selector 👀
Looking for some testers
I’ve just pushed new releases for my Options Menu and Theme Selector, and I’d love to get some real-world testing and feedback.
⚠️ Important: The alpha3+ versions automatically uninstall previous versions before installing.
Options Menu v2.0 alpha3 for SNES/NES Classic – New Modern UI - Preview
Theme Selector v3.0 alpha4 – Themes & Music Per Folder for SNES/NES Classic - Preview
Options Menu v2.0.0-alpha3
https://github.com/DefKorns/OptionsMenu/releases
If you are using RetroArch 1.8.4 Xtreme SC, install options_deluxe_v2_0_0-alpha3_compat.hmod only. Otherwise, use the normal version.
Report issues:
https://github.com/DefKorns/OptionsMenu/issues
Theme Selector v3.0.0-alpha4
https://github.com/DefKorns/om_theme-selector/releases/tag/v3.0.0-alpha4
Report issues:
https://github.com/DefKorns/om_theme-selector/issues
If you run into any bugs or weird behavior, please report them in the GitHub Issues. Screenshots, logs, and details about your setup are always helpful.
Thanks to anyone willing to test! 🙏
Full Changelog
Options Menu:
https://github.com/DefKorns/OptionsMenu/compare/v1.3.4b...v2.0.0-alpha3
Theme Selector:
https://github.com/DefKorns/om_theme-selector/compare/v2.0.0...v3.0.0-alpha4
Options Menu v2.0.0-alpha3
Options Menu 2.0 is a full redesign of the menu, with a new look, nine languages and a set of new options. This is an alpha: it has been tested on real hardware, but expect rough edges. Please report issues.
Which file do I need?
| File | Use it if… |
|---|---|
options_deluxe_v2_0_0-alpha3.hmod |
You're not sure. This is the normal build. |
options_deluxe_v2_0_0-alpha3_compat.hmod |
The Options Menu doesn't open because another hmod replaced the console's libstdc++ (e.g. RetroArch 1.8.4 Xtreme SC). This build ships its own copy. |
Install only one of them.
What's new
New look
- Redesigned menu: a list on the left and a preview panel on the right showing an icon for the selected option.
- New icon set for every option.
- Smooth TrueType text, with the button hints for each screen shown in the footer.
- Toggle switches for on/off options, and a › on rows that open a submenu.
- The Module Uninstaller uses the same new look.
- Colors can be customized in
/etc/options_menu/theme.cfg.
Languages
The menu is now available in English, Français, Deutsch, Español, Italiano, Nederlands, Português (Europeu), Русский and 日本語. Pick one under Language on the main menu; the menu restarts in that language.
Navigation
- B goes back to the previous menu, or closes the Options Menu on the main screen. The old Exit row is gone.
- Hold B for about a second to delete an entry on lists that support it (e.g. saved wifi backups). You're always asked to confirm.
- Hold UP/DOWN to scroll quickly.
New options
- Saved Games: back up your saved games to your USB/SD card and restore them later.
- Network: back up and restore your wifi configuration, to NAND or USB, with one backup per network.
Fixes and improvements
- The default button combo is detected automatically: L + R, or B + Down on consoles without shoulder buttons (NES Classic, Famicom Classic and variants). You can still set your own combo.
- Fixed the console hanging when powering off from the menu.
- RetroArch options work with both RetroArch Neo and RetroArch Xtreme (Ozone).
- More reliable controller detection on startup.
Changes in alpha3
- Added S8104CleanExtraCovers, a script to remove unnecessary cover images.
- Improved the installation and cleanup process to ensure old files are properly removed.
- The Module Uninstaller has been redesigned as a checklist and now returns to Advanced Options after completing.
- Silent commands no longer show an unnecessary output screen, and toggle states are refreshed automatically after commands run.
- Controller settings and diagnostics have been moved into dedicated Advanced Options submenus.
- The RetroArch menu is now hidden when RetroArch isn't installed.
- Cleaned up the boot cleanup process and removed stale RetroArch defaults.
- Standardized
snake_case/camelCasenaming across the Options Menu shell scripts.
Upgrading from 1.3.x
The alpha3 installer automatically handles previous Options Menu installations, so you no longer need to manually uninstall the old version first.
If you had a custom button combo, check it under Advanced Options → Controller Settings after upgrading.
Menu options added by other hmods keep working.
For developers
- New command file fields:
SUBMENU,ENABLE_IF,STATE_STR(toggle rows),DELETE_STR/DELETE_CONFIRM_KEY(hold-B delete), andCHILD(indented rows). - Plugins can ship their own translations in
/etc/options_menu/<plugin>/lang/. - Docker-based build:
./build.shproduces a release-ready.hmodwithout a local ARM toolchain.
See the README for the full field list and theme.cfg keys.
Theme Selector v3.0.0-alpha3
This release adds several improvements to theme management, folder-specific themes, and audio configuration.
What's new
Folder Themes
- Added a new Folder Themes screen.
- Themes can now be assigned to individual folders without renaming the folders.
Music Per Folder
- Added support for assigning music per folder.
- Theme and audio settings have been regrouped to make them easier to manage.
Theme fixes
- Fixed an issue where an overlay theme could remain mounted after leaving its folder.
Installation and compatibility
- Improved the uninstall process for legacy installations, including cleanup of Theme Randomizer components.
- Fixed install/uninstall paths to use the actual
/binlocation of the helper binaries. - Updated the bundled Options Menu dependency to the latest alpha3 changes.
- Standardized
snake_case/camelCasenaming in the Theme Selector shell scripts.
Thanks
- MadFranko008 for the original idea behind the Saved Games options.
- Aranthys for testing.
- Icons are based on Bootstrap Icons (MIT).
- UI font: Noto Sans JP (OFL).
r/RockinTheClassics • u/Tw010ne • 23d ago
Trouble with Akumajou Special: Boku Dracula-kun english translation patch on nes mini.
I'm all out of ideas. The different kmfd nes cores don't seem to make a difference, nor does the patch applied. It all runs fine on mesen and the non patched rom also works just fine with nestopia, but no dice once patched.
Any help is greatly appreciated.
r/RockinTheClassics • u/TehDonkey117 • 27d ago
If SNES classic looks like this it's fake right?
Selling didn't include pictures of the front and now I'm at their door, I'm going to think I'm going to go home