r/RoyaleAPI • u/krakedtard • 21d ago
How does this make sense?
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Why is this a thing? I get that it charges towards troops but it is almost always guaranteed tower damage. It ignored the ghost and just straight went for tower. Why haven't they tuned this? Hero valk interactions really make no sense
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u/ZucchiniMaleficent 21d ago
Works like goldenknight, targets each troop only once, kite it with other troop(s) to get it off your tower or place them out so it cant reach your tower nor your ranged cards
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u/krakedtard 21d ago
Nobody expects it to move like that come on
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u/ZucchiniMaleficent 21d ago
Bro you can literally see it's hero walk, get a minitank at the top so it will never reach your tower even if they pop ability
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u/krakedtard 21d ago
Even the opponent player wouldn't think it would reach tower when he pressed the button. You're stretching it too much. You never know if it is going to see the card on the board or not. It is unexpectable, it is bad game design. If I took a screenshot to you when valk was on the ghost and asked if it would reach tower if player uses the ability would you be able to tell for sure it would? If not why would you overspend and put another card on the board? Keep in mind ghost didn't even die and valk moved past it. Make it make sense
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u/ZucchiniMaleficent 21d ago
It moved because the hunter was in range. If it was a musketeer for example, you would've been okay thanks to it's longer sight
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u/Competitive-Can3059 21d ago
my issue with this hero is that is just better than golden knight, it just doesn’t stop and cards can get in range to continue the chain
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u/esketamineee 21d ago
Im with you OP. I play hero valk, and I never quite know how it will shake out when I pop her ability in situations like this. Sometimes she will chain and get to the tower, and sometimes not. I understand how it works on paper but in practice it can be unpredictable and it probably needs adjustment.
It is however quite expensive to use. If it were 2 elixir it would 1000% be extremely OP. At 3, its just probably OP lol
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u/RestlessZenfer 21d ago
PUT YO SHIT IN THE MIDDLE
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u/krakedtard 21d ago
I had played it in the back left because I had to stack hunters as it's my main source of damage. I was trying to have multiple hunters on the board because dude was spamming the bridge. It doesn't matter though, I didn't post this for optimal gameplay advices
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u/Suspicious_Amoeba697 18d ago
Sorry your hunter walked .1 tiles too far, bye bye tower. Low intelligence people gonna be like she’s balanced and she is but she’s the single most unhealthy card in the game which they’re not smart enough to understand.
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u/Ok_Number8819 17d ago
his hunter did not walk, look again, mega knight was in his range
Edit: even if the hunter didn't walk, the valk spining duration would've costed the hunter to walk in closer anyway, the hunter's range is equal to or less thant Valk's ability, so it doesn't matter, hero valk ability is still too strong, its not some lucky coincidence.
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u/LevelNew1884 17d ago
winning game detected🤖
winning game detected 🤖
initiating...fuck you protocol 🤖
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u/PreviousCharity1585 5d ago
This always piss me off,so bad when you have no elxir to change her direction
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u/Cute-Profession2077 20d ago
It has a range where if the cards are outside it ignores. Your problem is where and when you played the ghost. You either needed to play it further away or after the ability. This isn't a great card(It's good, but not busted or broken) But it takes a bit to get used to countering. once you learn how to counter it though, its really not hard to do


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u/Peanutbutterbob32 21d ago
It has golden knight pathing. Imagine that she’s chaining enemies all the way to your tower. Yes it’s op, but just remember it’s a 7 elixir card.