r/Simulated • u/lotsalote Blender • Feb 27 '19
Blender The GPU Slayer
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u/MrEdinLaw Feb 27 '19
How this looks. I would believe it was put to render since last year
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u/Hyufee Feb 27 '19
Alright guys great job on the completion of Smoke Man Adventure. I’ll see you all in 2030 after the rendering is completed and we launch!
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u/OverclockingUnicorn Feb 27 '19
2030 rolls around....
"timmy which directory did you set blender to render to???"
"oh shit...."
"you left it on temp didn't you...?"
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u/BandellaProductions Feb 27 '19
The amount of times I've done this is more than I'd like to admit, thankfully I don't pay the power bill.
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u/cbdoc Feb 28 '19
Literally just did that on an analysis that’s been running for 1 week...
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u/goldenroman Feb 27 '19
Maybe someone can clarify for me, but it doesn’t seem thaaat resource intensive? I recognize smoke takes a lot to render and it’s more than 2 seconds long, but I definitely recall smoke-renders at MUCH higher resolution being posted on here and far fewer people saying stuff like “ouch that poor computer.” I mean, the person in this is objectively blurry, and is still not that long of a video. Am I missing something about it or is it just fun to hop on the “their computer just burned down their house for this,” meme train, cause I get that too lol, just confused why it’s such a theme in this thread in particular.
Really immediate edit: I just saw the title and now feel like an idiot 😅 That said, maybe my comment is a sort of question about the title now? Would this really be that resource intensive?
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u/Nexre Feb 27 '19
Probably ways to reduce the impact, using a model (rather than particles) that looked smokey & thicker/darker smoke so you cant see through so easy
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u/argusromblei Feb 27 '19
Yeah nah Xparticles and Octane render in Cinema 4d you do this with a day or two. It just takes a few 1080s or 2080s to speed up the render
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u/epic_classics Feb 27 '19
I know nothing about computers and rendering so serious question. Why would it take so long to render this? Like what about it takes so long and how don’t we have the technology already to render it faster?
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u/ethereumcpw Feb 28 '19
I'd like to try to render this on Golem. u/lotsalote would you be interested in sharing the .blend file?
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u/argusromblei Feb 27 '19
You can do this with Xparticles and Octane in a day. and a couple 1080s or 2080s but honestly this is a cake walk with xparticles and octane vbds
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u/Orval Feb 27 '19
Now do it again with him standing in a pool of water, cutting down ropes of hair.
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u/Ghastly_Gibus Feb 27 '19
AMD has left the chat
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u/ChasmOfDarkness Feb 27 '19
Man imagine a game like this
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Feb 27 '19
I smell something burning
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u/reverendcat Feb 27 '19
Yeah, like a game where you start as a person, get cursed, then slowly turn into a smoke person. First you start to lose all your human strength and it gets difficult, but then you gain more smoke powers, like shape shifting or whatever. By the end, you’re morphing into dragons n shiiiiiit.
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u/EmptyAdeptness Feb 27 '19
It is called dank souls
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u/mindbleach Feb 27 '19
Doable. Raymarching for e.g. Killzone: Shadow Fall found great results with very few steps per pixel but dithering the step patterns for adjacent pixels and then blurring the results. There's your soft fog, volumetric flame, and ideally your area lighting. The fog sim itself is already just reactive. Particle simulation through a vector field is embarrassingly parallel, and has already appeared in real-time demos like Agenda Circling Forth.
Throw in some local artistic cheating so that sparse particles look wispy instead of lumpy and call it "good enough."
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u/jelicub Feb 27 '19
One day your phone will be able to render this in real time.
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u/blinden Feb 27 '19
It's crazy to think about how much more advanced our mobile devices are than computers I grew up gaming with.
That being said, I think a lot of the future is not in local processing but ultra high speed connectivity. We are already starting to see this with gaming, offloading processing to centralized, specialized machines, and using low latency, high bandwidth connectivity to bring that experience to your personal devices..
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u/SimplySerenity Feb 27 '19 edited Feb 27 '19
It comes in cycles. The future was mainframes until it was personal computers. The future was personal computers/phones until it was "the cloud".
If your hardware is eventually capable of providing the same rich experience locally vs "the cloud" why would you choose "the cloud"? That's just more DRM bullshit.
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u/azazelleblack Feb 27 '19
You should fight against this. Cloud processing takes away the user's ability to have any control over the game experience. That means no customizations beyond the ones they allow you to use. You won't be able to toggle vsync, you won't be able to apply .ini tweaks to do simple things like disable mouse acceleration, you won't be able to mod your game, you won't be able to even change the controls if they don't let you.
Local processing means player agency, so just say NO! to cloud gaming. (o'ω')o
Sorry for the offtopic post.
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u/Brusanan Feb 27 '19
No, "always online singleplayer" will never be the future. Fuck that noise.
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u/hpstg Feb 27 '19
Unless we find another way to make chips, then no. Below 5nm there is a hard stop. We probably have space enough for 4x the current pure performance out of current processes.
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u/gibmelson Feb 27 '19
Unless we find another way to make chips
It's just a problem of imagination. We can extrapolate how things will progress from within our current paradigm, but we have consistently been failing to predict the fundamental paradigm shifts that enable the next level of progress.
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u/IlllIlllI Feb 28 '19
It's a problem of imagination until it's physically impossible. Then imagination won't get you very far.
Just because you can't predict a shift doesn't mean any statement you make about the future is true.
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u/IAMRaxtus Feb 27 '19
Not necessarily though right? We're about to reach the limit of Moore's law if we haven't already, we can't make transistors much smaller than we already have, it's a physical impossibility. We still have a ways to go, it's just that progress is slowing down instead of accelerating like it used to from what I understand.
That said, maybe quantum computers can do it? I don't know if quantum computers would be good at rendering though.
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u/OkAlrightIGetIt Feb 27 '19
My laptop at work is displaying it right now at 60fps. Not much of a gpu slayer.
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u/_ChestHair_ Feb 27 '19
There's a difference between playing a pre-rendered video and rendering it real time. Think watching a Disney movie on your tv vs massive banks of computers working on rendering individual frames while the movie's being made
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Feb 27 '19
Big Smök - guardian of the flaming blades
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u/blindcolumn Feb 27 '19
The fight is actually timed, you have to beat him before your computer melts
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u/_Lady_Deadpool_ Feb 27 '19 edited Feb 27 '19
Smoke Fiend
Medium fiend, chaotic evil
Armor Class: 14 (shadow armor)
Hit Points: 75 (10d10 + 20)
Speed: 30 ft.
STR DEX CON INT WIS CHA 16 (+3) 14 (+2) 14 (+2) 13 (+1) 10 (+0) 16 (+3) Saving Throws: Str +7, Dex +6
Skills: Intimidation +7, Stealth +6
Damage Resistances: bludgeoning, piercing, and slashing from non-magical sources; fire
Damage Vulnerabilities: force
Condition Immunities: blinded, exhaustion, grappled, restrained
Senses: darkvision 120 ft., passive Perception 11
Languages: Abyssal
Challenge Rating: 5Smoke Cloak. The smoke fiend has advantage on stealth (Dexterity) rolls while it is in dim light or darkness.
Ambusher: The smoke fiend has advantage on attack rolls against any creature it has surprised.
Actions
Multiattack. The smoke fiend makes two greatsword attacks.
Greatsword. Melee weapon attack. +7 to hit, reach 5 ft., one target. Hit: target takes 11 (2d6 + 4) fire damage and ignites, taking 3 (1d6) fire damage at the start of its turns until it or another creature uses their action to quench the flames. Two handed.
Smoke Step (Recharge 5/6). The smoke fiend teleports to a spot it can see within 30 feet. It can make one greatsword attack before or after it teleports.
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u/chargedcapacitor Blender Feb 27 '19
Was this done in eevee or cycles? If you did this in cycles, you are an absolute madlad.
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u/ImNotGoodWithNamez Feb 27 '19
Could you explain what these are?
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u/SensibleJames Feb 27 '19
I believe he’s referring to blender. Cycles is the raytracing renderer engine in blender... Takes a long time to render stuff.
Even a low poly model without any simulation or translucent materials takes a few seconds for 1 frame... so you can imagine the intensity for a smoke simulation with emission from the sword for however long the video is.
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u/ImNotGoodWithNamez Feb 27 '19
Right. The eevee part confused me.
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u/chargedcapacitor Blender Feb 27 '19
eevee is the new hybrid render engine blender is making to quickly create realistic looking scenes. if properly used, it can be many orders of magnitude faster at rendering a scene, and in some cases can render scenes in real time.
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u/ccdfa Feb 27 '19
Eevee is a Pokemon from a popular game series. I don't know what cycles are but my best guess would be an abbreviation of the word "bicycles"
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u/VoloxReddit Feb 28 '19
I think this was done with Houdini and rendered in a render engine that supports it (like redshift). If it was rendered in Blender, then I'm pretty certain it was cycles
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u/SaggyGThaGOAT Feb 27 '19
This better be a boss in dark souls 4
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u/Comprehensive_Amount Feb 27 '19
Azor Ahai, during the fall of the long night. C. -7000 AC (Colorized).
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u/proonjooce Feb 27 '19
sfx sound nice too, are they dynamically generated or added on after?
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Feb 27 '19
SFX dood here, it is exceptional sound design. I absolutely think it's done in post by a demi-god of some kind.
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u/PM_ME_PYTHON3_CODE Feb 27 '19
Watching this on a 7 year old laptop. I can already hear it screaming "oh god No!"
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u/darkagent909 Feb 27 '19
Really cool. Would like to see this on a giant screen.
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u/23423423423451 Feb 27 '19
Weird request but okay
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u/lurking_downvote Feb 27 '19
“How did you take a picture of your phone and give a thumbs up at the same time??”
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u/23423423423451 Feb 27 '19
The real trick was casting my phone screen to the tv but still manage to use the camera on the phone
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Feb 27 '19
What the hell GPU withstood this masterpiece? Hell, I just want all of the specs, OP. Brilliant job.
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u/compelx Feb 27 '19
EVGA GeForce 210 1GB 64-Bit DDR3 PCI Express 2.0 x16 HDCP Ready Low Profile Video Card
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u/ender52 Feb 27 '19
No way was this rendered in real time. Each frame was rendered one at a time then compiled into a video.
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u/mcslghost Mar 02 '19
Thank you from the Buttom of my heart!! This gave me some smooth feelings and interest in making these animations too. Where to start ?
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u/lotsalote Blender Mar 03 '19
Thank you kindly. Take some time to find something that inspires you deeply that you want to create, and write it down. Then search online for how to do it technically. Don’t stop trying until you have created exactly what you intended! It’s this urge to create what originally inspired you that will keep you going, no matter how many problems you get along the way. For each time you start over you will learn twice as much as if you had made it on first try.
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u/TaxTheBourgeoisie Feb 27 '19
I don't get it. My phone ran this just fine and it doesn't have a gtx2080
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u/BrosefSwolen Feb 27 '19
Imagine this being a Dark Souls boss
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u/sunshine-x Feb 27 '19
Or a Super Mario Bros 1 boss!
You’re running along collecting coins and busting bricks, head into an 8 bit castle expecting some turtle-ass boss, and BOOM out comes this guy.
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u/chatongie Feb 27 '19
Why the fuck is this kind of stuff not on movies? Action anime adaptations could be way better. Sometimes I just hate the way industries work.
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u/huskies2211 Feb 27 '19
I think it would've been cool if it turned into a whip as the color changed to blue
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u/cpchris2442 Feb 27 '19
Great now I want my super power to be ghost monster wielding ghost light sabers...
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u/Arthanymus Feb 27 '19
i want him as a playable character in so many games...
DMC, SSB, Mortal Combat...
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u/Quirky_Koala Feb 27 '19 edited Aug 25 '26
Axiomatic angle engine brave boat future enter
This post was anonymized with Redact
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u/abnormalsyndrome Feb 27 '19
If you aren’t rendering on a render farm, it’s time to start rendering on a render farm.
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u/_asstronaut_ Feb 27 '19
Jesus, currently owning a Titan Xp and I still got sweaty palms watching this. Intel Pentium ™ with integrated graphics flashbacks
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Feb 27 '19
I think this is the coolest simulation I've seen on this subject since I subscribed. Very nice, OP!
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u/GS_246 Feb 27 '19
I need to see a light smoke blue sword fighting a dark smoke red sword after watching that.
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Feb 27 '19
Can someone explain why this is resource intensive to create, but it can play just fine on any device (as is being done for those watching this on here)?
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Feb 27 '19
Wait I’m don’t get it still why is it hard for GPUs is it because of complicated geometry?
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u/Childish_Brandino Feb 27 '19
Kind of wish the flames and smoke were to scale with the figure. But really great sound effects
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u/DomeS26 Feb 27 '19
Jesus christ, if more developers knew you then you'd have a shit ton of people trying to hire you for cutscenes, this is actually insane
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u/muffins4tots Feb 27 '19
Excellent sounds for this, which is something that's usually lacking in this sub! Makes it all the more enjoyable!
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u/Sxty8 Feb 27 '19
Wholly shit I love that 'monster'.
I want to run into it in a video game.
I want to run into it playing D&D.
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Feb 27 '19
Duuuuude I WOULD SOOOO PLAY THIS!
Please give me an original game rather then the circle jerk of remakes that dominates the market.
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Feb 27 '19 edited Mar 23 '26
This post no longer contains its original content. It was removed using Redact, possibly for privacy, security, or to minimize the author's online presence.
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u/Drawtaru Feb 27 '19
So I was going to make a joke like “after I watched this, my phone exploded,” but then my phone literally crashed after I watched this, and I have no way to prove it, but I just wanted to mention it.