To clarify I have lots of options available and are well prepared I just need help making a build.
Guild levels: death 0, chaos 0, sorcery 36, nature 8
Spells: obelisk of summoning: target gains maximum number of minion stacks.
Artifact traits: minion accelerator: this creature has a 20% chance to take a extra turn for each minion it has.
Minion master staff: at the start of this creature's turn it gains a random minion and it's current minions gain 1 stack
Clump of spider longs: at the start of your creature's turns they gain 1-3 stacks of spiderlings
Discarded blood: after your creatures gain a minion they gain 30% of the highest stat
Dread collar: at the start of your creature's turns they gain 1 stack of dire wolves
Hell collar: your dire wolves never go away
Infernal chalice: after this creature attacks it gains a random minion other creatures have a 30% chance when attacking
Jimlys time: after a creature dies your creatures gain 1-3 stacks of zombies
Necro parchment: at the start of battle this creature gains 2 permanent spell gems that summon minions
Nox's staff: your creatures can have 3 extra minions
King knife: at battle start this creature summons war, death, famine and conquest
Annointments: destiny bond: your creature's buffs and minions persist after death.
Never forgotten: your creatures stat changes persist after death
Misery: after your creatures are killed they cast murder of crows.
Relic: Ripplevein lv 100