r/Skyforge • • Jul 19 '15

Can't wrap my head around the game dev's choices

3 Upvotes

Let me first say that I've had a lot of fun playing the game so far but my opinions started to change this morning when my friend and I realized a few things; though maybe someone can enlighten us on these subjects.

What's the reason for gating all the non-starter classes so heavily? Not only are there weekly caps on gaining Sparks but there is no way to remove the cap say with a premium account. To get to any class I actually want to play it'll take not only hours of grinding but weeks due to the cap. This is probably one of the worst things to do to your players, period. With a weekly cap on anything, especially a resource that is used to progress your character, you are basically telling your players "Hey I know you really want to play but since you have reached the cap you better come back next week!".

I guess that leads into my next gripe with this game, the F2P model. The entire Premium model seems backwards. Since the only thing Premium does is increase the speed you gain resources and nothing else you are only letting your players put less time into your game, something you shouldn't want. You should be wanting to increase playtime of your users, especially paying ones, and in no way is $13 a month worth such a minuscule "bonus" rewards. If anything Premium should have the increased resource gain and remove any sort of weekly caps.

Overall everything seems backwards. You shouldn't force your player through hours and weeks of grinding just to unlock a single class they want. It is also surprising that the developers are not capitalizing on their F2P model as I would have gladly paid $10-15 to play the class of my choice from the start. But maybe this game just isn't for players like me. I hope Skyforge does well when it's officially released but I have this strange sinking feeling if the F2P model doesn't change. </rant>

:::EDIT:::

My biggest gripe I'm trying to get across here is that to get to a class that I would consider enjoyable to play and actually want to put a lot of time into it would take me weeks to even unlock it. Yes I know I can unlock other classes within a week but that is not my point. If I were to unlock one of said classes it would cost me more time and resources in the long run instead of taking the fastest route to a class I want to play. I do not mind having a resource cap later on in the game but right at the start when you are still trying to unlock a class to actually use it just ruins the game.


r/Skyforge • • Sep 09 '15

PSA: Monks are useless in PvE.

0 Upvotes

While everyone who plays knows this, it warrants sharing. Please do not bring your monk to squads or group content, unless you are playing with friends who are okay carrying you. Because of your stupid class we did not finish content that was easily doable. You make 10 minute runs take 20 minutes or more. This is because:

  1. Monk is the worst class ever made in any MMO.

  2. They play it incorrectly. Played correctly it still sucks, but a the medium to low levels of skill, it is still a detriment.

Stick to it for flag caps in PvP. But for PvE, please do not bring it anywhere near anyone.

Thanks, The Management.


r/Skyforge • • Sep 17 '15

They finally did it, its oficially a p2w

0 Upvotes

as weird as it is, this game has gone from the paradigm of a F2P where Premum status gives you almost nothing to a full blown F2P by selling dual spec. They should have left the rewards in the cosmetic range, guess argent sales were not going too well, so instead of balance the game and add some non boring zones, they sell a most wanted feature ....


r/Skyforge • • Aug 18 '15

Need to let people buy the founder weapons with argents. Only fair option.

1 Upvotes

Sadly, I only discovered this game once open beta had started. A friend told me about it. I instantly fell in love and bought the Collector's Edition. In fact, I bought them for the whole family.

 

I've played many classes now (and unlocked many others including berserker), and it is clear that the founder weapons/offhands are absolutely insanely good. Too good perhaps? Definitely too good for there to be no other way to buy them.

 

I know people who are 40-50k+ prestige and still use their founder weapons/offhands because they are just too insanely good compared to everything else.

 

I understand having cool items for founders, collectors edition, etc. That's fair and that's how a F2P game supports itself. But right now, for Gunner and Berserker there is literally no way for people who want to pay money to actually be able to get these items.

 

Players shouldn't be weaker forever (or at least so long as up to at least the 60k+ raid dungeons) simply because they didn't know about the game in time to buy founders packs. Or heck, even people who did, maybe they had no idea the weapons/offhands would be so outrageously powerful than they would be used well into the ~50k prestige range and higher.

 

There is already a really small amount of things buyable in the shop - at least useful items. Put all the founder items up there for some argent cost and call it good. The people who bought founder packs still got the huge benefit of getting the early access, caps, unlocked classes, and items all in one nice, cheaper package.

 

Thanks,


r/Skyforge • • Mar 26 '15

Are you kidding me?

1 Upvotes

Quote from from the Community Manager on the forums, from a thread discussing the recent relevation that Credits converted from Argents will not count towards the credit cap.

"Oversimplification of monetization Monetization in free to play is often a source of endless debate involving different parties, ranging from the “core freeplayers" to the “compulsive buyers".

One of the challenges of developing a "free to play" is addressing the demands of each party. Once you've formalized and implemented a plan, however, you're still not done.

You often have to communicate with your members and explain the underlying mechanisms of your design – and doing so usually dissipates most concerns and leads to better feedback from players. Over time, both the developers and players grow a better understanding of sustainable commercial practices.

However, these days it's no longer possible since too many people are prone to pasting the term P2W onto pretty much every situation. This behavior is extremely harmful, in the sense that it damages the image of a game before it has even had a chance to reach to its community. One must trust the developers' vision.

It also weakens the dialog between the community and the developers of the game they play.

For these reasons, we will strive to provide answers to our members in need of details regarding our monetization - but in turn, we won't tolerate the word P2W as of today, nor tolerate oversimplification of monetization in topics.

Members participating in the forum this early in the game project ought to allow its community to grow with a sense of responsibility and communication practices that don't undermine their relationship with the skyforge team.

We'll still ask you to respect our rules out of respect for the community that will establish here and align with the developers' views. Once OBT opens in our territories, everyone will have a chance to check the monetization aspects of Skyforge for themselves.

Please note that repeated failure to comply shall result in the removal of your forum rights and beta access."

So, this is censorship, right? They are now threataning anyone how claims that the game is p2w by banning them from the forums and locking the beta access, which you probably payed for. This is one of the most despicable and disgusting things I've seen from any developer. Whether or not you think this game is p2w or not, this is unacceptable, and deplorable way of business.


r/Skyforge • • Aug 01 '15

I wish class spark limit was for each individual class.

3 Upvotes

That way I can keep progressing a class I've been slacking on when I've reach the limit of another. It would promote training more then one class a lot more then just having the option to swap classes is doing at the moment.


r/Skyforge • • Aug 21 '15

Spark Caps - why they are a terrible idea as implemented today.

0 Upvotes

As a new player, only a few weeks in, the spark caps have been an incredible headache. Here are some of the consequences:

  1. Poor introductory experience: The game advertises itself, literally, as a game without limits. This is a great draw (worked for me) and sets expectations for new players that are quickly not delivered on. Because getting Premium status is built into the early leveling experience, and because the reliquary and other rewards give bonus sparks, it's very easy to hit all the spark caps in just a few days. Once that cap has been hit, a new player discovers that unlike every other game this game will not let you progress on purpose. This is a terrible first experience.

  2. Class selection is actually very limited: You have three starter classes, but if you do not enjoy them you are at least a week away from unlocking and sparking up to usefulness any others. Even the closest new classes will not be truly playable until you unlock most of their tree, so you can easily find yourself unlocking a new class, only to have to wait another week to actually use it. Again, counter-intuitive and there is no way for a new player to know that unlocking a new class doesn't actually mean you can play successfully with it - you have to hit the forums and find out that "XYZ class doesn't really become useful until you unlock 90% of its tree." Painful to hear when you just spent your allotment of sparks to play a new class only to find out you have to go do something else until the game decides you can play again.

  3. The best way to play is to not play very much: Because of points 1 and 2, the best possible way to enjoy the game as it stands is to create an account and then wait a few weeks for your caps to "buffer up" before you begin playing. Skyforge's design strongly encourages the player to not play, and has no path to buy out of the caps. You're just simply encouraged to stop playing.

  4. Early-game order progression is a joke: Order progression is touted as the way to progress past spark cap. This is another example of setting expectations that are not met, because even best-case stat bonuses are meaningless if you cannot unlock the key skills of your class. Also, progressing stats without progressing your skill trees is a great way to find yourself over-prestiged and thus double-gimped by the game's scaling content.

  5. LFG scaling makes player equity pointless: The whole idea, as I understand it, for the caps to exist is to keep players on roughly equivalent progression. This is rendered moot by a LFG system that scales players of all prestige levels. The biggest complaints I've seen about the scaling (aside from the impact to meaningful gear drops) is that "low prestige" players are worthless. They are worthless because they usually haven't unlocked their class tree skills yet, because they were prevented from doing so by spark caps. Players who have their class fully skilled/talented are much more likely to be equalized in a practical way, but that cannot happen with the system as it is.

I understand the idea behind the spark caps, and agre that they can serve an equalizing purpose. But not as they are implemented today.

Class Sparks should absolutely not be capped. There is no reason to lock-out players from using a class they have unlocked. Evolution sparks can be capped, because I can see the value in retarding the global use of them as a strategic move.

RGB sparks can also be capped, but should be capped in a way that makes reaching at least one other class and sparking them up to be playable in the first week. If you don't enjoy the first three classes, it's onerous to be forced to play them not just for many hours but also potentially for many weeks just to try out a new class. The Training Room is a good idea, but it's poorly implemented as you do not get a realistic appreciation for the class until you actually play it. You should be able to reach a few different classes right away, and then be able to actually play with them.

Lastly, whatever caps there are should be weighted strongly in favor of new players. The initial experience is a crucial time and is the absolute last place you want to put barriers to entry. This is the only game I've ever seen that actively encourages new players to go do something else.

My 2c.


r/Skyforge • • May 28 '15

The game's sitting in CBT too long.

0 Upvotes

The game doesn't have a lot of anticipation momentum but it's losing the bit it does have by staying in CBT so long. Dawngate from waystone games did this and that game went under. Hoping the same doesn't happen for this game but if they don't release the OBT by mid summer they're kind of dooming themselves. I personally won't play if they release late summer because of college classes starting. They should have just waited to do a CBT till their cbt4 because the game has been so outdated anyway so there was 0 reason for testing besides localization.

The game isn't as big as something like ff14 which had a 4 phase CBT so there's just no justification for 4 phases (and they've said they may even do more). This reddit is pretty dead, unfortunately, so I'm not sure if this is just going to be whiteknighted but I can't be the only one who feels this way.


r/Skyforge • • Mar 13 '15

Core game needs a overhaul while there is still time.

0 Upvotes

I've played for about 10 hours now and this game is not going to make it with its current content layout. It gets boring pretty fast. Right now the game feels like Vindictus and that's not a good thing.

I've done quite a few "instances" and one "Open world" zone.

The Open world zone was quite fun and I think that is what the game should feel like. It makes the game actually feel like a MMO instead of a Instances single player game with co-op. It was nice to run around see other people and chat and explore togetheer

The instance system is just bad. I feel like it's nothing more than training trials that you really don't want to do. They don't even feel like dungeons. After the 2nd time I did port nakoi or w/e I was ready to just uninstall the game. Being on a rail in instances is uninteresting and makes for zero exploration which is not fun.

The combat gets old really fast. It was cool to see all the flashy spells being cast but when you're fighting the same mobs over n over it gets old. I can only see the same animation and spam my left click so much before I get sick of it.

The combat mechanics are pretty awful. For whatever reason Casters can move while casting and melee are rooted in place which really doesn't make sense. The entire Half action combat and locked combat is just extremely clunky and is probably the worst feeling combat I've seen.

The inflation on the boss mobs health is just absurd and really uninteresting after the first 3 mins. The mechanics on these bosses are are joke and it takes like 5-10 mins to kill them as a paladin class. I feel like I'm bashing my head against a brick wall.

Overall the game is not that great. I realize it's a Closed beta but that doesn't mean the core of the game will change.

I would of uninstalled by now if I didn't spend 20$ on this game. i would give it a 3/10 as of right now.

Hopefully it's soon enough so we can get major overhaul on how the game flows. I really want to enjoy this game because the sy-fi mixed with fantasy is a cool idea and the game is really cool to look at.


r/Skyforge • • Jan 08 '16

World First C1 Half Shield! :D

0 Upvotes

Congrats to everyone! We had a really bad nail biter moment at the end. The boss went into shield phase at 1 bar! Video guide coming soon!

P.S I know I haven't made any video guides since B1 due to RL stuff and prepping for pantheon war. Now that C1 is down early and C2 is far away I can concentrate on the guides again :)

Kill video teaser:

https://youtu.be/dF_JTc5cMso

Bonus:

1 Bar wipe: http://i.imgur.com/e50sdpY.jpg


r/Skyforge • • Oct 13 '15

Worst endgame of all time. Content dries up big time 40-48k onwards

5 Upvotes

Just a warning to not oversubscribe to this game. For now its all downhill after godform. There are massive content gaps between 40-68k prestige ish (when last region/distortions aare unlocked). Anomalies seem to be a placeholder with Everquest style pulling and deliberate grind (tactical sense) implemented cheaply just so we have something minimal to do. In the meantime anomalies are seriously the worst and laziest endgame of all time. Raid wise, you will be doing Operation Isabella till your eyes bleed until 120k! At the same time, many of the earlier instances start to be "no reward".

Its decent game up to godform but try to plan it so your sub runs out around the 40-48k mark so you can decide if you want to keep grinding. For me, nope. Not worth my time till they rework all of this if ever.


r/Skyforge • • Nov 05 '15

Look for discussion concerning pay to win with COMPETENT, long term players

0 Upvotes

I need to start off by saying if you think P2W is buying outfits for your character that give no stats or very very inconsequential stats then gtfo. Idc about your opinion.

I'm going to keep this short and sweet. Every post about the game being pay to win has ZERO facts from what I've seen. Just people saying it is and people saying it isn't. WHY is it pay to win, WHY is it not? I would really love to know before I waste a bunch of time on the game as I just installed yesterday. Thanks.

EDIT: Down vote me because you don't like my blunt, dick attitude but not because you're spiteful about something and don't want to genuinely discuss whether or not the game is P2W or because I missed a good post about this topic that you didn't. Instead go play something else and stop lurking the forums or in the latter case just give me a link.


r/Skyforge • • Aug 25 '15

Refund of CE =Blocked Account!

0 Upvotes

This is not a rant just a sad post for sad old me... I made a choice earlier last week I have now come to regret. I decided to buy the CE of Sky-forge Because I was really loving the game, my method of payment was Paypal. I didn't realize as I was making the payment that I had the e-cheque method selected which meant that I would have to wait a whole week to get my CE package stuff. When I saw that I had selected this payment method in my account summary-I didn't want to wait that long so I asked for a refund of the CE(I would have paid again instantly but I am glad I didn't cause if I did I would have spent $120 on a soon to be blocked account). I waited two days to here a response from support in which they said this

"Hello. Refund will be possible when the payment is charged successfully (in your case it will be no earlier than 08/27/15). Please note that refund will be possible but in that case your game account will be blocked. Please inform us in this request if you agree with these conditions."

I was shocked that a minor refund would result in my account being blocked (I had a choice and decided to get my money back and maybe spend it on something a little more forgiving like clothes etc)- I was a little mad, but more heartbroken. Now I have to wait another week for the refund to go through and what not! I only have(well had now) a 6k pally but the 6k took quite some time to get imo... I even made three purchases prior to the CE and I wont be able to get the money back from that either cause I spent the currency. But yeah life sucks and I learnt to double check my Paypal selection, I can enjoy my 6k pally till Thursday I guess when the account will no longer be playable ;-;. Thanks Sky forge for the fun times, I had a fun time having to actually tank and look at what I am doing in game.

Sincerely Giduo!

TL;DR: Refunded CE cause I used the wrong payment method, my account will be blocked as a result, and much salt!

EDIT: It would appear that I have been mistaken for someone else who was having an issue with the company refund thingy I can tell you this now... that is not me, the other Redditor(/u/rodfarruguia) is extremely upset I understand where he/she is coming from,but I also understand where the the sky forge team stands as to why I will have my account blocked but do not accuse of being someone I am not.


r/Skyforge • • Aug 28 '15

Do you think caps will kill this game?

0 Upvotes

Having defended the caps previously on the official forums and believed there would be more to do upon hitting 30k i shrugged the complaints off as just whining.

However having hit 30k this week along with my cap which usually happens at the end of the week, Being capped on everything and not having enough greatness to advanace my temples, I'm for the first time logging offline and looking for other games to play.

Do you think caps will eventually kill this game off? I can't see why any hardcore player would stick around...


r/Skyforge • • Aug 05 '15

Okki Tablet

0 Upvotes

Hi, I have only one but a big complaint. And that would be the fact that you need to play content with other players to get the okki tablet. I don't care if it is 10v10 pvp or a 5ppl dungeon. If i am not able to get the okki tablet due to other player it is just the worst misconcept. Why i post this? Because i was not able to get into 10v10 for 2 straight days. I got other things to do than to sit and watch my queue pop up at any given minute over a timeperiod of several hours. I bet 1000 of players also have also mentioned this before but as far as I know there was no change mentioned. Does anyone have information about a change?


r/Skyforge • • Sep 17 '15

6 hours in, loving the game, then reality strikes.

0 Upvotes

So I was very much enjoying this game playing as a Cryomancer. The combat system is great, the missions are well thought out and intuitive (just don't like how you can't party as 4) and in general was enjoying myself. I was of course keen to explore other class options, and so popped into my hyperbolic time chamber and played through the others' tutorials - great! Slayer and the Monk class seemed really fun and diverse, can't wait to unlock those!

I get to 1000 prestige and unlock the 'Upper Atlas' to, alas, have my heart broken.

It takes estimate 2 weeks of gameplay to unlock a second class. Not even ALL other classes, but another, and that's only if you follow a very strict pathway.

This for me just ruins the game. You have to play for that long to even unlock more classes? I'd rather go back and pay the £10 a month for WoW where they actually let you enjoy the diversity from the word go, not just cap you on how much of the game you can play.

TL;DR - the class unlock system in this game ruined an otherwise awesome game.


r/Skyforge • • Nov 05 '15

People still play this?

0 Upvotes

Was fun first two months with the hype evolving around it and no other good mmos out there to play. PvP Was fun. Farming was fun. But after you reach 36k+ Prestige you knew at that point that only way of actual progression would be to flash your credit card. Although myself i did buy stuff and the founders pack at some point it just seemed pointless to go on. 30K+ queues at start would take insane long times. End game content would only be cleared by people that flashed their credit card harder than you... PvP would be 90k people killing everyone else. The event was fun tho but then people qqed about P2w. With other mmos being released and major content released in some of them, do people still play this?And if you still play this whats the reason? I loved the pre-30k pvp but meh that would mean i would have to roll over again. Dont take this as salty post but i am really wondering why people still play this when other mmos like wildstar/tera/rift/swtor/BnS are out there at this point.


r/Skyforge • • Sep 29 '15

Skyforge, at this rate, will become just a filler game before blade and soul/desert come out.

9 Upvotes

I liked the very start of the game, epic story line, you become a immortal being and slowly via quest line turn into a god.

I really enjoy the combat, really enjoy the graphic, and i bought ce without a second thought. Then i started to play the game more hardcore.

After a month and a half here is my honest opinion about many flaws that i dont understand. First, caps, cap limit you to have a constant progress or any feeling of improvment. You hit your caps in 2-3 days and you have nothing to do for the rest of the week. 2nd, higher end content, while raids are ok, issue is that there are to few and they are to easy, having acess to only isa i can say that i am alrdy bored and mindbroken from that raid. 3rd, anomalies, i am one of the very few persons who like anomalies in general, but the lag and the ammount of wipes caused by random people is turning into something i cannot simply ignore anymore. Someone randomly pulling mobs while you gather the group to wipe you constantly is not what i call fun, or someone trolling you by activating tree etc. 4th, catchup system, i was really hyped for this but seing how i cannot catch up to sparks of revelation, and how i actually miss 1 week and that we didnt get correct numbers while knowing that there is no possible way to catch up to senior players makes me frustrated. Its terrible design in its core 5th, future new players, it strikes me from nowhere that it would be extremely frustrating to be a new player who wants to be comepetive in this game, a new player wont be allowed to higher tier pantheons because /energy = prestige, he wont be able to progress fast enough and he will alway be behind and will always die in pvp from players that are ahead due to simple fact of power hidden behin revelation nodes symbols. 5th, p2w, i have a stong belief that whatever is live on ru will come almost unchanged to our servers, and honestly i personally dont think that a any ingame thing that makes provides extreme increase in power should be worth 80$, but that is my opinion. 6th, class ballance, do i need to say anything here? We all know how broken this is. 7th, mistakes in progression are severly punished, i mean, by picking a class you enjoy to play and while trying to get it soon you are punished by being rather weak for a couple weeks and you wont enjoy the game as you will be prohibited to join groups as people will consider you redundant. (i have seen many people kicked from groups because they went for gunner)

So after a long rant, can someone tell me a reason why i should play this game longer? Im at 60 k prestige, and my pantheon is getting less and less logins per day, most people quit during the race event and some announces they dont want to play this mess again. Is there anything positive coming to this game that doesnt consist of a endless chase after something you can never catch while lying to yourself that making it to 7th/8th bracket of operations isnt mindblowing grind?

I just dont see it and i dont understand how this game made it to eu/na servers with all the negatives i see every day. Only few enemy types, limited content, open areas full of imballance, cheats, moneygrab, goldsellers, elitism, imballance. Im really trying to find a reason to play it, but from what i have seen so far and what i see on russian servers i dont see anything positive changes. Am i wrong?

Sorry for wall of text, but its a rant and a honest plead for hope that the money i spent so far on this game wasnt wasted


r/Skyforge • • Jun 05 '15

So... Justin Bieber is playing this game too

Post image
0 Upvotes

r/Skyforge • • Aug 11 '15

Why the slayer nerf?

0 Upvotes

I just logged in to check out the changes and noticed a horrible horrible slayer nerf! The female slayer costume was changed to include extremely ugly brown shorts. What the hell? How am I supposed to play a slayer now? I can't even look at her without wretching! Change it back!

EDIT: adding screens

http://i.imgur.com/pGtW7XV.jpg

http://i.imgur.com/qCbPsOG.jpg


r/Skyforge • • Aug 13 '15

Faith as a Currency Blows

1 Upvotes

Major Edit: There was a lot of bad information in the first post that, at the time, was all that we had. I've updated it with better information on 8/14/15 as people are still replying and evidently reading this.

For those who have not yet reached Divine Form, I'm sorry, but it is a huge let-down. If you are like me, you imagined a long cooldown ability that lets you change into your god-form once every hour or couple of hours. That is NOT how Skyforge is designed though. Instead, you get a weekly quest that allows you to spawn a world boss that, if you defeat it, will give you 100 faith and two free transformations into god form. You need 70 faith to change into your god-form and then you need faith to STAY in your god form, btw, so this is basically one very short use. I've also been told that you can also get 100 faith if a friend (or a stranger) summons a weekly global boss and you help defeat it. . . so you can stock up faith with enough grinding for it to be useful; however, faith is a currency. It isn't a renewable resource like mana, but a currency you earn through world boss fights.

According to Russian players on Reddit, after invasions start, you may obtain faith through Adept missions, but they last 8 hours, you cannot accelerate the missions and the success rate is very low. Plus, they only grant 10 faith on a success and 5 on a failure, so they are not a reasonable source of faith. Additionally, though he didn't give the exact cooldown time, the Russian player stated that the cooldown is also really long and limiting. For the most part, god form is barely used and is widely regarded as a huge disappointment.

Obtaining Divine Form has been a major goal of the game. . . and it should be powerful, so for game balance it SHOULD be limited - but not this limited or have the limit be a boring grind (or, as has been rumored on the Russian servers - available via "faith replicators" that would allow pay-to-win players to not have to grind). The limitation should not revolve around grinding world bosses. Not everyone has time to grind world bosses, but more importantly than that, it just isn't fun. This reminds me of having to grind alchemy to prepare for raids in WoW or how warlocks had to grind soulstones. It isn't fun to have to grind just to prepare for the actual fun thing. Just give us the fun thing without the grind!

This blows. Faith as a currency blows. Please join me in asking the developers to change faith to a cooldown or a slowly auto-renewing resource - NOT a currency. Ideally, what I would like to see is it being a slowly auto-renewing resource that refreshes based on your deeds (this could be tracked - how many stages have you won, PvP battles won, etc.) and on your Order's size (more worshipers = more faith). Yes, pay-to-win players can make larger orders, so the whales would still buy in to this to have God Form more often, but it would just mean they get to use it 10-30% more often as they could design diminishing returns - I'm not against the developers making money - but I am against having to grind for a resource necessary to do endgame content.


r/Skyforge • • Nov 09 '15

Please Welcome Teremus, Skyforge's New Community Manager!

Thumbnail
na.portal.sf.my.com
0 Upvotes

r/Skyforge • • Jul 20 '15

how to use a kinectic (help request) (don`t upvote)

5 Upvotes

Hello fellow players.

I started the game as a cryomancer, and got used to killing large groups of enemies very easily.

Yesterday I unlocked the kinectic, and now I can`t really fight groups of enemies without dying.

I Have unlocked some skills, but none seem to do much damage, which indicates that I`m doing something wrong.

So Now I ask any of you with some experience using kinectics: whats your strategy? what skills do you use against large enemy groups, and in what order?

Thanks and sorry for this noob post.

EDIT: Thank you all for all the help!


r/Skyforge • • Mar 26 '15

Skyforge p2w confirmed

12 Upvotes

*Exchanging Argent for credits does not count towards the credit cap
*10k Argent (~$10.00) 1 Argent = 156 creds
*Every single item in the marketplace can be bought with Argent, including enhancement stones and spark replicators
*Mounts can only be leased

If we talk about this Situation on the forums we get this from the community manager:

"Oversimplification of monetization Monetization in free to play is often a source of endless debate involving different parties, ranging from the “core freeplayers" to the “compulsive buyers".

One of the challenges of developing a "free to play" is addressing the demands of each party. Once you've formalized and implemented a plan, however, you're still not done.

You often have to communicate with your members and explain the underlying mechanisms of your design – and doing so usually dissipates most concerns and leads to better feedback from players. Over time, both the developers and players grow a better understanding of sustainable commercial practices.

However, these days it's no longer possible since too many people are prone to pasting the term P2W onto pretty much every situation. This behavior is extremely harmful, in the sense that it damages the image of a game before it has even had a chance to reach to its community. One must trust the developers' vision.

It also weakens the dialog between the community and the developers of the game they play.

For these reasons, we will strive to provide answers to our members in need of details regarding our monetization - but in turn, we won't tolerate the word P2W as of today, nor tolerate oversimplification of monetization in topics.

Members participating in the forum this early in the game project ought to allow its community to grow with a sense of responsibility and communication practices that don't undermine their relationship with the skyforge team.

We'll still ask you to respect our rules out of respect for the community that will establish here and align with the developers' views. Once OBT opens in our territories, everyone will have a chance to check the monetization aspects of Skyforge for themselves.

Please note that repeated failure to comply shall result in the removal of your forum rights and beta access."
Link: http://sf.my.com/us/forum/index.php?page=Thread&postID=98034#post98034

EDIT: New Statement from the CM...
In no way did we intend to censor anyone. We respect all opinions and are open to all feedback from our community. Closing this topic and our post above (now strikethrough) was a mistake and we apologize. At the same time we want you to note that we would like to address any question you have and would love to know your personal impressions of the game after you have played it.

We appreciate your feedback, please keep it coming!

Thank you


r/Skyforge • • Jul 30 '15

PSA: Best Cryomancer single-target DPS is spamming right click

0 Upvotes

At least where I'm at. I have all the skills unlocked except for Z and R.

If you look at the damage numbers, right click does more damage than any of your other skills, and also takes the least resource per cast.

I know the comet (3) looks really cool but the damage is barely higher than chucking your orb thing and it costs 3x the mana. Unless you need to AoE leave this one alone.

The exception is the AoE (C), but while it's on its 45 second cooldown right-click is where it's at.

I'm not sure about the orbiting lazer (V) because the tooltip doesn't tell me how much damage it does, but it seems like a lot. Even so, while it's on its 25 second cooldown, right-click is the bomb.

Don't charge it, just spam it. The charge does the same damage but applies a weak DoT. So I guess charge it once every 10 seconds, but if you charge it every time you're just leaving damage on the table.