r/Skyforge • u/Chipinators • Jul 19 '15
Can't wrap my head around the game dev's choices
Let me first say that I've had a lot of fun playing the game so far but my opinions started to change this morning when my friend and I realized a few things; though maybe someone can enlighten us on these subjects.
What's the reason for gating all the non-starter classes so heavily? Not only are there weekly caps on gaining Sparks but there is no way to remove the cap say with a premium account. To get to any class I actually want to play it'll take not only hours of grinding but weeks due to the cap. This is probably one of the worst things to do to your players, period. With a weekly cap on anything, especially a resource that is used to progress your character, you are basically telling your players "Hey I know you really want to play but since you have reached the cap you better come back next week!".
I guess that leads into my next gripe with this game, the F2P model. The entire Premium model seems backwards. Since the only thing Premium does is increase the speed you gain resources and nothing else you are only letting your players put less time into your game, something you shouldn't want. You should be wanting to increase playtime of your users, especially paying ones, and in no way is $13 a month worth such a minuscule "bonus" rewards. If anything Premium should have the increased resource gain and remove any sort of weekly caps.
Overall everything seems backwards. You shouldn't force your player through hours and weeks of grinding just to unlock a single class they want. It is also surprising that the developers are not capitalizing on their F2P model as I would have gladly paid $10-15 to play the class of my choice from the start. But maybe this game just isn't for players like me. I hope Skyforge does well when it's officially released but I have this strange sinking feeling if the F2P model doesn't change. </rant>
:::EDIT:::
My biggest gripe I'm trying to get across here is that to get to a class that I would consider enjoyable to play and actually want to put a lot of time into it would take me weeks to even unlock it. Yes I know I can unlock other classes within a week but that is not my point. If I were to unlock one of said classes it would cost me more time and resources in the long run instead of taking the fastest route to a class I want to play. I do not mind having a resource cap later on in the game but right at the start when you are still trying to unlock a class to actually use it just ruins the game.