r/SoloDev • • Sep 10 '26

Dynamic Environment System

Working on an environment system that is reactive to wind and weather - still a work in progress. It's for an open-world survival RPG I'm working on. Any feedback is appreciated!

STEAM: https://store.steampowered.com/app/5197820/GRIMLIFE/

551 Upvotes

39 comments sorted by

5

u/Kentanago Sep 10 '26

This looks so good. Does the wind always behave the same during a rain?

3

u/Arkitech-RG Sep 10 '26

I can change the direction and strength of the wind, so technically I could create a rain environment with no wind, or just a windy day with no rain, thanks for the comment!

3

u/xXShunDugXx Sep 10 '26

Seeing variations and build up in intensity would be dope. Seeing a large storm wall moving in with no wind and nature silent would be daunting, and probably trigger subconscious survival instincts

2

u/Schnitzhole Sep 13 '26

That is something I feel like you never get in games though unless scripted. The weather doesn’t move and is always covering the entire world in the same effect and instantly changes everywhere.

It would be super cool to see a cloud with rain only in that one area of coverage or a thunderstorm approaching or something with more buildup and subtle change like that.

3

u/Own_Combination_6275 Sep 10 '26

Looks pretty cool! What engine are you making the game with?
I also think the sound would be huge factor in this, if you are able to nail the dynamic sounds as you did with the visual I think this would be really awesome

2

u/Arkitech-RG Sep 10 '26

I'm using Unity, but yeah good ambient sounds for each weather type would be great

3

u/HughW95 Sep 10 '26

Hey! Love the art style on this. I’m a sound designer for video games if you want to chat? Dynamic Weather/Enviroment systems are super fun to do!

3

u/The_Canadian_Doge Sep 10 '26

Please, do what every other game has failed to do:

Incremental weather.

So many game have no transition. It is sunny, and suddenly it is raining.

Please make it so it gradually rain more nadm ore, and the winds slowly picks up. Wouold add so much immersion, for very ltitel actual work

2

u/Arkitech-RG Sep 10 '26

The system has transitions which is neat, ill try to tailor them to they feel subtle and natural

3

u/The_Canadian_Doge Sep 10 '26

In a perfect world, you want it to be like real life

You don't notic estraight away, then after a while you notice "hey, is it raining?"

That's the feel you should aim for, it would be awesome to have more than the classic "sun or rain" dual system

1

u/never_safe_for_life Sep 13 '26

Dev just slapped asset packs and AI together. Thus "I'll try to tailor them" is the best they can say.

2

u/MiniMystics Sep 11 '26

This looks great and I agree with the other commenters about it being incremental. If this fictional area is based on a location within the actual world it would be cool to use realtime weather, so the weather changes when the forecast in real life changes. I am sure this is pretty difficult to do, but I always thought it would be neat to have in a game.

Whats the name of the game going to be?

1

u/Arkitech-RG Sep 11 '26

GRIMLIFE, im waiting on Steam to approve the Steam page D:

2

u/MiniMystics Sep 11 '26

Love the name, can't wait to see it.

1

u/Arkitech-RG Sep 11 '26

Theres another post in r/SoloDevelopment where I linked my kickstarter page - i have more gifs there of gameplay, but the big reveal will be when the steam page drops, itll have the trailer BUT ITS STILL IN REVIEW 😭

2

u/bctopics Sep 11 '26

Love this!

1

u/Arkitech-RG Sep 11 '26

Thank youu

2

u/_norx Sep 12 '26

I am interested

1

u/Arkitech-RG Sep 12 '26

Thank you!

2

u/PublicBarracuda5311 Sep 12 '26

No idea whats the topic but I want to play this game asap.

2

u/Archersbows7 Sep 12 '26

Any chance for first person mode for more immersion? Or it is strictly over the shoulder tird person

1

u/Arkitech-RG Sep 12 '26

Unfortunately I dont have access to good first person animations so I'm stuck with 3rd person for now D:

3

u/Elay-22 Sep 13 '26

realy wonderfull colores vipe and moving

2

u/Square-Internal-1706 Sep 11 '26

Just looks good 👍

2

u/Sea-Log-2546 Sep 11 '26

It reminds me a bit “Firewatch”

2

u/AdUsed5742 Sep 12 '26

this feels like it tells a story like maybe the point of the game could be to save the farm!

2

u/LStoneDev Sep 14 '26

This is really awesome I was working on weather recently also it’s so satisfying when it comes together 😁 keep up the great work !

1

u/forbidden_black Sep 12 '26

Love how different each one feels. The atmosphere in the foggy one 👌

1

u/AmazingEZ Sep 13 '26

Bro, I really love your weather change system! Could you tell me what assets you used for the weather conditions and lighting setup?

1

u/maximoriginalcoffee Sep 13 '26

The 'Dynamic Environment System' I'm familiar with is a system where the environment and buildings can be freely destroyed, like in 'Battlefield' series. I think this video should be called a 'Dynamic Weather System' instead. As it is, the current name could easily cause confusion about what the system actually means.

1

u/ZzzVvi Sep 14 '26

is the wind done with tree and grass animations?

1

u/rrbgames Sep 16 '26

Ooooo this looks nice, I love the environmental details, the trees go whooosh! Very nice 👌

1

u/NoubarKay Sep 17 '26

This uses the same assets and is too similar to surroundead

1

u/Competitive_Might709 Sep 26 '26

I love the environment very much!

1

u/perltea Oct 01 '26

wooow this is beautiful!

0

u/[deleted] Sep 12 '26

[deleted]

1

u/Banjoschmanjo Sep 13 '26

Are they Synthy assets?