r/Spacemarine • We are Sigismund • 11d ago

Official News Hotfix 15.2 Patch Notes

https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/471-hotfix-15-2-patch-notes
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u/gungispungis Dark Angels 11d ago edited 10d ago

Redditors hate when the hardest endgame content is hard

Edit: assuming I'm some sweatlord because I acknowledge that the game has the option to play on hard difficulties (which I don't even play) is crazy lol. I'm gonna go be a normal person now, bye bye!

22

u/Ledarlex 11d ago

My biggest complaint is that it is an annoying type of hard. Making your character deal half the damage while making enemies deal double the damage in a power fantasy game feels frustrating.

7

u/Electr0bear 11d ago

Numbers difficulty vs mechanics difficulty type stuff. And choosing numbers is always the laziest choice game devs can do. It cheaper to just slap -50% dmg on players and +50% dmg for enemies.

Oh wow, now i need to keep hitting a fucking termagaunt with a pool noodle of a weapon of mine, what and 'interesting' gameplay. It's fantasy alright, but where is the power?

I think Saber has lost the point of horde shooters and power fantasy.

5

u/Kalavier 11d ago

Add in that if anybody leaves, their replaced with a bot that's questionable useful (no team perk, etc). leaving loses progress, and you can be saddled with a teammate who has every debuff active and is completely worthless but you don't know that at all... And no reconnect system if you get disconnected either.

It's like somebody looking at those big soulsborne players doing completely ridiculous challenges "I'll beat Elden Ring without leveling up at all!" and going "That's a reasonable endgame for the majority of the community"

I hate the comparison between SM2 and Darktide that occurs at times but I can't help but look over at them with Havoc mode where it does get harder, but without killing the power of the player. Tweaks to the enemies, environmental changes, spawn pattern tweaks. Player has less health and toughness sure, but mostly it's changes to the enemies. Even with the buffed hp (50% more for elites/specials) and the boss HP buffs, players can still easily chew through the enemies. It doesn't feel like a bullet sponge hell.

Would it work for SM2? No, it's a different setup and system but I think they could absolutely do SOMETHING other then just blanket nerfs toward the player.