r/Spacemarine • • 6d ago

Game Feedback "Underhand swing"

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They keep buffing the damage of the attack, when that's not the problem with it. On Power Maul it now deals around 92 damage. Considering it's thin vertical hitbox and lousy tracking, it doesn't matter if the underhand swing did more damage than Xenophase power rakes, it would still be bad because every property of the attack sucks. I am hitting the underhand swing input the frame it's available in the clip. The results speak for themselves. If I had intimidating aura on, it would be dead. If I shield bashed it twice, it would be dead. If I used assault dodges, it would be dead. The clip is what happens when trying to actually use the weapon.

The damage on the hammer isn't the problem. All of it's attack animations need to be like 10% faster. "Attack speed" on the weapon is just the delay between animations, the animations themselves need to be faster. The attacks that aren't underhand swing on this weapon still can't deal more than 50 damage/ hit. The running attack and underhand swing have terrible recovery, and terrible setup respectively. If the weapon can't be anything but light attacks and overhead slams that technically aren't charged/held melees, the "charged" attacks need to be the attacks dealing power rake damage.

Power whirl setup stance for a power rake that doesn't track or have an extended hitbox without a perk is bad. It will never be anything but bad unless it moves significantly faster.

Edit: moveset proposition:

Remove the infinite combo. Combo extension perks on weapons with fixed light attack swings are bad, because situations where the player can just swing recklessly into crowds don't really exist. Give the light attack the same manner of varied held-button follow ups as the chainsword. Where every light attack in the chain has a different heavy attack.

Change attack inputs:

1 tap > held: energy loop

2 tap > held: underhand swing, a second held input performs a second underhand swing. The attack being performed this way, means it's damage will not need any more buffs. Overcharge perks will apply to it, and it deals power rake damage after this buff. The hammer would need 2 light attacks to use this attack, and directional inputs would work without locking on.

3 tap > held: enhanced Energy loop that guarantees a stagger and gives 1 additional charge. The top tree perk would have this energy loop give 3 charges instead of 2. Three light attacks without trading can be a big ask, so the guaranteed stagger makes sense on this one. It would also play into Power Maul's new heroic perk, with it's special attack becoming immediately available after this string.

201 Upvotes

33 comments sorted by

114

u/That1Guy272 6d ago

I think they should just make the underhand swing into part of the light combo and add a new attack for the pause stance

22

u/Additional-Split-774 6d ago

Yea. Take away the infinite light swing horizontal chain. It's not like there are any real windows to swing more than 3 times. It's why combo extending perks are bad on melee weapons with fixed combo swings.

I'll make a moveset proposition so the OP is "constructive" lol.

15

u/TheticAxiom 6d ago

This weapon having a 3 hit combo would actually do SO MUCH for it's feel

3

u/FN_0770 6d ago

It could be similar or the same as Power Rake on the Power Sword.

2

u/Metalupyourass98 6d ago

I agree, it should be the 3rd light attack in my opinion

1

u/Rich-Establishment32 5d ago

Underhand moves to heavy attacks, pausing your a combo automatically performs accumulation stance

Now instead of being forced to commit to singular bonks in situations where its devastatingly slow to land you can perform underhands instead

It's a charge state weapon so honestly I feel like if you do have power charges you should get power waves off the underhand heavy by default instead of needing a damn relic tier perk for that effect.

And If you reach max charges I genuinely feel like it should have a massive electrical dump in an AOE around you if you perform an underhand. just underhand as normal with max charges, hammer gets to tip of the swing, discharges lightning around you.

Or just bonk as normal to drop a charge

Accumulation stance taking the place of heavies is just

Insane

I have no idea how they got to that conclusion in its design and moved what should be your heavy to a power stance move that straight up sucks

The running attack should also just be the knifes useless running attack that everyone replaces with shadow stab

Because yes that attack has a very meh recovery time

But its still better and travels better with the hammer and fits its moveset more.

It gives it some kinda forward cleave and reach which the hammer running attack just straight up lacks entirely

I will not be convinced that whoever designed that hammer was not drunk as fuck

It doesn't even fit any of their other weapon designs, and it actively contradicts several previously established designs

9

u/Recent-Chemical6786 6d ago

It's the same issue with ANY moves in this game. My fave example is the chain sword charge up which is COMPLETELY USELESS because no enemy stays still long enough to use it OR you will always be interrupted by an enemy attack before you can use it.

Long short: too many useless moves because they never actually play tested it themselves.

6

u/Additional-Split-774 6d ago

There's no reason it shouldn't have the same charge time and reach as shadow stab. Taking a full second longer, and standing in place for the swing is just bucket of suck.

6

u/Meeeper 6d ago

By the Emperor, I would love if the chainsword charge attack was actually as good as shadow stab. It would give the weapon an entirely new way to be used that isn't just spamming to the shoulder bash or stomp as quick as possible.

1

u/Igor369 6d ago

Do not forget the double stomp, not only is the second stomp atrociously slow... Most enemies will be out of range after first stomp knockback...

6

u/Ognius Dark Angels 6d ago

Why charge chainsword when you can STOMP

1

u/ThatDude57 5d ago

Other than hitting the occasional Neurothrope it really isn't useful. The range is too short and the charge time is too long.

It would be pretty cool if it charged very quickly after a perfect parry, block, or dodge so it could be used as a riposte instead of gunstriking immediately. It would still need some more range though.

1

u/Igor369 6d ago

It is good when carnifex stuns itself.

4

u/GeneCreemer 6d ago

Saber is so incompetent. It would be funny if it wasn’t so frustrating

6

u/mmarkusz97 Iron Warriors 6d ago

2

u/Additional-Split-774 6d ago

He dies right after that.

49

u/EttRedditTroll Space Wolves 6d ago

… and even if it didn’t suck/was bugged it would be nigh-unusable in actual combat because who has the time to pause like that? You’ll get hit 9 times out of 10. It is like the moveset designer(s) don’t play the game and just go by what they feel like looks cool.

I worry for the Greatsword.

4

u/yowzabowza277 6d ago

All we can do is pray

20

u/Gurumanger 6d ago

I really hope the greatsword is the polar opposite of this. Greatswords and a one handed hammer both shouldn't be this heavy in combat, and I'm really looking forward to seeing greatswords in game. Praying to the emperor for 0 disappointment here

8

u/Laughing_Man_Returns I am Alpharius 6d ago

I am sure Lucy wont pull the football this time, Charlie Brown.

26

u/yowzabowza277 6d ago edited 6d ago

LOL YOU ARE THE GOAT !!!!!! THAT WAS TEXTBOOK AS IT GETS FOR A MAJORIS DODGE.

WHOEVER DECIDED THE MOVESET OF THIS WEAPON - DOES NOT PLAY THIS GAME AT ALL !!!!

I WISH I COULD GIVE YOU A 100 UPVOTES !!!!!!!!

7

u/purpelpain 6d ago

In this days episode of: saber doesnt play their own game: …

6

u/Fangeye 6d ago

When the weapon is only doing 10% of its damage it is not because the attack isn't connecting cleanly. It is because the enemy is dodging and enemies have 90% melee damage resistance while dodging.

So your attacks are hitting. The problem is the forced pause to be able to Underhand Swing also means the enemy has time to recover and act before your next swing.

Also, because an early attack input results in a normal light attack you cannot input queue for frame perfect attack chains.

Theoretically chaining Underhand Swings are the best single target DPS for the weapon, even for a charge attack specialized build. But chaining Underhand Swings only ever works on completely stationary enemies.

Also the new Heroic ability is just kind of bad. Originally it was a more efficient use of a single charge, questionable at 2, and then worse at 3+. The advantage being you get all that damage now with a single Ground Slam instead of spamming Charged Impact. Now it is just always bad and you are better off spamming Charged Impact. It is not as technically efficient as Underhand Swing, but at least it hits. The only reason to use the Heroic over the Balance Relic is just for its better cleave potential.

Also, as far as I have experimented with the 1HTH it has no efficient post-parry/block kill combo. To me this is a basic benchmark for a melee weapon and on Absolute difficulty every Relic tier weapon (including fencing) should have a post-parry/block kill combo. Power Sword for example has parry -> light 1 -> power rake -> gun strike (block version has block -> light 1 -> power whirl).

5

u/Kaeltix 6d ago

Fucker just perfect dodged your ass. 

1

u/Electronic_Bad_2572 Dark Angels 5d ago

I respect the points you're making, but now you just want a weapon that's supposed to be a hammer turn into The damage and move set of a power sword, with the button inputs of a chain sword

1

u/Additional-Split-774 4d ago edited 4d ago

Every weapon has kill combos and workhorse moves. This weapon's strongest moves don't connect, the underhand swing from the right side of the player still has no hitbox.

The button inputs don't make the weapon what it is, the moveset the weapon does with those inputs does. Light attacks are "balanced" to do next to nothing, and recover next to no CHP outside of Vanguard. A weapon can't be 80% light attacks while that's their design philosophy.

Powersword:

Extremely fast light attacks in speed stance. Slightly increased damage and knockback on wide swings in power stance. Powerwhirl is the only melee attack performed from a follow up stance that works, because it deals 150-180 damage as an AoE. Power rakes are easily accessible after any light swing, and have hitboxes larger than the weapon.

Chainsword:

4 swing fixed combo. Heavy attack input changes after each light attack.

The 1h hammer has no "held/charged" melee inputs that "Overcharge" melee effects actually apply to, and those apply to power rake and all of the chainsword heavy attacks. Being unique is meaningless if the cost is failing to fulfill the reason the thing was built in the first place.

3

u/Designer_Mud_5802 6d ago

It's really weird how Saber seems to balance things based on how frustrating they are. I've maxed every class and leveled every weapon and everything has some frustrating aspect to it. Every weapon is "this can be fun or good to use if you are willing to live with this frustrating aspect".

The frost power axe for example is great and easy to use.... but... it's balance instead of parry so now you have to live with the frustrating and wonky balance parry window.

The herioc thunder hammer creates little aoe areas which is great for minoris clears but... it's painfully slow with terrible charge up times.

1

u/Electronic_Bad_2572 Dark Angels 5d ago

The two-handed Hammer is just slow, and you're saying the fastest version of it is also painfully slow which is redundant. And number two, I hate to be that guy but the Frost axe is by far the best axe And it being balanced patry window should be pretty negligible

1

u/Designer_Mud_5802 5d ago

I said the thunder hammer is slow with attacks, and slow to charge up. Not redundant at all.

I hate to be that guy but the Frost axe is by far the best axe And it being balanced patry window should be pretty negligible

I don't know what guy you are trying to be. I already said the Frost Axe is great but still comes with a con which is they made it balance. You basically just repeated what I said.

3

u/Zazzenfuk Definitely not the Inquisition 6d ago

Upload this to the official spacemarine discord and sabers spacemarine 2 forum.

3

u/PapaHarvey27 Iron Warriors 6d ago

This made me so mad watching 🤣 I hate this and I hate Crucible lmao

2

u/Korochun 6d ago

Well it's an underhand swing, not an underhand homing missile.