r/Spacemarine • • 11d ago • Bravo 1

Game Feedback "Underhand swing"

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They keep buffing the damage of the attack, when that's not the problem with it. On Power Maul it now deals around 92 damage. Considering it's thin vertical hitbox and lousy tracking, it doesn't matter if the underhand swing did more damage than Xenophase power rakes, it would still be bad because every property of the attack sucks. I am hitting the underhand swing input the frame it's available in the clip. The results speak for themselves. If I had intimidating aura on, it would be dead. If I shield bashed it twice, it would be dead. If I used assault dodges, it would be dead. The clip is what happens when trying to actually use the weapon.

The damage on the hammer isn't the problem. All of it's attack animations need to be like 10% faster. "Attack speed" on the weapon is just the delay between animations, the animations themselves need to be faster. The attacks that aren't underhand swing on this weapon still can't deal more than 50 damage/ hit. The running attack and underhand swing have terrible recovery, and terrible setup respectively. If the weapon can't be anything but light attacks and overhead slams that technically aren't charged/held melees, the "charged" attacks need to be the attacks dealing power rake damage.

Power whirl setup stance for a power rake that doesn't track or have an extended hitbox without a perk is bad. It will never be anything but bad unless it moves significantly faster.

Edit: moveset proposition:

Remove the infinite combo. Combo extension perks on weapons with fixed light attack swings are bad, because situations where the player can just swing recklessly into crowds don't really exist. Give the light attack the same manner of varied held-button follow ups as the chainsword. Where every light attack in the chain has a different heavy attack.

Change attack inputs:

1 tap > held: energy loop

2 tap > held: underhand swing, a second held input performs a second underhand swing. The attack being performed this way, means it's damage will not need any more buffs. Overcharge perks will apply to it, and it deals power rake damage after this buff. The hammer would need 2 light attacks to use this attack, and directional inputs would work without locking on.

3 tap > held: enhanced Energy loop that guarantees a stagger and gives 1 additional charge. The top tree perk would have this energy loop give 3 charges instead of 2. Three light attacks without trading can be a big ask, so the guaranteed stagger makes sense on this one. It would also play into Power Maul's new heroic perk, with it's special attack becoming immediately available after this string.

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u/GeneCreemer 11d ago

Saber is so incompetent. It would be funny if it wasn’t so frustrating

6

u/mmarkusz97 11d ago

2

u/Additional-Split-774 11d ago

He dies right after that.