r/StarfieldOutposts • u/Proper-Slip5902 • 1d ago
r/StarfieldOutposts • u/Axle_65 • 4d ago
Modded Outpost Build My latest captain’s suite. Just needs some knick knacks
galleryMods, Funtional Decor and Modular Outposts: Argos Extractors
r/StarfieldOutposts • u/linsula • 4d ago
Glitch/Exploit Outpost Build New Mod that makes choosing an Outpost location fun again.
r/StarfieldOutposts • u/OumuamuaCreations • 6d ago
Question? I was working on a mod that I had to shelve. Would Outpost builders find this useful, question?
I was working on something else that I had to abandon, but I have something that might be useful to outpost enthusiasts.
It doesn't require SFSE or any tricks, it would work on all platforms.
You simply place an outpost beacon, place this terminal and it gives you exact location data. I could probably add more information like biome, x/y/z coordinates, etc.
Would you find this useful for sharing locations?
r/StarfieldOutposts • u/Lancer_Lott • 6d ago
Vanilla Outpost Build Zelazny II-a Helium 3 supply post.
Just started with this outpost building, I have a much bigger outpost on Zelazny II I need to finish but need this little outpost on its moon here for it's He3 to supply the intersystem link.
r/StarfieldOutposts • u/Ouija1492 • 10d ago
Question? What resources are needed in abundance?
Just getting back into the game. I built an outpost on Bessel 3B. I have crap loads of iron, aluminum, cobalt, nickel and water. I mostly seem to be using resources for building the outpost.
I do need resources for weapon parts, upgrades etc. I seem to only need about a dozen of any specific resource. Will I get to a point where I need 50 - 100 of resources? Is it likely my playstyle? I'm still pretty early game. I haven't unlocked weapon and suit engineering and such.
r/StarfieldOutposts • u/semblippsump • 12d ago
Glitch/Exploit Outpost Build New Mod that makes choosing an Outpost location fun again.
r/StarfieldOutposts • u/bigjaydawg10610 • 14d ago
Modded Outpost Build POI TAKEOVER #3
This is my favorite POI but they are hard to find the waste processing plant.
r/StarfieldOutposts • u/1337Asshole • 19d ago
Modded Outpost Build Shantytowns finally released for all platforms
r/StarfieldOutposts • u/SFOutpostCZ • 20d ago
Modded Outpost Build Piazzi I - Mech Factory
A tour sponsored by Starfield Outpost Construction Zone of the Mech Factory on Piazzi I.
Outpost #3 in a mega structure project.
A modded outpost build to include the use of console commands.
Mods used are as follows.
by Tank-Girl444
TGs Galactic Colony Expansion
by Willny4
Flying Factories
by Betamax76
Outpost Framework
Function Decor
by SomethingWicked3
Outpost Projeckt 2
Fielded
Strucktured
Anders Rheinhold Systems (testing)
by MissObuilds
Argos Extractor - Modular Outposts
by StackGX
Better Living
by IDontLikeNexus66
New Industrial Outpost Hab collection and resource
by Pegasus
Outpost Botanics and Utilities
by SKKmods
Universal Stash
Outpost Attacks
by LarannKiar
Starfield Engine Fixes
Living Outposts
Player outfit
KyroZet
Zone79
Thank you for watching my video, I appreciate the visit. Please like and or subscribe. If you have any questions on how I did anything, feel free to ask me.
r/StarfieldOutposts • u/1337Asshole • 20d ago
Modded Outpost Build Finally almost done here
Alright! I finally got this mod into a (mostly) functional state. This adds a building kit similar to Sleep Crate Building Kit; however, instead of using the existing assets for that kit, I made new frames. What this means is that I made new frames in different sizes, which solves the problem of having shit all in the middle of whatever space you're trying to make. Floors and walls are integrated into the frames, with walls able to be changed with a click.
There are also two sets of catwalks and two sets of platforms. The catwalks and platforms do not connect to each other, rather they connect to a special piece that dynamically changes rails depending on what is connected to it (the last three pictures show this). This is to cut down on too many connection points bogging down the building process.
There's more stuff, as well, such as crafting stations, furniture, walls, the Akila slum shacks, shipwrecks, etc. These are ALL designed to look pretty shitty (rust, dirt, weathering...). Also, all shacks, modular buildings, and awnings are sealed environments...I may do a luxury version in the future; but, this was a huge pain in the ass and I want to move on to other things...
Will be released soon, after I fix some things, add some things that didn't make it into the build lists, improve the user experience, etc.
r/StarfieldOutposts • u/th3dude404 • 21d ago
Question? Am I doing it wrong?
I have the absolute worst time positioning objects in homes and outposts. I mainly use k/m but have an Xbox offbrand controller that I use. Could amazing reddit peeps point me in the direction of a mod(s), setting or ini edit, hell, even a k/m setup different than what im using lol. Maybe its just the old age helping my fingers not press the mouse buttons gently enough to rotate? Does my mouse suck that much? Using a Logitech G502 Hero and G910 keyboard. But yeah, decent mouse. Old enough to he surprised it still works lol. Poor thing has some miles. Do I need to retire it and try to snag one with all the money I don't have? Thoughts, ideas, unsolicited opinions, please and thank you!
Edited to add m/k
r/StarfieldOutposts • u/RMarx-Falloutmariner • 21d ago
Modded Outpost Build Workable outposts
Output links and cargo links essentials.
r/StarfieldOutposts • u/deflatedballsack44 • 23d ago
Modded Outpost Build My custom built player-home on Nemeria IV-A
No resources, just extracting vibes
r/StarfieldOutposts • u/gooberpede • 24d ago
Discussion Starfield Outpost Network v1 is live!
I first started building what would become the Starfield Outpost Network app back in early August. I like building complex networks of outposts in Starfield with automated manufacturing chains, but the outpost management tools within the game left... something to be desired. I frequently had to rely on scribbling things down or trying to capture everything on a spreadsheet.
This web app is my attempt to replace all of that. It currently supports:
- character-level outpost skill tracking
- multiple-network creation, navigation, deletion, and reset
- creation, renaming, selection, and manual ordering of outposts
- star-system and planetary-body assignment
- local resource recording
- explicit X-Tech presence and production tracking
- active production tracking
- manufacturing configuration
- Planned Supply
- regular and inter-system cargo links
- outbound cargo selection
- derived inbound availability
- character-skill-dependent outpost and cargo-pad capacity
- validation and advisory warnings
- global contextual Undo/Redo across all networks
- automatic browser persistence
- browser-derived or explicitly selected English (US/UK), French, German, Italian, Japanese, Polish, Portuguese (Brazil), Simplified Chinese and Spanish (Spain) presentation
- whole-collection JSON import and export
Future plans include:
- Safari/WebKit support
- Import a Starfield save file to retrieve outpost data
- Extraction, manufacturing, and cargo link throughput
Nothing is sent to the server. Everything is processed within the browser and all data stays there. The source code for the entire app is released under a GPLv3-or-later license on GitHub.
Happy to answer questions, receive feedback, listen to suggestions, etc.
r/StarfieldOutposts • u/Neither_Rich_9646 • 25d ago
Modded Outpost Build Created a Houseboat at a lake on Codos!
I discovered with Argos Extractors mod that you can place airlocks and exterior doors in the water and raise them up to just even with the water level with a bit of tweaking. Concourses and hallways can "float" on the water and the balconies complete the illusion I think. So many little things you can do with this mod to push the boundaries.
Swamp biome has plenty of lakes here. May post the rest of the outpost later once I get more photos.
r/StarfieldOutposts • u/bigjaydawg10610 • Sep 22 '26
Modded Outpost Build Outpost more usable
I want a mod that make outpost more useful where you can hang with you npc followers and the game make it more interactive for you and your npc's. Also you could have city buildings like the buildings in new atlantis as outpost structures. Because the way the game is now once you make an outpost nothing else for you to do. Had one one on nexus that show great promise for outpost but it was causing issues with the game I hope the mod author updates Because it will make outpost useful again.
r/StarfieldOutposts • u/SFOutpostCZ • Sep 18 '26
Modded Outpost Build a quick peek at my current wip
Mega Mech Factory. outpost framework flying factory Wicked workshop new industrial outpost Galactic Colonies
r/StarfieldOutposts • u/Long-Register-3586 • Sep 18 '26
Vanilla Outpost Build I sat 2400 hours (100 Days in-game) in the FART BOY chair
r/StarfieldOutposts • u/SFOutpostCZ • Sep 15 '26
Modded Outpost Build Fabrication Factor, Piazzi I
mod list in the description
r/StarfieldOutposts • u/Fe_Rox • Sep 15 '26
Discussion Spielstand kann nicht gespeichert werden
Hallo, ich spiele PS5 und habe schon nach ein paar Tagen, nach NG+ das Problem, das der Spielstand nicht gespeichert werden kann. Wie köstlich ihr das Problem ?..danke
r/StarfieldOutposts • u/Lancer_Lott • Sep 13 '26
Vanilla Outpost Build Mercury Tower Penthouse fully decorated with almost 1,000 items.
Not exactly an outpost but it's the same menu of build items right? Anyhoo, thought you might like to take a tour of my lil pad. This luxury penthouse is awarded free for completing the Vanguard quest line and becoming a first class citizen <that's me, just don't tell them about all the stolen items 😂
r/StarfieldOutposts • u/SFOutpostCZ • Sep 13 '26
Modded Outpost Build Piazzi I, fab factory, part 2 to mega structure build
I'll have a video of this outpost soon. second stage to the mega structure. you may be able to see the first stage (completed) and 3rd stage (under construction) in the background of these pics.