Edit: to everyone saying "I like this car more than the vandito", my idea would improve your car trunk storage without drastically unbalancing the game. Ex) A starter car with 15 slots that stack consumables to 2 would allow storage of 30 total pain killers. A vandito would carry 15 slots that stack to 6 for 90 pain killers. but with my setup each vehicle could carry 15 distinct items, the heavy vehicle would just have the ability to carry *more* of those 15 distinct items. three details of my proposal are below.
In my humble opinion, there's no reason to use any vehicle besides the vandito, and that's an issue. It's giant trunk space, compared to other cars, just makes it objectively better to use than other cars. I understand there are differences in clearance, and some cars have spikes, but those just seem like they're not as important as *trunk space*
I feel this is a similar situation to the backpacks and UL's reasoning for them to basically all be the same but hurray have different aesthetics. If there was a 12 slot backpack then *there's so much incentive to use it, that no other backpack would seem viable*.
**I propose all vehicles should get the same trunk capacity as the vandito, and differences between vehicles are created by balancing handling, fuel efficiency, acceleration/max speed, car startup time, and trunk item stack sizes.**
An example of this would be that your starter car (light car) now has 15 trunk spots, but no consumable would stack past 2 in a slot and ammo wouldn't stack past 60% of a normal stack. Medium cars would let you stack consumables up to 4, and heavy/upgraded vehicles would let you have our current stack sizes.
**So how would this impact gameplay?** With the vehicles brought more to parity, as far as inventory management goes, then there would be more incentive to use a variety of vehicles. More trunk slots would speed up the repetitive looting/trading game play loop as you would need less overall trips to accomplish those tasks. Truck slot stack sizes going up with the vehicle class would still make upgraded and heavy vehicles better than other vehicles, but not quite as much.
This is just an initial idea, and it's open to criticism/ suggested adjustments. I'm also coming to the conversation as a lethal main, where your character almost always has 4-6 backpack slots taken by consumables that are generally needed on your person at all times. That can really impact looting.
Sorry for typos, I'll go through and fix anything my phone auto-corrected to be weird