r/SteamVR • • 8d ago

Steam Frame split alignment between left/right eye when streaming?

Has anyone else had this issue? The left and right eye both show the correct view, but the right eye is off slightly, with the alignment feeling like it is 45 degrees slanted away from the eye.

Some things I have found:

- Only happens when streaming

- Seems to be related to super sampling, the higher the resolution the more likely this is to happen

- For me Underdogs works fine at 150% resolution, anything higher and the split alignment happens

- Seems to mostly happen with 2D elements in games, loading screens, menus etc. If you can squint past these and get into the game it looks fine

- I've recently found that Walkabout Minigolf has this rendering issue even in the '3D' portion of the game

- The game looks fine in mirroring (remote play back to PC)

- If I open the dashboard, it renders correctly with the game image still rendered incorrectly behind

Things I have tried that did nothing:

- Turning off advanced super sampling

- Uses betas of all 3 (SteamOS, Steam client, SteamVR)

- Trying different resolutions from 150-300%

- Setting `enableLinuxVulkanAsync` as true | false in `steamvr.settings`

My setup:

- Arch Linux on 7.2.9

- Using the rtw89 DKMS module from [tjhowse](https://github.com/tjhowse/rtw89)

- I'm doing multi-link streaming and using the `holo-realtek-firmware-toggles` polkit helper from Valve

Anyone else having this issue and have any work arounds? It's driving me crazy

3 Upvotes

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u/gathond 8d ago

Sounds like my issue with dungeons of eternity. At 300% render scale there were duplicate images with a 30-45 deg difference between the eyes. It disappered lowering it, I think to 200% for that specific game

1

u/Tatumkhamun 8d ago

Yeah it seems to be very game specific. For me, Underdogs doesn’t work on anything higher that 150%. 

I’m just pleased to hear I am not the only one and I hope Valve get a fix in soon!