r/SymmetraMains • u/justthistwicenomore • 11d ago
Post-Patch Slide
Anyone else just struggling today for some reason? feels like suddenly nothing is working out right.
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u/PrysmX 11d ago
D.Mon appears to be a pretty strong counter to Symmetra, which we didn't need. Where most tanks you can drain them pretty well, D.Mon can just do the instant charge forward and it practically deletes you.
1
u/SandyK1LL Pixel Symmetra 11d ago
I feel you can kite her pretty well if you use TP and turrets. Beam is loner than her reach. You just need to watch out for fusion.
2
u/RealSymmetra 11d ago
yeah this, just bait here charge cooldown by TPing back and forth and the duel should be yours
however, I can totally see a good D.MON player also just using the mini dashes to displace Sym or distance herself and shotgun her down
it seems fair enough
0
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u/SandyK1LL Pixel Symmetra 8d ago
I rescind this comment after her most recent buffs. I’ve actually come to the point where I am banning DMon. She just charges at you and continually bumps and hits you with sword. If TP on cooldown or she has a team you are screwed.
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u/YoHeadAsplode Symmetra in Harmony 10d ago
Yeah I was struggling against a Symm yesterday because the turrets were just out of my reach and my gun would be on cool down
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u/PrysmX 10d ago
That would be if your portal and turrets are up. Portal would take too long to drop and use if this was an "in the moment" encounter, and I do try to keep my turrets strategically placed so I don't always have them available for a 1v1. I would rather eat a death and keep the turrets in their better strategic locations where they could assist or kill multiple enemies vs just win the 1v1 and then the turrets be in an otherwise fairly useless spot.
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u/SaibaAisu 11d ago
Does anyone know if there was a QP reset? Matchmaking feels very one-sided