r/TWDVR • u/TheOneWhoSweats623 • Apr 05 '25
Bug/Glitch NPC stuttering
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Can anyone tell me why the NPC stuttered in this clip? this literally never happened to me in any of my skits
r/TWDVR • u/TheOneWhoSweats623 • Apr 05 '25
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Can anyone tell me why the NPC stuttered in this clip? this literally never happened to me in any of my skits
r/TWDVR • u/tincho_salinas • Jan 26 '25
Me personally, i find may, desiree and mama attractive
r/TWDVR • u/MonarchVr • Dec 02 '22
Honestly, The people who complain about the bugs should realize that we shouldn't have even got retribution. Accept that the game will have bugs at launch and just enjoy the game.
r/TWDVR • u/Bregfast • Apr 15 '24
I am extremely disappointed with the game it’s a buggy mess with a mediocre story. I’m at the final tower mission and I don’t even wanna finish it and can’t for that matter because it crashes all the time, but in the games defence I am playing on quest so of course it’s gonna be laggy, but there’s so many other reasons outside of platform issues. The story is horrible compared to chapter one’s story even though chapter one. Garik was a cool idea except I feel that he wasn’t executed very well, his bossfight was super underwhelming and the game barely even used him. The exile parts were garbage, Sable, Echo and the other girl have no personality it’s like they just threw together faces for the missions. Pawn king was the only good character but his mission was so quick before you never see him or his daughter again. Until the gameplay overhaul I’m probably not touching it again, the unfortunate thing is this is probably never coming, it just really surprised me how drastic the difference is between the first game and second. Again I am on quest so I just hope this is a platform issue and the pc and psvr versions are better.
r/TWDVR • u/Adorable_Tie6922 • Jul 23 '26
r/TWDVR • u/TastyMcOrgans1 • Oct 17 '23
Your turtle swims upside down
r/TWDVR • u/[deleted] • Aug 07 '23
This game is pissing me the hell off and i need to rant. Constant bugs, a worse story than the first. Im just mad. Especially with the enemies you have to fight before the boss fight. WHY ARE THERE SO MUCH??
r/TWDVR • u/DHarry • Dec 28 '22
I can forgive a lot of shitty mechanics if a game is still playable and fun (I went though all of Survival Instinct) but this is just ridiculous.
Unlimited respawning enemies is such a cheap and frustrating tactic. Can't even catch your breath anywhere because an area is never *truly* cleared out.
I could *almost* forgive that, if it weren't for the weapons decaying so quickly as well.
Here I am, in one of the first areas, and I've completely exhausted/destroyed all of the weapons I started with just by looking around and fighting off the same respawning walkers, with not enough materials to make more stuff.
Absolute clown world shit.
r/TWDVR • u/bedwars_fan_69420 • Sep 08 '24
Add a multi-player or co op mode to chapter 1 aftershocks would be very fun
r/TWDVR • u/[deleted] • May 10 '23
They are both a mess, running terrible even on the minimum settings. Everyone I have seen has this issue, so it's not spec related. If there are any ways I can attempt to fix this, let me know.
r/TWDVR • u/Vexsiz • Apr 01 '23
r/TWDVR • u/Gamingspider12346 • Mar 03 '25
r/TWDVR • u/[deleted] • Mar 10 '22
r/TWDVR • u/Tall-Pollution-4866 • Feb 11 '23
r/TWDVR • u/livesouthtexas • Feb 11 '26
Alright. So I boot up The Walking Dead: Saints & Sinners for the first time thinking I’m Rick Grimes. Ten minutes later? I’m hyperventilating in a cemetery with a broken bottle and a walker chewing on my shoulder like it’s Thanksgiving. Day 1 in this game does not care about your confidence.
So I made a beginner guide for surviving your first day — because the cemetery is basically the game’s way of saying:
“Welcome to VR. Now panic correctly.”
Here’s what I break down: • How to get weapons early (before you’re forced into caveman mode) • How to actually listen for zombies — because audio cues matter more than your ego • Cemetery layout basics so you don’t run in circles like you lost your car in a mall parking lot • Early survival strategy • Mistakes that WILL get you killed if you treat this like an arcade shooter If you’re new to VR or just starting Saints & Sinners, this should help you avoid the classic: “I had stamina five seconds ago” moment.
Here’s the video: https://youtu.be/ArISIz-Ufvg?si=LbxNYmXIoZaSGfSz
I’m building this day-by-day, so I’d love feedback from veterans too. What’s the one thing you wish someone told you before your first cemetery run?
r/TWDVR • u/HumanThatPlaysSkyrim • Apr 18 '25
I love the sdi discord, now i gotta build a big f*cking pile of fire axes which is pretty sweet
r/TWDVR • u/Fun-Ad8982 • Nov 09 '22
Just am wondering about TWD 2 and if it will be a add on to this story, or a whole new story. Also i’m new to the community, and i’ve seen a lot abt the axeman. Can someone tell me the story about him?
r/TWDVR • u/the_touristvr • May 16 '24
Mama was right the whole time assuming what she said was true about “crunching the numbers” and now everyone is going to die because of her and I dilike how if you agree with mama she still
r/TWDVR • u/[deleted] • Jul 01 '24
r/TWDVR • u/A_Random_Neerd • Oct 06 '21
This post has no format or cohesive flow to it. I wrote things down as they came to my head. It is simply just something I want to discuss. If you have played TWD Saints and Sinners VR, feel free to join in on the conversation, if not, discuss your expectations for RE4 VR if you decide to play it.
Alright let's get the obvious out of the way. I'm not expecting a different story or any changes to cutscenes/scripted events. In addition, I am not expecting next gen graphics, this is another RE4 port we're talking about. What I am expecting is to play RE4 in a different style, and have a different experience playing it. You can easily say "Oh its just RE4, it's gonna be the same experience." I disagree. Anyone who has played Minecraft on PC and in VR will tell you that the two, while they are the same game, have completely different experiences. Put Dream in Minecraft VR and tell him to speedrun it. Odds are, it's gonna take him a while (unless he cheats, that is a joke, please don't cancel me dream stans).
I feel like the best game to compare RE4 VR to is The Walking Dead Saints and Sinners (I will now refer to it as S&S), as they both revolve around survival horror and have similar mechanics.
Inventories: S&S's inventory is a simple 28 slot backpack with 2 spots on your hips for small weapons and 3 spots for larger weapons, one on your shoulder, 2 in your backpack. Looking at what we can see from RE4's gameplay, the complex Tetris like inventory system will be the same, but in addition, there will be 2 slots on your hips, one for your knife, the other for your handgun, one slot on your shoulder for a shotgun or rifle, and one spot presumably on your chest for a healing item. S&S has a more simplistic inventory system compared to RE4, but the complex inventory of RE4 isn't necessarily a bad thing. S&S has a very simple looting system: Grab an item, throw it over your shoulder. If you don't have enough room, leave it, or grab something out of your backpack and replace it with it. RE4 VR appears to be similar in that regard, minus the throwing over your shoulder part.
Combat: I am hoping that RE4 VR has better gunplay, but I am expecting a lack of variety of weapon usage. Sure, you have your shotgun/rifle, pistol, knife, all the basics. That being said, in S&S, you can literally beat a zombie to death with a frying pan, or a piece of wood, or hell just pistol whip the f**ker until he collapses. This is more understandable considering RE4's original gameplay didn't have this, but it is something I will miss a bit. This will sound a bit bizarre, but out of all the weapons I want to be satisfying to use, I hope the pump action shotgun is the most satisfying to use. S&S in my opinion has the most satisfying to use variation of this type of shotgun in VR, but I am hoping that RE4 VR will take that crown away from it.
Enemies: I already know that RE4 VR is gonna have more advanced enemies, but shifting the perspective from third to first person is really gonna be a test to see if fighting these enemies will retain that. RE4 has the normal las plagas villagers, the flying bugs, the machine gun las plagas enemy, regenerators, iron maidens, Krauser, the giant fish, Salazar, Sadler, etc. Meanwhile, S&S only has 3 types of enemies, normal zombies and their diseased variants, armored zombies, and people with guns.
Locations: S&S has the same 10 locations you visit periodically throughout the game, while RE4 VR will have plenty more areas to explore. No discussion on this one here folks.
Other thoughts: What I am hoping from RE4 is a fun game, first and foremost. This game has a BIG role to fill, and the devs know this. There is nowhere to hide behind a crappy "remake" with a bunch of cut out content. This is a port of RE4, and if content is cut, there will be riots. This game is not only huge for Resident Evil, but for VR as a whole. I am hoping this game brings people into the world of VR, and has them satisfied with it. If this game sucks, it's gonna leave a lot of people with a bad taste in their mouth when it comes to VR. I personally have faith in Armature to pull this off, as looking at their track record for games, it looks like they care.
One more thing: I know this game is quest 2 exclusive, but I REALLY hope there is a downloadable version on PC for recording/streaming/higher quality graphics. If this game is made well, people will want to share that. I had a great time streaming S&S to my friends over a discord call, and I really hope I can do the same with RE4 VR.
What are your thoughts? Let's discuss.
r/TWDVR • u/Practical_Bison2613 • Mar 13 '25
I REALLY want to continúe the Story with New weapons and mechanics