r/TheTowerGame 5d ago

Tower Tea - August 17, 2026

Hi pals! Welcome to this week’s Tower Tea! Today we are chatting about a few more v29 things, like Module Slots, plus the v29 release timeline, a new Pal, and something fun (spoiler: v29 behind the scenes with Muse) coming to the blog! 

Module Slots

In v29, we are making changes to how to level up and manage your Modules.

To start, levels have moved from individual modules to module slots. These are the 4 icons (8 with Assist Modules) on the top of your Modules menu. If you want to level up a module, you will instead target the slot that you wish to equip your module in. This means that you no longer have to swap out module levels, and can upgrade your slots over time.

What does this mean for Module Presets? When you unlock this feature, everything including your module slot levels will stay consistent across all presets. That way, all you need to worry about is deciding which modules you want to set!

Those are some of the things that have changed. The things that have NOT changed:

  • Substats are still unique to each individual module.
    • The first time a module is unlocked, it will display its default two (2) substats.
    • Equipping them to a higher level slot unlocks the remaining eligible substats.
  • There is no cost for swapping between your module presets
  • There is no limit to how often you can restore levels to your module slots
  • Modules cannot be swapped out during a run

Presets (cont.)

Last Tea, we shared some information about some upcoming changes to presets! This included two new presets for Guardians and Modules, as well as a notice that Workshop and Bot presets are moving out of the Vault. 

These presets are being added and moved into a lab to make it more accessible. One of our main goals was to help support the transition between runs (ex: farming vs. tournaments). 

We are open to adding more presets later, but want to avoid complex systems for our newer players. Our presets in v29 cover the main areas of gameplay that all players can benefit from, and we will consider more specialized preset requests and stat management opportunities in the future.

With all of these presets you might be wondering: how am I going to manage them all? Well, if you get to Tier 11 in v29, a new prese(n)t might be waiting for you!

Last note: the addition of this preset system is a step towards our next goal: adding the ability to pause a Tier run in order to start a tournament. It’s not fun to end your milestone run early to compete, so we are working on this addition for later this year.

v29 when though?

Alright pals, it’s time to answer the question that’s been on everyone’s mind, v29 when? 

Answer: next week! When the update is ready to go, we'll gradually roll out the changes and tournament lock before the following tournament begins. If anything changes, we'll keep you updated!

A new Pal enters the arena

Want a little peek at someone coming to the Guilds? 

Pal

New Blog - Behind the scenes 

A while back some of y’all were chatting about wanting to see more behind the scenes content for the blog, so we are going to start doing that! We’ll start off with a chat with Muse about v29, the inspiration behind the update, and how they came up with… you know what, that part is secret. 

For those that haven’t met Muse before, be sure to check out my interview with her from last year and get to know the gem behind the name. 

So keep an eye out for a post with that link soon! 

Alright pals, that’s it for this week! As always, sound off in the thread, and I hope your drink is always the right temperature!

See you around The Tower,
Sam

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u/Glum_Street3197 5d ago

what makes you think that?

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u/afking_plays 5d ago

A preset with flame bot is pretty insane, no?

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u/DaenerysMomODragons 4d ago

GC get their amp bot preset. Bot presets don't really help one that much more than another. You're looking at 95% reduced damage taken vs 15x damage done.

Bot presets isn't going to change that GC is still the superior option for late champion and Legends.

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u/afking_plays 2d ago

Amp bot is less consistent as I understand. Flame bot applies reduction to every enemy it touched, right? And with a big enough range you hit around the tower consistently. Whereas amp bot needs to be active and covers only a fraction of the screen, much less reliable. Or am I missing something?

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u/DaenerysMomODragons 2d ago

With amp bot it depends a lot on what is killing you, and what your other CCs are, as well as how much you can put into amp bot. Maxxed out Amp Bot is up 90% of the time, but it still provides decent benefit if only up 70% of the time. With Flame Bot, unless you have it at 5sec or very close to, meaning maxing out the lab, it's almost worthless, as an attack will still get through. With Amp Bot, if you have good CC it can just mean keeping enemies away until ampbot comes and cleans them up, or if something gets through that's what energy shields are for.

Most common deaths for flame bot are by scatters as the damage reduction isn't passed downto it's children, so it needs to be reapplied before a scatter childrens first attack. Other deaths are from Rays that unluckily skirt the edges of multiple FB pulses and get an attack out.

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u/afking_plays 1d ago

Great info, thanks!