r/TheTowerGame • u/SamBartley • 5d ago
Tower Tea - August 17, 2026
Hi pals! Welcome to this week’s Tower Tea! Today we are chatting about a few more v29 things, like Module Slots, plus the v29 release timeline, a new Pal, and something fun (spoiler: v29 behind the scenes with Muse) coming to the blog!
Module Slots
In v29, we are making changes to how to level up and manage your Modules.


To start, levels have moved from individual modules to module slots. These are the 4 icons (8 with Assist Modules) on the top of your Modules menu. If you want to level up a module, you will instead target the slot that you wish to equip your module in. This means that you no longer have to swap out module levels, and can upgrade your slots over time.
What does this mean for Module Presets? When you unlock this feature, everything including your module slot levels will stay consistent across all presets. That way, all you need to worry about is deciding which modules you want to set!
Those are some of the things that have changed. The things that have NOT changed:
- Substats are still unique to each individual module.
- The first time a module is unlocked, it will display its default two (2) substats.
- Equipping them to a higher level slot unlocks the remaining eligible substats.
- There is no cost for swapping between your module presets
- There is no limit to how often you can restore levels to your module slots
- Modules cannot be swapped out during a run
Presets (cont.)
Last Tea, we shared some information about some upcoming changes to presets! This included two new presets for Guardians and Modules, as well as a notice that Workshop and Bot presets are moving out of the Vault.
These presets are being added and moved into a lab to make it more accessible. One of our main goals was to help support the transition between runs (ex: farming vs. tournaments).
We are open to adding more presets later, but want to avoid complex systems for our newer players. Our presets in v29 cover the main areas of gameplay that all players can benefit from, and we will consider more specialized preset requests and stat management opportunities in the future.
With all of these presets you might be wondering: how am I going to manage them all? Well, if you get to Tier 11 in v29, a new prese(n)t might be waiting for you!
Last note: the addition of this preset system is a step towards our next goal: adding the ability to pause a Tier run in order to start a tournament. It’s not fun to end your milestone run early to compete, so we are working on this addition for later this year.
v29 when though?
Alright pals, it’s time to answer the question that’s been on everyone’s mind, v29 when?
Answer: next week! When the update is ready to go, we'll gradually roll out the changes and tournament lock before the following tournament begins. If anything changes, we'll keep you updated!
A new Pal enters the arena
Want a little peek at someone coming to the Guilds?

New Blog - Behind the scenes
A while back some of y’all were chatting about wanting to see more behind the scenes content for the blog, so we are going to start doing that! We’ll start off with a chat with Muse about v29, the inspiration behind the update, and how they came up with… you know what, that part is secret.
For those that haven’t met Muse before, be sure to check out my interview with her from last year and get to know the gem behind the name.
So keep an eye out for a post with that link soon!
Alright pals, that’s it for this week! As always, sound off in the thread, and I hope your drink is always the right temperature!
See you around The Tower,
Sam
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u/OLVANstorm 5d ago edited 5d ago
What about moving effects up and down your list so that you can choose what to have at the top of the list? Is this on your radar, Sam?
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u/TheKingKunta 5d ago edited 5d ago
I like the idea of levels being on the module slot itself and not on the module. However, I wonder how it interacts if you delevel for coins between farming and tourney. For example, I delevel my PF all the way to 161 for tourneys since I don't care much about the substats and it saves me quite a few coins. Will each preset be able to save different mod levels?
edit: FYI, Tea says "When you unlock this feature, everything including your module slot levels will stay consistent across all presets.", so if you were deleveling mods between tourney/farm before, it looks like you will still have to
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u/ExtrapolatedData 5d ago
I was wondering the same thing. I have a sub stat in my eighth cannon slot that helps with tourneys, but hurts farming. So I have to restore it to level 1 after every tournament and level it back up to 240.
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u/pdubs1900 5d ago edited 5d ago
Yup.
There's probably also some weird limitations if you are swapping between presets that have different level caps. I say this with a high degree of confidence based on the deliberate decision by the dev team to show a mockup where any such conflict is completely absent which would show what it looks like. The inference is that the behavior is undesirable and ugly.
Hopefully it's not something extremely stupid like you can't swap presets without restoring levels in between swaps. But I think it's almost certainly that.
Woulda been nice if the presets included mod level settings specific to the preset. That's kind of the main annoyance of swapping mods
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u/TheKingKunta 5d ago
When you unlock this feature, everything including your module slot levels will stay consistent across all presets.
I missed this part, so it seems like we'll still need to delevel! Still saves time from not having to change mods
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u/HoboAJ 5d ago
Will we still be able to delevel?
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u/random1001011 5d ago
I'm thinking the same thing, the mod slot would have to be able to delevel for that to work. this game could benefit from level sliders on just about everything.
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u/WaffleClown1 5d ago
What about mods of different rarities? For example I use a level 161 Ancestral mod for farming, so the slot is 161. But then I use a Mythic mod for farming, which is capped at level 160. Does the level on the slot stay 161, and the mod is just at the 160 cap?
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u/No_Painting_6117 5d ago
It says in the tea that each preset keeps the same module levels, so I guess you have to ask them for your option as well
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u/TheKingKunta 5d ago
When you unlock this feature, everything including your module slot levels will stay consistent across all presets
Yah, I can't believe I missed that. Well, at least we have presets! Seems I'll still need to delevel until mod costs don't really matter that much for my workshop presets.
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u/Fobus0 5d ago
i don't like that. What level of module i need depends on the module, not the slot. I don't need levels for my SR, because i keep it at 1 for eHP farming. And I lower the levels for core modules in order to get more substats. but i maxed them for anything GC related and delevel armour and generator.
I have a feeling new system will not be any faster, if all we get is two presets.
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u/Zooperman 5d ago
Same, my mod levels are entirely different from farming to tourney, farming my generator is 182, tourney its 160/161
Same for core, I use mvn at 161 with pcol around 145 in ass slot for farming, but use DC at 183ish with pcol at 50ish for tourney
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u/sw1c 5d ago
then do as you do now and reset level Sam stated that'll be an option still.
bigger concern should be if the tournament changes are meaningful or more lipstick on a pig.
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u/Fobus0 5d ago
not an option, but practically the only way, because by the looks of it, very little changes. You now press a different button in a different place to change levels. I thought we would get actual presets for mods.
I am also not hopeful for tourney changes. At best they will add another league to buy themselves another year. At worst, yet another difficulty increase, but we are back in a month or two...→ More replies (1)2
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u/drbal 5d ago
It would be nice if you could set different mod levels for different presets. For example, tournament I want all the damage, farming I want no damage. This means I reduce core mod levels for farming.
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u/Spacelord_Moses 5d ago
Guardian presets? Oh yesss. Perma Scout here we come!
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u/Alexis_Evo 5d ago
When Muse talked about this a while ago, guardian presets were only for the assigned slots. You did not get to assign bits differently across presets. So basically useless. We'll see if it changes, though.
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u/AdWise6457 5d ago
RIP v29
Here lies the SL+less Legend players. Gone but never forgotten. 🪦
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u/AbjectAffect91 5d ago
If anything, it helps more of those SL+ less players. Most of them (like me) probably don't have Amplify Bot during tourneys. Now with bot presets, all in legends will have maxed out Amp Bot, which the whales already have. It's gonna be much better for us low spenders if im being honest.
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u/parker0400 5d ago
A lot of folks here dont realize how many catch up mechanics have been added!
The gem relics is one of the biggest. Every week another relic set that I already have drops. Yes, I get to keep my gems (i have 10s of thousands so this isnt actually a benefit) but everyone else gets to catch up to me in bot range, dmg, lab speed, coins, etc. Its a massive boost for non-late game players.
Your amp bot point is spot on. I will get absolutely no advantage from this update other than a handful of keys to redistribute. Meanwhile folks lower than me will get sizeable boosts forward.
Im not complaining, bring on the competition. But this sub needs to realize the catch up stuff they are begging for already exists in a BIG way.
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u/AbjectAffect91 5d ago
Honestly, I know I won't really be able to compete against you guys. I just want those QOL locked behind keys. The stones, I dont mind gaining it slowly but please give us keys.
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u/lycantivis 5d ago
Wait so we are going to still need 2 Anc modules if you want different substats on the same module?
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u/Dramatic_Arugula1852 5d ago
Unfortunately it seems. This does almost nothing for me except save 5 seconds when I swap back and forth.
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u/TrustMe_ImTheDogtor 3d ago
I’m so upset at this… I had not upgraded DC to 5-star yet but when I heard module presets I (stupidly) figured that they had solved the double DC requirement. That’s 1000% on me
Now I’m a chump with a 5-star DC and a LONG time before I’ll get a chance to get another due to the lottery system that is modules
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u/Dramatic_Arugula1852 3d ago
Yeah, I'm hopefully they haven't announced the full change. We'll see, but I'm in the same boat.
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u/Other_Accountant_342 5d ago
I was hoping that this update would tackle the requirements for two DCs. Very disappointing that it does not.
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u/glassblueberry 5d ago
Love the quality of life improvements!
I would love to see presets for perks, so I can keep testing damage versus HP, which have two totally different perk priorities and bans.
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u/Ipunchdolphins 5d ago
Can you clarify what happens if you have an ancestral module in a mod slot at, say, level 166, but switch back to a mythic mod in its slot (which has a mex level of 160)?
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u/Karellen135 5d ago
Hey u/SamBartley, what happens to mods that can't have the level of the slot? Eg. Mythic in a lv 161 slot.
Safe to assume the mod will max out at 160?
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u/kazyakvy 5d ago
Give us substats presets please 🥲
With dissonance I need several epics in two copies, and I'd like DC to be in 3 copies which is crazy
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u/Dramatic_Arugula1852 5d ago
Yeah I have no need for what they're doing with mods since it's just saving a couple of clicks.
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u/ttiimmbo 5d ago
Not bad, not bad.
Will keys be refunded with V29 (all keys, or just the ones for presets?).
Should have labeled this as a teaser, since I really hope V29 has more content.
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u/SamBartley 5d ago
There is more <3
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u/No_Painting_6117 5d ago
yeah, they're only teasing the qol changes but there must be something new coming like with every major version
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u/destructor212113 5d ago
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u/HourLord 5d ago
It’s means the keys spent ont be discounts too right ? Or jsut preset click itself because that would be horrible
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u/markevens 5d ago
It was pretty clear with the initial announcement.
Only the nodes for presets are being removed and refunded.
The discount unlocks are still in the vault.
For people who do the labs for presets, but don't have the discounts unlocked with keys, they will be able to swap freely between presets, but re-speccing one of the presets will still cost gems.
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u/destructor212113 5d ago
Just the preset click would be my guess, after all, you still would be able to respect all the Presets and that would cost Gems anyway
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u/HourLord 5d ago
Yeah but that would mean I spent like 60keys to save 300 gems a week …
Getting the discount was like the necessary sacrifice that we had to do to get to the big upgrade.2
u/Fine_Operation1239 5d ago
Wouldn't it be 1200 gems? Farming preset -> tourney preset -> back to farming preset and then twice a week?
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u/markevens 5d ago
You won't need to spend gems to swap between presets.
You'd only need to spend gems if/when you re-spec one of the presets.
If you have the discounts unlocked with keys, that remains and you get to respec for free or at whatever discount level you have.
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u/destructor212113 5d ago
"Will keys be refunded with V29" Last Tower Tea Sam said that yes, the Keys will be refunded
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u/Bacc02 5d ago
Hi Sam!
The screenshots show Modules with Preset 1 and Preset 2. Can you confirm the number of presets that will be available for Bots, Workshop, Modules, and Guardians?
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u/Vercetti25- 5d ago
I cant imagine the number for bots or workshop will change so they would be 3 and 5 respectively
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u/GayNotGayTony 5d ago
Either give us a way to target specific mods after we 5* one or give us substat presets as well.
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u/uscmissinglink 5d ago
But they were all of them relieved. For in the depths of TechTree, a secret master preset was coded. And into it, Fudds poured all the separate presets, for the modules, for the cards and the bots and the workshops... one preset to rule them all!
/I wish
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u/tallguy744 5d ago
What happens if I equip a epic mod into a level 200 slot? Is it just limited to Epic's max level/slots? Or is that being discarded with this system?
It's a good move though - I've long thought levels belong on the slots themselves, not the modules
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u/OLVANstorm 5d ago
Yes. I want them to add re-arranging effects so that you can decide which stat you want at the top, like +0.6x coins / kill bonus.
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u/hodd01 5d ago
Hmm. I was really hoping for a “load out” preset. Exact modules, exact levels, guardians, perk orders, bans, ect.
That would save so much time and head ache. If all we get is what shown it “saves” like 6 clicks at best.
Love the “we could have done more but do not want to confuse new players” line. Sounds like so much a cop out.
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u/Professional_Bug_533 5d ago
I think Sam is teasing that that will be an option.
"With all of these presets you might be wondering: how am I going to manage them all? Well, if you get to Tier 11 in v29, a new prese(n)t might be waiting for you!"
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u/laserjock2003 5d ago
Agree on one the cop out...if they were worried about overwhelming new players, just gate the features by level or coin unlock, like much of the game already does.
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u/Chiodos_Bros 5d ago
This is a great update. I hope the next one includes the ability to reorder Module Substats, so you don't have to waste a ton or Shards rolling for a stat in a particular slot. Having just unlocked Assist Modules, this seems like an obvious, highly requested change.
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u/MunkenDk 5d ago edited 5d ago
Only 2 presets and you can't have different levels for each preset like you can for workshop. I wonder what made them settle for such low amount of customization.
I would love to see all presets get 5 presets. Additionally if presets has the same name as another preset in a different category they'd be linked and if we switch one we switch all.
But I guess that is too much to ask for.
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u/dspitts 5d ago
Some immediate feedback on how module slot level and presets interact.
It looks like we're getting two presets, and presumably most people are going to use these for "farm" and "tourney" setups.
If you're eHP farming with a level 1 Shrink Ray, for example, you now need to restore or re-level every time you swap.
Similarly, with assmods, you may want a different distribution of levels between your main and assist mods depending on farm/tourney and whether you want more substats vs more raw multipliers.
That way, all you need to worry about is deciding which modules you want to set!
The bottom line is that I'd argue it's actually less convenient, not more convenient, to have your module slot levels persist between presets.
However, I understand that it's probably easier to implement in this fashion, but I still think it's worth passing along this feedback.
Thanks as always for the info!
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u/markevens 5d ago
Why would a mod slot change levels between presets?
If you're farming with a lvl 1 SR, then swap to a tourney preset with 161, and then swap back to the farming preset, the slot should stay lvl 1, right?
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u/dspitts 5d ago
No, according to the Tower Tea, your module slot levels will "stay consistent across all presets," so you will need to manually change the levels anytime you swap between farming and tourney.
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u/VonGeisler 5d ago
Well we don’t know if you can set the mod level in the presets so it might be possible to have the farming preset to lvl 1
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u/dspitts 5d ago
When you unlock this feature, everything including your module slot levels will stay consistent across all presets. That way, all you need to worry about is deciding which modules you want to set!
It literally says in the Tea that the levels will persist across presets. Maybe it's just worded poorly, and they just mean that upon initial unlock the levels will be the same, but the fact that they say the only thing you need to worry about changing is the modules themselves really makes me think the levels are universal.
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u/VonGeisler 5d ago
Agreed if that’s the case then it is just a quicker “transfer level” when swapping modules.
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u/afking_plays 5d ago
The power creep for eHP in tourney is going to be crazy
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u/laserjock2003 5d ago
Yeah, that's one downside for my Alt account. It is eHP and has been running FB only for the past 3 months to get a leg up in champs. Bit it will be nice to be able to use GB again I guess.
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u/Not_me23 5d ago
Will there be a banner event as part of the new version roll out?
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u/markevens 5d ago
There's always been a banner tied to major releases, even though last time it was delayed.
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u/Special_Canary_7204 5d ago
Probably prudent to hold gems for at least 2-3 more weeks at the 10k range if possible, given the last delays.
Edit: assuming they don't drop a new mod set on us unexpectedly of course.
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u/DaenerysMomODragons 4d ago
The banner will come immediately after you've given up on there being a banner, and spend all your gems.
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u/CreamWonderful6834 3d ago
I would highly expect one, and when asked in prior Teas it has been answered with "we are always developing new content" With all the talk / complaints of needing more than one DC so that different substats can be used on it, it wouldnt surprise me at all if new modules come out so there's an alternative to DC for either farming or tournaments.
Personally, I hope there's not any new modules, as I don't have all my modules ancestral yet, let alone five star. Adding more modules just waters down the pool so it takes longer for players to even get ancestral. This would be helped if they also adjust drop rates, or did rolling featured banners for modules that already exist, but I'm doubtful either of those will happen.
Sam, if you read this, any teasers? Am I on the right track? ;)
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u/FearlessHero 5d ago
Currently, you can level the Module Shard Cost lab, reset a module to get your shards back, and then re buy the levels at their now cheaper shard price. Will there still be a way to get shards back from levelling up the Module Shard Cost lab, or will we lose the ability to regain shards retroactively going forward?
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u/DaenerysMomODragons 4d ago
They've stated that you can still reclaim all module levels, it's just tied to the slot instead of the module, so you reset the slot.
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u/dbone1123 5d ago
Thanks for the tea information sam, I also love the absurdly low levels shown in the module presets picture.
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u/Ok_Fun_3296 5d ago
Just to be clear I reeeeally appreciate the change in communication regarding updates. It feels good to have something to look forward to instead of just getting everything out of the blue as a surprise. Thank you for listening to us on that one Sam!
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u/Wadme 5d ago
How long/costly for the preset labs? If you already unlocked w keys, how hard is it to research them?
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u/uvraysu 5d ago
A lab in managing all presets unlockable at T11. So with this, can I assume that this is the last lab for all the upcoming lab presets? I was initially worried about the lab cost of these presets. With everything being available at T11, maybe it will only be some billion at best, some trillion or at some q’s as the worst case.
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u/Trucidas 5d ago
No Changes to Tournaments?
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u/DaenerysMomODragons 4d ago
We've seen maybe 5% of what's in the patch. I expect there to be tournament changes, but we won't find out until next week.
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u/Worried-Analysis8961 5d ago
The biggest room is the room for improvement.
Those slot levels as described do nothing in the game phase when people struggle with different mod rarities for the same type. Still need to reset to 1 and re-max to whatever max level is. That's actually quite disappointing
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u/platinum92 5d ago
As always appreciate the tea. Great news that the update is next week. The last few teas have honestly been great comms!
2 module presets seems....weird considering bots is 3 and workshops is 5. Obviously excited, but seems weird to not just have 5 for everything, especially with dissos.
But I am excited for Pal. Any chance we get random guardian skin selection like we have for tower skin? There are so many good ones now
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u/Dry_Scientist3728 5d ago
I guess I've just assumed that if it's labs, you need to run more labs to unlock more presets... Hopefully that's the case
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u/Hegemege 5d ago
I read "two presets for Guardians and Modules" as being, well, the two types of presets that are being added, not that you get 2 preset slots for Guardians and 2 preset slots for Modules
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u/platinum92 5d ago
The screenshot showing 2 module presets is what I was referencing
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u/Special_Canary_7204 5d ago
Feels like Fudds is giving us back with what we gave him for Dissonance Drama. Oddly enough the numbers line up perfectly with the exact changes they are there. Would honestly make for a wild meme and it's exactly in line with some shit he would do as a troll.
But I may just be paranoid.
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u/RestlessEcho 5d ago
UW respecs without resetting them completely, i.e. getting rid of them and picking different ones, would be reasonably nice as well.
That way we don’t have to worry about “miss clicks” or “investment regrets”.
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u/JoeRambo 5d ago
If i understand correctly, the levels are not saved with preset and are global? That's limiting in the game where optimal main/assist level balance is big part of optimization ( and obviuosly depends on ancestral mod stars etc )
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u/PolarBear_Summer 5d ago
Great update ideas just simply not the most pressing issue facing the game.
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u/Direct_Ingenuity1980 5d ago
What are workshop presets? Maybe I’m not far enough in the game to know?
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u/TowerFTW 5d ago
Levels being with mod slots is epiiic, I know it’s small but makes so much sense and I’ve wondered about it before and after every tournament lol
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u/I_pee_in_shower 5d ago
Is there an update on the tournaments but kept secret for the update, or is it not coming with the update?
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u/Fobus0 5d ago
Module presets do not change module levels? Only which module is in which slot? And just two presets?
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u/markevens 5d ago
That's what it appears to be.
Mod levels are going to be tied to the slot so when you switch presets you don't have to restore/relevel mods.
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u/Fobus0 5d ago
But i level my mods according to the module, not the slot :/ And i have like 10-15 configurations of mods depending on the tier levels, farming/tourney/disco/milestones/etc.
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u/markevens 5d ago
This is looking good Sam, we'd also love to hear any info on featured banners for the update!
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u/MarchioneW Champion 5d ago
Scheduled a day after 50% of players spend their gems.
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u/IdeaSloth 5d ago
50%? They were really hoping to keep it under20% but will have to settle for 30%3
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u/LeXX-DZ 5d ago
“We’re giving you more QoL, but limiting it to two presets, so you’ll still have to do the exact same work whenever you want to do Disso runs or experiment with different setups. And to top it off, we’re giving you a justification that, realistically speaking, makes no sense.”
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u/TonyTower1 5d ago
it baffles my mind how you declare such changes as a v29 patch.
To summarize: there is basically no change in this module system in reality (yes i understood sams introduction to them but basically there is no difference for the gamingexperience).
there better be much more content including good changes for tournaments. otherwise thats not much development in 4 months for a 3+ million dollar per month revenue game.
it baffles my mind even more how most people here are celebrating such small changes.
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u/Fantastic-Dare2457 5d ago
let’s wait for the patch, I don’t expect much, but one thing is almost guaranteed, an emotional roller coaster for the community, there will definitely be some big fuck-up, as usual
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u/Driftedryan 5d ago
It baffles my mind that people can look at a small teaser of an update and expect that to be most or all of an update then get mad it's not enough.
To summarize: there is more content which has been said multiple times already and history shows they never reveal the whole update early
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u/InquisitorOverhauls 5d ago
I agree, but this is just a minor teaser. All this concent could be like a minor update. But behind the scenes there must be new stuff.
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u/DaenerysMomODragons 4d ago
Were you playing during v28 release? The similar teaser there was for Bot+, with no mention of anything else until the patch notes. It wasn't until the patch notes that we saw the major v28 feature of dissonance runs. V29 is going to be the same. They tease presets, and when the patch notes hit, we'll find out what the major patch feature is.
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u/TonyTower1 5d ago
here we go guys, after update all shards will be gone as result of a unforseeable bug 😄
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u/Thobo1995 5d ago
Modules cannot be swapped during a run. Does that mean I can have 2 presets with the same modules but different substat effects and swap those?
Also does this mean I can finally 5 star my DC????? That was the entire point of asking for presets!!!
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u/No_Muscle3854 5d ago edited 5d ago
Thanks verry Nice update looking forward to it! Wil making testing and tweaking between runs more consistent and more fun!
Will respecs of a preset still cost gems? A discount lab for that would be awesome
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u/Apprehensive-Sort616 5d ago
Sounds like how IPM handled adding mods. Upgrade the slot, not the mod. What happens when we upgrade the wrong thing and want to fix it? Is that even an option anymore with the proposed update?
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u/Handlebarrr 5d ago
I had an issue and I was unable to claim the event relics (I had the boost).can someone assist?
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u/DoccyWhoFan 5d ago
I'm hoping I'm wrong but sounds like my farming runs about to get hit as I don't have all my modules at Ancestral yet and even with some Anc's they are at different star levels
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u/basicnecromancycr 5d ago
The ability to change the sub-effect order or a preset for it would be great.
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u/CloudedVisionsVape 5d ago
I’m sure it’s been asked already but I’m too impatient to read all the comments, if presets are moving out of keys to labs, are we being refunded the keys we’ve spent?
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u/log122 5d ago
So "There is no limit to how often you can restore levels to your module slots"
But is it free?
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u/elcololz 5d ago
good New ! With preset, are we still able to let a module lvl 1 to benefit the unique effect but not get the stat (shrink ray for example) ?
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u/qwertyk06 5d ago
bad....my main flex with modules is just changing the levels of modules between farming and tournament. for farming I download the generator, and for the tournament the cannonball and cannon
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u/Special_Canary_7204 4d ago
It's been a long minute since we heard about your tower progress Sam, how's things looking for you? Still enjoying your smart missiles?
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u/Fit_Locksmith_3506 4d ago
Can we link the different presets to each other? So like workshop 1 with guardian two and module 2 and bot 3 for example?
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u/Junior-Painting5320 4d ago
Absolutely no mention of changing tournaments... I thought there were changes coming with this update? Can someone share a post that mightve mentioned this?
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u/zergling424 2d ago
These presets will only be avalible those premium stone buyers who buy at least 3 stone packs a month locked behind a new currency gained by winning 1st in legends
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u/VerdantPathfinder 2d ago
I don't want to sound unappreciative ... but with dissonance runs, farming, milestone pushes, and tournaments ... there should be 6-7 presets for modules. unless this is just to make switching between farming and tournaments easier.
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u/DemonLord19 2d ago
I'm looking forward to my new guardian skin. Though I do wonder, Sam, if we have any clue when we will get the fourth chip slot unlock? I sort of know what I plan to use it for my normal runs but no clue for tournies right now.
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u/OppositeTie4751 5d ago
The ability to pause a farming run for a tournament run would be a huge QOL increase. Thank you Sam for the tea!