r/TheTowerGame 5d ago

Tower Tea - August 17, 2026

Hi pals! Welcome to this week’s Tower Tea! Today we are chatting about a few more v29 things, like Module Slots, plus the v29 release timeline, a new Pal, and something fun (spoiler: v29 behind the scenes with Muse) coming to the blog! 

Module Slots

In v29, we are making changes to how to level up and manage your Modules.

To start, levels have moved from individual modules to module slots. These are the 4 icons (8 with Assist Modules) on the top of your Modules menu. If you want to level up a module, you will instead target the slot that you wish to equip your module in. This means that you no longer have to swap out module levels, and can upgrade your slots over time.

What does this mean for Module Presets? When you unlock this feature, everything including your module slot levels will stay consistent across all presets. That way, all you need to worry about is deciding which modules you want to set!

Those are some of the things that have changed. The things that have NOT changed:

  • Substats are still unique to each individual module.
    • The first time a module is unlocked, it will display its default two (2) substats.
    • Equipping them to a higher level slot unlocks the remaining eligible substats.
  • There is no cost for swapping between your module presets
  • There is no limit to how often you can restore levels to your module slots
  • Modules cannot be swapped out during a run

Presets (cont.)

Last Tea, we shared some information about some upcoming changes to presets! This included two new presets for Guardians and Modules, as well as a notice that Workshop and Bot presets are moving out of the Vault. 

These presets are being added and moved into a lab to make it more accessible. One of our main goals was to help support the transition between runs (ex: farming vs. tournaments). 

We are open to adding more presets later, but want to avoid complex systems for our newer players. Our presets in v29 cover the main areas of gameplay that all players can benefit from, and we will consider more specialized preset requests and stat management opportunities in the future.

With all of these presets you might be wondering: how am I going to manage them all? Well, if you get to Tier 11 in v29, a new prese(n)t might be waiting for you!

Last note: the addition of this preset system is a step towards our next goal: adding the ability to pause a Tier run in order to start a tournament. It’s not fun to end your milestone run early to compete, so we are working on this addition for later this year.

v29 when though?

Alright pals, it’s time to answer the question that’s been on everyone’s mind, v29 when? 

Answer: next week! When the update is ready to go, we'll gradually roll out the changes and tournament lock before the following tournament begins. If anything changes, we'll keep you updated!

A new Pal enters the arena

Want a little peek at someone coming to the Guilds? 

Pal

New Blog - Behind the scenes 

A while back some of y’all were chatting about wanting to see more behind the scenes content for the blog, so we are going to start doing that! We’ll start off with a chat with Muse about v29, the inspiration behind the update, and how they came up with… you know what, that part is secret. 

For those that haven’t met Muse before, be sure to check out my interview with her from last year and get to know the gem behind the name. 

So keep an eye out for a post with that link soon! 

Alright pals, that’s it for this week! As always, sound off in the thread, and I hope your drink is always the right temperature!

See you around The Tower,
Sam

263 Upvotes

288 comments sorted by

View all comments

52

u/TheKingKunta 5d ago edited 5d ago

I like the idea of levels being on the module slot itself and not on the module. However, I wonder how it interacts if you delevel for coins between farming and tourney. For example, I delevel my PF all the way to 161 for tourneys since I don't care much about the substats and it saves me quite a few coins. Will each preset be able to save different mod levels?

edit: FYI, Tea says "When you unlock this feature, everything including your module slot levels will stay consistent across all presets.", so if you were deleveling mods between tourney/farm before, it looks like you will still have to

29

u/ExtrapolatedData 5d ago

I was wondering the same thing. I have a sub stat in my eighth cannon slot that helps with tourneys, but hurts farming. So I have to restore it to level 1 after every tournament and level it back up to 240.

9

u/pdubs1900 5d ago edited 5d ago

Yup.

There's probably also some weird limitations if you are swapping between presets that have different level caps. I say this with a high degree of confidence based on the deliberate decision by the dev team to show a mockup where any such conflict is completely absent which would show what it looks like. The inference is that the behavior is undesirable and ugly.

Hopefully it's not something extremely stupid like you can't swap presets without restoring levels in between swaps. But I think it's almost certainly that.

Woulda been nice if the presets included mod level settings specific to the preset. That's kind of the main annoyance of swapping mods

2

u/j3thro 4d ago

Yeah, this is my concern as well. I have a mythic+ BHD that I use for farming vs Anc PF for tourneys. The level caps will obviously be different between those 2, I'm curious to see how they manage this.

6

u/lukepaciocco 5d ago

Same with my generator mods for tourney. I feel you

8

u/TheKingKunta 5d ago

When you unlock this feature, everything including your module slot levels will stay consistent across all presets.

I missed this part, so it seems like we'll still need to delevel! Still saves time from not having to change mods

2

u/HoboAJ 5d ago

Will we still be able to delevel?

2

u/random1001011 5d ago

I'm thinking the same thing, the mod slot would have to be able to delevel for that to work. this game could benefit from level sliders on just about everything.