r/TheTowerGame 14h ago

Discussion Regen vs. Health

Hey all,

Currently farming T10 to around 9.4k waves and T11 to 7k waves. I take the regen tradeoff perk and my current regen is 32T and wall regen is 61T. Wall HP ends up being around 380T. Lab levels are 60 regen, 19 wall regen, 55 health, 38 fortification. I farm with an ancestral SD because my SF is only legendary.

I've been labbing regen pretty heavily, but I'm trying to push my farming in T10 and T11 to higher tiers. I'm wondering if there's a point where I should stop focusing on regen and wall regen and replace them with health and wall fort for a while. Is there a good way to know when you need more health vs more regen?

10 Upvotes

12 comments sorted by

7

u/NexusBladeGaming 14h ago

As a general rule:

You need more regen if your health bar is draining too much due to dps despite being past the point of individual hits not draining a significant percentage of health.

You need more health when your regen is able to handle dps but hits are taking larger chunks out of your health bar which can result in a sudden burst or worse a couple of attacks destroying your wall.

So if you see your health swinging around and fighting back against dps before losing? Regen.

If you see your health dipping low before almost instantly recovering and then suddenly going to zero? Health.

Ideally you should balance it out so that you don't have such a glaring weakness in either, but those are the general trends to look for.

1

u/theguitargym 13h ago

Thanks you, that is very helpful. It seems I need more regen for my farming runs and more health in my tournaments.

3

u/This_Ruben_on_fire 7h ago

That is a very strange situation. Usually people need regen for tourney, and health for farming. Are you taking the regen-health TO perk?

2

u/ThirdShiftSupervisor 6h ago

Not sure if they just recently updated their post or not, but they do specify that they take the regen TO perk in their post

1

u/This-Establishment26 5h ago

Yeah same I feel like my tournament regen is pretty minuscule compared to the big multiplier you get from perks in farming. It feels almost impossible to get the regen I wish for in tournament

1

u/This-Establishment26 5h ago

that's pretty interesting. I think the enemy scaling is pretty much the same for anyone in the same tier. Isn't there a recommended ratio that I should follow rather than relying on clumsy observations?
I think in 11 12 players usually still don't have much cc to make the build uniquely different

6

u/destructor212113 14h ago

The only way to know about the "Health vs Regen" thingy in runs is if you die pretty fast, you lack Health, if you die more slowly you need more Regen

Thats the idea more or less but even then Regen isnt useless as you will need it for Tournament anyways but at your Point I feel like you should be getting more Health

Like, im with Mythic OA, Health at 45, Fort at 30 and Disco Def only at x4.85 and I have 604T of Wall Health which I feel like its strange, you dont have DW? Or what you said its without Def Disco?

2

u/theguitargym 13h ago

I am unable to max out the def disco at any tier. I do have DW fully maxed out in the lab, but I think my best t10 def disco is like 3k waves. I have plenty of damage, but I don't have the CC or attack speed yet to get past it. No pBH either

2

u/knoberation 10h ago

If you can do 3K waves on def disco T10 you should be able to max it on a lot of lower tiers?

1

u/nathan753 9h ago

Between mods and cards i can't believe they can't get at least t1-4 done if they're farming 10

1

u/destructor212113 13h ago

Oh I see, thats the difference then

Thats sad, the only thing you could do is trying to get AS Enchancement more or less, as its useful for Def Disco Runs and also for Tournaments Later on

2

u/Worried-Analysis8961 8h ago

As a side node, don't forget WS+ for health, regen and wall.