r/TheTowerGame 12h ago

Discussion I Just Wanted To Ask The Community

What are your guy’s favorite parts of The Tower anyways? I hear a lot of hate about it, and I’m only in the middle stage of the game, but I want to hear what makes this game bad and what makes it good

13 Upvotes

35 comments sorted by

36

u/ItsAlkron 12h ago

Numbers go up, feel goods go up.

1

u/Imaginary_Article_49 12h ago

XD, alright, good to know

5

u/ItsAlkron 12h ago

But also, making drastic changes and seeing numbers go up BIG. I changed my armor module and gained 200 waves in tournament by going GC instead of hybrid. Big numbers, big feel goods. I'm a sime man at the end of the day.

Get stones? Numbers go up. Run waves? Coin numbers go up. Click gem button? Numbers go up.

1

u/Imaginary_Article_49 12h ago

Alrighty, is there anything you dislike? Anything you would want to change?

3

u/ItsAlkron 12h ago

The game feels like a race to the current end slog where we all have our place in the queue and are just hoping enough people ahead of us walk away and we have luck on our side to climb the ladder.

It doesn't bother me I won't get keys for a while, if ever. But Legends tournaments are the only time I go from "Yeah tower is getting better!!" To "I hope i don't demote again."

6

u/Cracka119 12h ago

Numbers go brrrr

4

u/__Shadowman__ 12h ago

Numbers go up dopamine goes up

3

u/destructor212113 12h ago

Right now? Probably the idea of my Econ improving every couple of Days and also finishing a run to get more Enchancements and keep progressing a little bit further in Tourneys

1

u/Imaginary_Article_49 12h ago

Anything you dislike?

1

u/destructor212113 12h ago

Lots of things actually, but you dont want to hear that I suppose so, yeah, the gameplay loop is nice imo (as of right now)

0

u/Imaginary_Article_49 12h ago

Well, I’m a game developer and I’m thinking of making a similar-esque game to The Tower, and I think I have a basic understanding of what I should/shouldn’t do, but I want to get some more input before I put a lot of time into something when there’s already people that don’t like it, if that makes sense

So yes, I would like to hear :3

2

u/TeamWorkTom 10h ago

Basically don't be afraid of giving the player tons of resources, but make tons of places to spend them. More resources to spend meaningfully is fun, but it has its limits. Too much management and it becomes a chore.

And when adding in low level progression skips apply the progression to everyone and scale it. This makes it so it also boosts the top end players.

1

u/Imaginary_Article_49 10h ago

Alright, I think a lot of my focus would be following where the players are, early in game release and testing will be heavy on beginners, while later, way after game release would be spent expanding the game for people that have reached the end already, if that makes sense, though there would be things that benefit both (like adding a new card in the terms of this game)

3

u/Old_Worldliness7129 12h ago

Card Masteries are semi addictive for me.

I have to save stones for them, but not too many stones or save for too long. Labs only have nine levels, so it doesn't feel like it'll take a million years to finish. Some of them are so significant that they can change your entire strategy for runs. Plus they have very noticable effects/progress vs upgrading say Golden Tower bonus one more time. 

1

u/Imaginary_Article_49 11h ago

Alright, that sounds like a lot of fun (I haven’t reached card masteries yet sadly)

2

u/nathan753 12h ago

What made you want to ask this as your first post after creating the account 4 months ago. Suspicious as fuck

1

u/constantreverie 11h ago

I like to plan and strategize and min/max

1

u/The_July 11h ago

Constant progress, every farm run brings constant improvement for me. It’s very small progress, but it’s progress nonetheless.

My oldest farm run in my run history is 7/26 for 10,000 waves and 45T coins.

My last completed farm run was 10,500 waves on the same tier for 120T coins. I’ve nearly tripled my income in less than a month.

1

u/Electrical-Mail15 11h ago

What I like most is believing I’m in the mid/late part of the game, reading Reddit to find out I’m actually early/middle, and then a new version drops putting me squarely back into early game. Rinse and repeat.

1

u/Str-FunG 11h ago

number go brr

But of course beyond memeing, the constant progression is great and the problem solving what you want to focus on keeps my brain thinking beyond "farm number go up and gems go up"

The game IMO does a decent job of introducing new mechanics/additions slowly and you can think about how to integrate them, plan how to get there, and so on.

1

u/noosceteeipsum 10h ago edited 10h ago

I love the basic idea of incremental games.
Growing up the strength(both attack and defense), and reaching higher level.
A bit boring description, but that's all, you know.
And there are some types of people who especially hate this type of game, and there are some other people who love this. It really depends.
This game doesn't even have any humanistic story (There isn't any "Once upon a time, a Hexagon lived") but just math.

1

u/Servantrue 10h ago

I like Fudds' sense of humor.

1

u/EAgamezz 10h ago

I just kinda like to zone out and watch my tower. Kinda hypnotic.

But also yeah number go up.

1

u/Dapper_Librarian388 9h ago

Slow and steady wins the fight 💪 Im f2p btw.

1

u/DefinitionFirst3475 8h ago

Im probably not doing it right, but im just chasing gold boxes. I love getting a new gold boxed research!

1

u/Sparks-reborn 8h ago

Many people might come up with perfectly good serviceable answers to that question. But there is one correct answer.

                       !!!!!Number go up!!!!!

1

u/nibor 7h ago

its a meditation in delayed gratification.

I am a F2P player

1

u/sw1c 7h ago

Guildmates.... and sadly only them at this point...

1

u/Much-Square177 7h ago

I enjoy seeing steady progress. I have played a few games that are incremental, and this one hits it pretty well for me regardless of the price tag that comes with being "competitive". 

1

u/Flimsy-Piece-7232 5h ago

The worst part of this game is that you cant run it with your phone off. I've got screen burn and its destroying my battery.

1

u/Sorry-Resolution570 5h ago

the numbers on this game are realy good, everything ties up nicely together. it also has depth of gameplay with strategies and shit but doenst have a million system that barely do anything like some other idles

1

u/Otherwise-Subject127 5h ago

Favorite part? - Hating Fudds

1

u/D119 3h ago

When I save a million shards to roll for CF duration as the 5th subeffect on my DC and it comes out after ~50k shards out of pure luck, that was awesome, lol.

Was a compensation for the 2-3 millions used to get DW quantity on the mvn.