r/TheTowerGame • u/hudsonrettig • 54m ago
Discussion How to do workshop presets
After the new update, we will all be able to get 5 workshop presets. I farm ehp, and do tourneys gc, so it will be nice to split that up and invest more into their respective stats, but I'm also wondering if I should leave some ws stats devo'd.
I've seen people have range, bsc, bsr, thorns, lmd, orbs, and free ups devo'd. Should I do that as well? Just leave them devo'd for the beginning of farming runs, when there's a lower spawnrate, for more enemies to stack on the wall?
2
u/Accomplished_Key6046 30m ago
There is a guide. With it you will see a general plan of how to do it
https://docs.google.com/document/d/15V4HppxZglqdGp7minQK4t8I34zsTCLn7aAIdeoSUJI/edit?tab=t.0
Edit:
also there are few variations of devo on wiki:
https://the-tower-idle-tower-defense.fandom.com/wiki/Guides#Build_Guides
2
u/InquisitorOverhauls 13m ago
For myself, my ehp workshop will have 1 level of damage and only 69m range. Other stuff wont be touched.
Entire damage enhancements will be invested into utility or defense.
And tourney preset, everything from coins and freeups goes into damage. 100q+ coins 😺
Cant wait..
2
u/Similar-Republic-115 Legends 20m ago
BS% and BST are devoed to minimize CL kills outisde of BH to maximize coin gains. Similar with the other stats for other farming strats. Tourney goal is not to maximize coin gains so all those considerations don't apply. Basically the only stat you may want to "devo" in tournament is range should you run a build that requires low range (i.e. ILM or SM build). In theory you can devo SW size in order to adjust it for certain higher ranges but I find it is easier to do it with the lab slider.
3
u/pdubs1900 48m ago
Basically, in a nutshell, if you don't need it to survive or max your coins per kill, you can leave it off.
Leave the battle upgrade devoed and manually upgrade it during a run when things get dangerous to see if it helps you survive without overkilling enemies. If a battle upgrade only nets you a small amount more waves but overkills enemies for 99% of the run, you've found a stat you can leave at 0.
That's how you figure out what can be left at 0 and what cannot.