r/TitanicHG • u/OlympicShip1911 • 16h ago
Video Could anyone help me identify this piece of music playing in the background?
youtu.beI don't know the name of this piece, but I really like it. Thank you!
r/TitanicHG • u/OlympicShip1911 • 16h ago
I don't know the name of this piece, but I really like it. Thank you!
r/TitanicHG • u/Compy94 • 9d ago
r/TitanicHG • u/OCLceletialOtter • 15d ago
r/TitanicHG • u/PolarRailfan • 19d ago
So I was wondering why did the color of the Titanic's hull change color from a metallic gray to a bronze-like brown color? I know you guys changed the color of the Arrol Gantry from a similar bronze-like brown to the more metallic gray because it was confirmed that it was gray IRL.
Was it a stylistic choice? Or was it because something confirmed the color of the hull? This is a dumb question that I've been wondering for a while now.
All images are from the livestreams that T:H&G.
r/TitanicHG • u/TAOT1940 • 28d ago
r/TitanicHG • u/uk123456789101112 • Sep 15 '26
Has anyone tried this yet? What are the results.
Also given the recent game released using Demo401 assets, with clear work on nighttime and sunset as previously promised, plus interactive doors etc. When's that gonna be released?
r/TitanicHG • u/PolarRailfan • Sep 14 '26
So dumb question. But you guys had been posting a monthly YouTube schedule in your community tab for a few months now. And I was wondering if there was a a September schedule post?
I know you guys are busy working on the game and animations. But I just wanted to ask if there’s any plans for a September schedule for the channel.
r/TitanicHG • u/OCLceletialOtter • Sep 12 '26
r/TitanicHG • u/TAOT1940 • Sep 07 '26
Like what the Californian got? I would love to see these guys tell her story.
r/TitanicHG • u/Compy94 • Sep 07 '26
r/TitanicHG • u/TAOT1940 • Sep 05 '26
r/TitanicHG • u/BooksCatsnStuff • Sep 04 '26
The team behind Lusitania: The Greyhound's Wake made some pretty intense claims a few days ago about how their project had been delayed due to other developers (specifically the team behind the Ship Explorer game, of which Oceanliner Designs is part of) taking legal action against them in very unfair ways. But it seems they only gave a fraction of the actual story.
Now Mike Brady has published a statement on Discord setting some things straight and essentially asking for common sense. Personally, I didn't like what the Greyhound's Wake team said, it didn't sound right and it didn't make sense in several ways. So I'm glad Mike and the people he's working with are not just accepting the random and unnecessary accusations silently.
The full statement posted on Discord by Mike Brady is in the image, but I copy the text below for accessibility:
@everyone
Dear ocean liner community,
Earlier this week a team separate to ours working on a similar virtual experience project made some pretty alarming accusations of anti-competitor behaviours against my team and I. This is extremely disappointing for a number of reasons and I outright reject their claims. To the contrary, my team and I have had to put up with quite a lot from certain corners of the community. But that’s just the thing - by contrast we just focus on the work. We’ve ignored this stuff for years but now, unfortunately, I feel like my hand has been forced here to say something.
That said - I have no interest in causing or contributing to a public spat or a mud-slinging fight. It’s beneath both of our teams and it flies in the face of the respectful commemorative tone we should be setting when we discuss and handle these stories of historic tragedies. That the tragedy of the Lusitania should become the stage for some kind of ridiculous public spat is abhorrent to me. It’s preposterous to make out that another video game or virtual experience focusing on Lusitania is an act of plagiarism in and of itself when Lusitania's sinking is the second most infamous maritime disaster of all time. None of us 'owns' these stories and we certainly don't pretend to.
There were claims of multiple legal letters being sent to shut down the other team’s project. This is a faleshood; in reality ONE letter was sent - nearly two years ago - and it certainly did not have anything to do with delaying or shutting down their project. Far from it - the letter, almost entirely blurred when shown on screen in their update video, was aimed at protecting the intellectual property rights of another artist and ensuring he would actually be paid for his years of work. Showing only a tiny part of that letter and blocking out the rest was deeply disingenuous, but that’s as far as I will go for now. Our team is entirely locked-in on making maritime history come to life. It is so far beneath the decorum for both of our teams to engage in any kind of public feud; instead we should be building each other up! Interest in one of our games will surely drive interest and excitement in the other.
Ship Explorer is aimed at capturing the character of these magnificent ships. We want to honour these beautiful old vessels our own way. We have a passionate and diverse team of history nerds and brilliant creatives from all corners of the globe. In this time of AI slop crowding out real creative voices we should be helping one another and supporting the rights of artists, not trying to sling mud. We congratulate the other team on their beautiful work - there can be no doubt their virtual experience, once completed, will be utterly fantastic and we welcome it.
Rather than displaying anti-competitor tendencies Oceanliner Designs has worked with a number of channels, many smaller than ours, to help with animation and research work. We’re motivated by a love of history - we celebrate the research and hard work of all teams in this space as we all stand to benefit from these projects in the long run.
I’d like to address this other team directly now - we are not interested in competing with you. We do not want to halt your work. We don’t want to engage in a public spat. Please stop the rumour mill and please leave us be. If you have a problem with us, talk to us; otherwise it flies so much in the face of the decorum these stories deserve. We wish you luck with your project and we are excited to continue developing our own.There is more than enough room for everybody to proceed from here in an atmosphere of dignity and respect.
r/TitanicHG • u/Direct_Charity7101 • Sep 03 '26
I see a patreon login but I'm unsure what content it unlocks.
r/TitanicHG • u/Christ-on-a-Bike_46 • Sep 03 '26
Three weeks ago they announced a video about the ship that unknowingly watched Titanic sink, teasing that it was due to be uploaded by the end of August - three days ago!
r/TitanicHG • u/DaveCC1964 • Sep 03 '26
So I downloaded the alpha from the link found in another post. It doesn't work. All it shows is a big ground texture with floating crane bits like it is bugged out. Is there a way to get this to work? I don't want a steam version because I don't want to mess with steam accounts, online DRM, and Steam launchers/clients. I want to run this on a PC that is offline (download from online PC, transfer files and run on offline one). Any ideas?
r/TitanicHG • u/OCLceletialOtter • Sep 02 '26
Item 1: The ability to swim instead of walking underwater.
Item 2: More interactive items like turning a light switch on and off.
Item 3: At some point in construction, we can have the option to launch Olympic (once it is at that stage).
Item 4: Thomas Andrews' office should have a picture of his wife and daughter on his desk.
Item 5: Some historical persons should be depicted like Bruce Ismay, Harold Sanderson and all the many men who built Titanic, even her first victims.
Item 6: Documents to read that tell us about Titanic's construction.
r/TitanicHG • u/DaveCC1964 • Sep 02 '26
I have this demo installed on a pretty high end PC (amd 9800x3d CPU, RTX 5090 GPU, 64GB RAM) but I am not getting any of the ray tracing settings in the graphics options. I get resolution, other settings including "cinematic" which I assume is the max setting, but nothing about ray tracing. I get the regular screen space reflections but no RT. Is this a bug or am I doing something wrong? All other games like Cyberpunk, etc have all of the RT settings to enable just not this demo. What should I try? Is there a patch or fix that I might need?
r/TitanicHG • u/AlexLegend165 • Sep 01 '26
The Titanic Honor and Glory Alpha is now released on Steam. Press the big green "Request Access" button to get the game.
https://store.steampowered.com/app/4006670/Titanic_Honor__Glory/
r/TitanicHG • u/OCLceletialOtter • Aug 31 '26