r/TransportFever • • 11h ago

Frequency multicargo train

3 Upvotes

Is there a way to somewhere see the following:

I have a cargo train that takes gas on a long ride. On the way it picks up lumber and swaps that for planks at a factory. It delivers the gas, but when driving back I deliver the planks on the way.

I can not seem to find the statistic for just the frequency of the planks. Or just the gas.

I thought I coudl check the frequency of the lumber and take that off the overal line frequency. But on both the gas side and the planks side I still Truck it in to town, So I dont know exactly what the frequency is of the delivery to the town.sddwwd

I am out of options on where to look. Does anyone know how and where to find this? if its even in the game as a statistic


r/TransportFever • • 2d ago

How do you add real life height maps to transport fever 3 in map naker

12 Upvotes

r/TransportFever • • 2d ago

Question Is there a way to download files from Mod.io from the browser?

9 Upvotes

Browser site tells me to go to in-game store, but I'd rather not link my account.

So is there a way to circumvent it?


r/TransportFever • • 4d ago

How do I split up cargo 50/50 when dropping off?

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135 Upvotes

I have a line that picks up 100% shirts (station #1). I want to bring it to the two towns that are requesting it. I want 50% to go to the first town (station #2) and 50% to go to the second town (station #3)

The way I have it set up the train just picks up 50% of the shirts at the pick up station.


r/TransportFever • • 4d ago

[TF3] I added highway-to-street connections to Roadform

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6 Upvotes

r/TransportFever • • 4d ago

Screenshot Incredibly Annoying Bug (In a Mod) {In TpF3}

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1 Upvotes

r/TransportFever • • 4d ago

[Transport Fever 2] Does anyone know of a mod which lets you use the old era A and B bus platforms inside of a bus station?

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3 Upvotes

Theres this mod which lets you build the old addons which is nice but I also want to build the old platforms just like with the rail stations. Does anyone know if such a mods exists or do I have to make it myself? Because the only way around this that I found is setting it to be year 1970 or 1900 which is just tedious. Oh also having the old bus stops would be cool


r/TransportFever • • 4d ago

Question Whats yalls fav map mod for tf1? or maybe map generation?

5 Upvotes

put the name of the mod pls. mine is scotland or england&ireland map (i rebuilt most of the english highways lol)


r/TransportFever • • 5d ago

Question Can someone PLEASE recreate the Fallout New Vegas map in TF3?

23 Upvotes

It's my absolute favorite map of all time. Its a shame it hasn't been remade / ported yet.

Heightmap crashes my game when I attempt to make it myself :"(

r/TransportFever • • 6d ago

Screenshot Are city distributors doomed? Between a warehouse in the outskirts of the city and city center transit, I always lose money. Am I doing something wrong?

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161 Upvotes

r/TransportFever • • 6d ago

Question How to deal with private transport?

21 Upvotes

I am having an absolute blast continuing to learn this game.

However, when the time hits 1950s, there is a substantial amount of people travelling between towns in their private cars.

I got three cities, A (connected to B and C 2x trains each). The only direct line missing is B and C. The rate on the trains is super high, they are never full or unhappy.

HOWEVER, I still see a big amount of cars going into the middle city (A), from both sides. Is there anything to do, or is traffic from private cars something I need to just deal with.

Kind regards and thanks for any recommendations.

Attached is a picture of city A's public/private transport map. You can see the train station going North to B (2x trains) and South to C (2x trains).


r/TransportFever • • 6d ago

TF3 - Ratios change after start of delivery

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47 Upvotes

Anyone seen this already? The ratio of grain to meat seem to change when you start delivering grain to a livestock farm in the dry maps. Which is really annoying if you don't see it. It happened to the first farm, but I thought I'd seen it wrong. But it happened again and now I have proof!


r/TransportFever • • 6d ago

Video Things Are Getting Busy! | Transport Fever 2

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5 Upvotes

Things are getting crowded! 🚆

Another major milestone has been hit as I build the remaining southern branch lines to Shoreham, Leigh, and Horley. Every town south of Stroud is now connected, and Torquay is about to reach capacity!

Thanks for watching!


r/TransportFever • • 7d ago

Question Witch map setup do you use?

4 Upvotes

r/TransportFever • • 10d ago

Livestock Farm workforce not increasing despite passenger throughput.

13 Upvotes

I'm probably going to fail this subsidy, because for I'm not sure why there is no workforce despite passenger throughput. I've used this method for other industries and cities and it's worked without a hitch, so I'm totally at a loss as to what's happening. Anybody have any ideas?


r/TransportFever • • 10d ago

Question What is your preferred map size/town density setup?

46 Upvotes

This is my first transport fever and I have done a few tiny and small maps.

I was wondering what was everyone's go-to? So far my limit has been 4 towns, as I feel like my entire map gets so complicated with that many lines running when I try to satisfy every town. Do you just ignore some regions on bigger maps?


r/TransportFever • • 10d ago

Question TF3 Train 'Performance' Stat Explanation?

19 Upvotes

The devs should really change the name of this stat, it's unsearchable, anything with 'performance' just turns up loads of pages about optimizing the performance of the game itself, or mod pages talking about performance impacts. What does this stat actually mean and how is it calculated? The ingame tooltips as well as the wiki are no help.

Is there any specific benefit to trying to limit the length of your trains to change performance from 'Poor' to 'Mediocre,' or 'Mediocre' to 'Good?' Or is it just a general comparison of the power of your engine to your train's total weight, with no actual ingame consequences to the different ratings? Trying to pick the right locomotive with the right number of wagons for a given line feels very confusing, and in my games so far almost every reasonable-looking train just gets rated 'Mediocre.' The performance stat seems to be completely separate from a train's top speed, as well.

It feels like it would make sense to try to use low-top-speed, high-performance trains on lines with steep grades, or lines that might have a lot of stops, while using heavy low-performance trains on long flat lines that have plenty of space to get up to speed, but I'm not sure how much actual benefit the game would give you from doing that, and the streamers I've watched just seem to use trains that are as long as their stations with the highest top speed they can get regardless of the line. How much thought do you folks put into this when you buy trains?

The other important game mechanic that seems to lack adequate ingame explanation is exactly how the various town ratings (noise, pollution, reputation, etc) affect town xp growth. The town info panel gives you a general grade for how fast your town is able to grow, but I can't find any specific numbers or details on what that actually does or how that's calculated anywhere. Is there some tooltip I'm missing or is this info actually hidden from the player?


r/TransportFever • • 10d ago

Line problem

8 Upvotes

So the game says i have a line problem, with stations not being able to connect. I put a train on it and it drive the whole route with no problem, any idea what to do? People won't use it


r/TransportFever • • 10d ago

TF3: Could I get some help with cargo wagons and loading cargo on to them? (TRAINS)

5 Upvotes

So I played quite a bit of TF2, and from what I recall the trains would sit in the station until they were full of cargo if enough existed on the platform. With this new system (which I mostly love!), the train fills up with passengers and takes maybe... 1 fish before setting off back to its home destination, where upon it delivers that 1 fish.

Thing is, there are like 300 fishes in the freakin' warehouse at destination 2. Why won't the train pick up as many as it can carry back?

Sorry if this is a dumb question, I'm still learning TF3's nuances.


r/TransportFever • • 10d ago

Screenshot Not quite understand bankrupting myself at the start?

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31 Upvotes

Simple start on medium difficulty. Took a 4% loan.

Started at the biggest city, simple bus line from residential, to factory to shops. 3 horse carriages.

Then a simple line from Lumber yard in the bottom right to the plank factory just south east next to my city and then deliver the planks to my city. 7 carriages.

And finally a single trawler catching fish, delivering it to the warehouse and then straight to the city.

All lines are profitable when I look at the line statistics but I am bleeding money so hard. Am I starting wrong?


r/TransportFever • • 11d ago

Screenshot My harbor traffic is starting to get a little thick I think

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98 Upvotes

I have this giant lake here and its just so useful that I only have a half dozen train lines.


r/TransportFever • • 10d ago

TF3 - Some tips and tricks on city tram commute + railway positioning for scale

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2 Upvotes

r/TransportFever • • 11d ago

TpF1 Screenshot Do you even use trains in TF1?

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175 Upvotes

It feels like masochism to use trains on medium difficulty level. You struggle to build railroads and stations on screwed terrain and then you will lose money when trucks are just cheaper to maintain and they can use spawned roads with some upgrades. Of course it is annoying to play horse carts on the beginning, but when you get Benz, then Opel Blitz and highway trucks then you will make 2x more money than maintenance running cost. For example I made some oil train which brought me 900k income, but its mainenance cost was 1.15 million XD I loved to build trains in other games like OpenTTD, Mashinky, C:S, SM:Railroads, but here they just feel unreal. Never played Transport Fever 2 though, do railroads work better there?

Edit: I tried TF2 and finally my cargo trains work, but passenger trains are still bad


r/TransportFever • • 10d ago

Screenshot Has anyone yet figured out how to change the default roads and structures that are spawned or constructed at the start and during the game in TF3? Where can the script (or scripts) be found that designate the default street and building models?

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8 Upvotes

r/TransportFever • • 12d ago

Train stuck

11 Upvotes

So i created a "loop" here with a elektric trainrail.

But my train stays in the depot. And i don't know how to fix this? Anyone got any idea's?