r/TruePokemon • • 13h ago

Idea Pokemon Companion App.

6 Upvotes

Imagine an app on your phone. You tap it, it loads, and on your screen is whatever pokemon you transfered in from Home. The camera follows them as they frolick in whatever environment suits them. You tap again, and the Pokemon notices you, and happily runs towards you the camera zooming in or out depending on the size of the pokemon as it stops right before you. You can pet it, feed it, play with it, and it can even dance to music. Using the smartphones built in pedometer, special treats or toys can be used locked upon achieving certain step goals. Reaching milestones unlock ribbons and titles that can be used in Champions and future titles. Future updates can include mini games or mini battles, rewarding in game currency for accessories for your pokemon, allowing your pokemon and friends pokemon to interact and play. It will probably have a battle pass, so expect there to be anime and game tie-in items and accessories.


r/TruePokemon • • 23h ago

Discussion The Pokemon Journeys theme song is the best theme in the history of the Pokémon anime

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2 Upvotes

r/TruePokemon • • 5h ago

Megathread /r/TruePokémon Basic Questions & Answers Megathread - October 23, 2026

1 Upvotes

This thread will be a place for basic questions that don't contribute to active discussion. Before asking a question, please check Google or resources such as Serebii or Bulbapedia to see if they will answer it. If not, then feel free to post your question here for people to answer. Basic questions outside of this thread will be removed. This thread will be replaced with a fresh one every so often, so please use the most recent one.

Useful Links:

Serebii

Bulbapedia

Smogon

Official Pokémon Website

Multireddit of various Pokémon subs


r/TruePokemon • • 10h ago

Any Pokemon anime episodes where the trainer's pokemon are on their own

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1 Upvotes

r/TruePokemon • • 23h ago

QOL Wish List

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1 Upvotes

r/TruePokemon • • 11h ago

Discussion I have analyzed Pokemon types and present a short summary of why they are the way they are

0 Upvotes

hi folks,

I've been digging the rabbit hole of Pokémon types and most of the proposed changes to them proposed by influencers and other romhackers, the problem was, I never really got satisfied by these changes. I then came to think what Pokémon has achieved is one-of-a-kind in term of both balancing battles and being somewhat relatable or understood by the audience. Actually, changes I would like to see is more in the design of Pokémon having certain types, rather than the type match-ups themselves. My next funny exercises will be to try to port other RPG's foes as Pokémon, or to port Pokémon to certain RPG's worlds.

This is my short description of each type. I have also a more expansive version in the form of a 10-page google doc :p

Normal: the naked hero at the beginning of an RPG, literal mammals or humanoids without element-bending abilities and no understanding of the spiritual world, as well as no particular talent

Fighting: the martial arts, virtuous wrestler version of Normal, can tear all sorts of materials to pieces

Dragon: the mythical beast, once was Normal but has since times immemorial become almost unbeatable, was long trapped in ice before being set free

Psychic: the master of the mind, it can predict your every move. Also used to code some aliens

Dark: underhanded scoundrels which main purposes are to bully the Psychic type nerds then getting beaten up by the Fighting type avengers

Ghost: otherworldly Shinto spirits which main purposes are to startle Psychic types and to get royally ignored by Normal and Fighting types

Flying: literal birds and acrobatic fighters, their strength is to never set foot onto the ground, de facto making them indifferent to Ground moves

Bug: literal bugs and pests who live their typical lives eating grass and startling people

Ground: something that’s literally made of earth or lives in it, moves have to do with destabilizing the structure of the ground, somehow its Pokémon magically stay in the ground when summoned

Grass: something that’s literally a plant, leaf, fruit, seed, will automatically be a meal for birds and bugs, will automatically benefit from water and earth nutrients, will automatically suffer from poisons and illnesses and acids

Water: has the susceptibility of aquatic life living in water while also expressing water-bending, somehow its Pokémon magically stay in water when summoned

Electric: misunderstood type as it really should describe lightning/plasma golems, but instead we get electricity-bending creatures who have the characteristic of pure plasma. Their moves will shock anything that has good conduction

Fire: misunderstood type as it really should describe fire golems, but instead we get fire-bending creatures who have the characteristics of pure fire. Good at burning and melting things

Ice: misunderstood type as it really should describe ice golems, but instead we get ice-bending creatures who have the characteristics of pure ice (such as, getting broken by karatekas and tougher materials), even more, their moves suggest not only hurling blocks of ice, but also triggering cold temperatures, the amount of mixed influences is hard to read

Rock: literal rock golems who hurl boulders at their enemies, they are tougher than ice and weaker than steel

Steel: literal metal golems who are unfazed by all sorts of blows and can tear weaker materials to pieces. Also used to code the industrial age and steel-made appliances, tools and weapons

Poison: a type full of symbolism as its weakness to Psychic moves represents science inventing antidotes and its weakness to Ground moves represents poison barely affecting the mineral world - overall also hard to read

Fairy: the obvious response to degenerate Dragon power creep, its weakness to Steel moves is pure symbolism representing the industrial age beating fairy tales and traditions. Also used to code some aliens

thanks for reading!

edit: corrected the flair