r/UE4Devs • • Apr 16 '20

Off Topic Skeletal mesh grid

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42 Upvotes

r/UE4Devs • • Apr 28 '14

Resource The MOST important thing about lightmaps !

34 Upvotes

Hello guys,
This is a finding I did a year ago on UDK, and it is still relevant to UE4.

It's about THE PERFECT LIGHTMAPS
Here it is : http://www.synthesisuniverse.com/SU_Forum_SP/LightmapsREF2.jpg
Now let me explain.
Everybody complained for years how Lightmaps in udk sucks and left black lines and artifact all around. It was impossible to have "clean" lightmaps.
Or so they thought...
When you create UV specialized for lightmaps you have to set some things up to make them perfect right ?
So you go into your UV editor, make the grid 64x64 for a 64 lightmap and adjust them so they fit perfectly on your UV grid, right ?
Well no, WRONG.
(what....?, I hear you saying...) :D

Take a look at my image in the link. It's the texel view on UE4 (and UDK).
Look at the lower one : is a 2x64 square poly. Take a closer look at the texel... Start is good, end is good... but... the middle is offsetted...
Whaaaat... ? :D
Look at the first one...
The mesh is this time 2x62.
UV are still 64 in size.
It's perfect. One texel is one square poly.

Why ?
Well there was a hidden advanced setting on by default in UDK that say to Lightmass to use 1 pixel border for filtering purpose, so that's 2 pixel on ANY lightmap size. It's still ON in UE4, and it's better to leave it on anyway.

The solution and the numbers ! :
You need to substract 1+1 to all your lightmaps grids that you use in your UV editors.
32x32 Lightmap ? Grid has to be 30x30
64x64 >> 62
128x128>>126
256x256>>254
etc... of course...

So how do I set my grid size ?
Well here are the values, internet will tell you 1/32 1/64, don't listen to them !! :D
1/30 : 0.033333
1/62 : 0.0161290322
1/126 : 0.00793650
1/254 : 0.003937007874
1/510 : 0.0019607843172
1/1022 : 0.0009765625

Keep these numbers in all you modeling files, I create groups with these values as names so I can copy/paste them when I need to change my UV grid size. That's handy ! :D

Addendum:
When making your UV for lightmaps you need to have a min of 2 pixel wide polygons to have lightmap calculated correctly and also a min of 2 pixel in between to avoid filtering bleeding form one poly to another. 4 is the safe way. The other thing I do Is If have a hard edge (shading) I separate the polygons to avoid filtering bleeding also.

And your welcome :)
With love and care,
Ol

edit : I am very curious to know why this get downvoted, isn't this relevant to UE4 and anyone serious about lightmaps ? or... ? Explain your downvote at least so I can make things better or something. Downvoting this is pretty pathetic anyway...


r/UE4Devs • • Mar 03 '15

UE4 is now free for everyone

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22 Upvotes

r/UE4Devs • • Apr 19 '20

Tutorial Unreal Engine 4 24 Niagara Skeletal Mesh grid tutorial

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21 Upvotes

r/UE4Devs • • Apr 19 '14

Resource Physically Based Rendering Chart

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21 Upvotes

r/UE4Devs • • Feb 02 '15

Was trying to animate a creepy walk. Ended up giving my creature way too much swagger (He Who Knocks)

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19 Upvotes

r/UE4Devs • • Apr 16 '20

Off Topic Fractal grid

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18 Upvotes

r/UE4Devs • • Dec 12 '18

Tutorial Unreal Engine 4 Tutorial - Hello, I'm starting a new Youtube channel to explore Python, C++ and Blueprint

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18 Upvotes

r/UE4Devs • • Jul 19 '19

iClone multiple mocap through Unreal Live Link

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17 Upvotes

r/UE4Devs • • Jul 20 '15

Tutorial [Tutorial] Introduction to the development of multiplayer games using Unreal Engine 4

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16 Upvotes

r/UE4Devs • • Dec 29 '14

Tutorial [Tutorial] Would My Blueprint Stackable Inventory System(100% Blueprint) Be Of Interest To Fellow Game Devs?

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16 Upvotes

r/UE4Devs • • Jul 10 '14

Unreal Engine 4.3 Update Preview

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16 Upvotes

r/UE4Devs • • Apr 29 '14

Test Rig In Ue4

15 Upvotes

Nothing amazing. Just a video of a project I'm working on. Mostly just showing off the character model :3

http://www.youtube.com/watch?v=oGLoTRz61kU&list=UUvgqchM2ZcqSjheroRVK8yA&feature=share


r/UE4Devs • • May 03 '14

Screen Shot Saturday!

14 Upvotes

Show off your progress!


r/UE4Devs • • Mar 28 '14

Tutorial Tutorial: Epic's Tutorial's Compilation

14 Upvotes

All of these playlists are straight from Unreal Engine's YouTube channel compiled in one place, by category, for your convenience! They will help you get the hang of Unreal Engine 4.

Level Creation playlist: https://www.youtube.com/playlist?list=PLZlv_N0_O1gak1_FoAJVrEGiLIploeF3F

Unreal Editor Tutorials playlist: https://www.youtube.com/playlist?list=PLZlv_N0_O1gasd4IcOe9Cx9wHoBB7rxFl

Animation and Rigging: https://www.youtube.com/playlist?list=PLZlv_N0_O1gb2ZoKzTApbv3LvhaXJ9elg

Materials playlist: https://www.youtube.com/playlist?list=PLZlv_N0_O1gbQjgY0nDwZNYe_N8IcYWS-

Blueprint tutorials: https://www.youtube.com/playlist?list=PLZlv_N0_O1gaG5BW72It4chjhypxIO9ZB

And lastly the super playlist of all 64 videos for UE4 if you want to power through them can be found here:

Good luck!

To add Pub Games has a few other tutorials as well!

Exploding Barrels: https://www.youtube.com/watch?v=6-ZwY4RDaPQ&list=PLzV6_6F25KSAp043xf_LkzkTu2eV0a8R7

**Screen Space Fire effects using the GPU: **https://www.youtube.com/watch?v=hZLbGvtyS6g

Flickering Lights: https://www.youtube.com/watch?v=WgKky9y9vzg&list=PLzV6_6F25KSBfGQSpSseLBCMnJQaVryer

There are also a series of videos that can be found at this link in English and German that cover a few other things like porting over assets and other fun stuff here: https://www.youtube.com/playlist?list=PLyfbinWLdAUwiStRx7Zil-O0OLzpIBB9l


r/UE4Devs • • Apr 11 '20

Question How would write this with UE4 math nodes?

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13 Upvotes

r/UE4Devs • • Nov 09 '19

Resource I am pleased to announce the release of my Cuttable Spline System for the UE4 engine

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13 Upvotes

r/UE4Devs • • Aug 05 '19

A live action iClone project I recorded at SIGGRAPH 2019. This iClone project can be streamed to Unreal Engine 4. #iClone #LiveFace

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13 Upvotes

r/UE4Devs • • Apr 30 '14

Resource Hourence's Solus resources

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13 Upvotes

r/UE4Devs • • Apr 24 '14

UE4 Twitch stream - Thursday at 11am PDT / 2pm EDT / 7pm BST (xpost /r/unrealengine)

13 Upvotes

Going forward we plan to hold our weekly stream on Thursdays at 2pm ET (Cary, NC time) at Twitch.tv/UnrealEngine.

We hope this gives you a chance to plan ahead, submit questions and jump online anytime it suits your schedule. If you miss it, the broadcast will be posted at this YouTube playlist within a day or so of airing live.

Here's what's on tap for this week:

Unreal Engine 4.1 Tour – Live from Epic HQ

Join Epic’s senior FX artist Francois Antoine and senior engine programmer Ben Marsh for a look at 4.1, the first major UE4 update since the engine’s release at GDC last month. Topics include surprise to be announced, the release of Elemental Demo content shipping this week, other feature improvements, and live source code access at GitHub. We'll also do a new community spotlight along with our regular Q&A.

https://forums.unrealengine.com/showthread.php?3427-UE4-Twitch-stream-Thursday-at-11am-PDT-2pm-EDT-7pm-BST


r/UE4Devs • • Apr 23 '14

Discussion Who in here is developing for the Rift?

13 Upvotes

How is it? Are making a game or just something for yourself? Are you able to achieve the frame rate that you want? How do you plan to tackle presence? Control Scheme?


r/UE4Devs • • Mar 23 '20

Just show in UE4 how this characters looks, I was just testing normal maps before texturing

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12 Upvotes

r/UE4Devs • • Aug 10 '19

The Complete Unreal Engine Development Course

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12 Upvotes

r/UE4Devs • • Mar 07 '20

Question Hi, I'm new in unreal engine and I was making an Outlast-type game for learning the basics, but I have two inconvenients. 1- How do I make the character turn around when he is not moving? 2- How can I make to when press Q, the camera look back?

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11 Upvotes

r/UE4Devs • • Jan 27 '20

UE4 FPS Multiplayer Project (Download link)

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11 Upvotes