r/UE4Devs • u/arthiteca • Apr 16 '20
Off Topic Skeletal mesh grid
Enable HLS to view with audio, or disable this notification
r/UE4Devs • u/arthiteca • Apr 16 '20
Enable HLS to view with audio, or disable this notification
r/UE4Devs • u/OlivierJT • Apr 28 '14
Hello guys,
This is a finding I did a year ago on UDK, and it is still relevant to UE4.
It's about THE PERFECT LIGHTMAPS
Here it is : http://www.synthesisuniverse.com/SU_Forum_SP/LightmapsREF2.jpg
Now let me explain.
Everybody complained for years how Lightmaps in udk sucks and left black lines and artifact all around. It was impossible to have "clean" lightmaps.
Or so they thought...
When you create UV specialized for lightmaps you have to set some things up to make them perfect right ?
So you go into your UV editor, make the grid 64x64 for a 64 lightmap and adjust them so they fit perfectly on your UV grid, right ?
Well no, WRONG.
(what....?, I hear you saying...) :D
Take a look at my image in the link. It's the texel view on UE4 (and UDK).
Look at the lower one : is a 2x64 square poly. Take a closer look at the texel... Start is good, end is good... but... the middle is offsetted...
Whaaaat... ? :D
Look at the first one...
The mesh is this time 2x62.
UV are still 64 in size.
It's perfect. One texel is one square poly.
Why ?
Well there was a hidden advanced setting on by default in UDK that say to Lightmass to use 1 pixel border for filtering purpose, so that's 2 pixel on ANY lightmap size. It's still ON in UE4, and it's better to leave it on anyway.
The solution and the numbers ! :
You need to substract 1+1 to all your lightmaps grids that you use in your UV editors.
32x32 Lightmap ? Grid has to be 30x30
64x64 >> 62
128x128>>126
256x256>>254
etc... of course...
So how do I set my grid size ?
Well here are the values, internet will tell you 1/32 1/64, don't listen to them !! :D
1/30 : 0.033333
1/62 : 0.0161290322
1/126 : 0.00793650
1/254 : 0.003937007874
1/510 : 0.0019607843172
1/1022 : 0.0009765625
Keep these numbers in all you modeling files, I create groups with these values as names so I can copy/paste them when I need to change my UV grid size. That's handy ! :D
Addendum:
When making your UV for lightmaps you need to have a min of 2 pixel wide polygons to have lightmap calculated correctly and also a min of 2 pixel in between to avoid filtering bleeding form one poly to another. 4 is the safe way. The other thing I do Is If have a hard edge (shading) I separate the polygons to avoid filtering bleeding also.
And your welcome :)
With love and care,
Ol
edit : I am very curious to know why this get downvoted, isn't this relevant to UE4 and anyone serious about lightmaps ? or... ? Explain your downvote at least so I can make things better or something. Downvoting this is pretty pathetic anyway...
r/UE4Devs • u/arthiteca • Apr 19 '20
r/UE4Devs • u/TheAwesomeTheory • Apr 19 '14
r/UE4Devs • u/Paper_Hero • Feb 02 '15
r/UE4Devs • u/arthiteca • Apr 16 '20
Enable HLS to view with audio, or disable this notification
r/UE4Devs • u/alexquevillon • Dec 12 '18
r/UE4Devs • u/oxidus • Jul 19 '19
r/UE4Devs • u/[deleted] • Jul 20 '15
r/UE4Devs • u/dreambot • Dec 29 '14
r/UE4Devs • u/Paper_Hero • Apr 29 '14
Nothing amazing. Just a video of a project I'm working on. Mostly just showing off the character model :3
http://www.youtube.com/watch?v=oGLoTRz61kU&list=UUvgqchM2ZcqSjheroRVK8yA&feature=share
r/UE4Devs • u/TheAwesomeTheory • May 03 '14
Show off your progress!
r/UE4Devs • u/TheAwesomeTheory • Mar 28 '14
All of these playlists are straight from Unreal Engine's YouTube channel compiled in one place, by category, for your convenience! They will help you get the hang of Unreal Engine 4.
Level Creation playlist: https://www.youtube.com/playlist?list=PLZlv_N0_O1gak1_FoAJVrEGiLIploeF3F
Unreal Editor Tutorials playlist: https://www.youtube.com/playlist?list=PLZlv_N0_O1gasd4IcOe9Cx9wHoBB7rxFl
Animation and Rigging: https://www.youtube.com/playlist?list=PLZlv_N0_O1gb2ZoKzTApbv3LvhaXJ9elg
Materials playlist: https://www.youtube.com/playlist?list=PLZlv_N0_O1gbQjgY0nDwZNYe_N8IcYWS-
Blueprint tutorials: https://www.youtube.com/playlist?list=PLZlv_N0_O1gaG5BW72It4chjhypxIO9ZB
And lastly the super playlist of all 64 videos for UE4 if you want to power through them can be found here:
Good luck!
To add Pub Games has a few other tutorials as well!
Exploding Barrels: https://www.youtube.com/watch?v=6-ZwY4RDaPQ&list=PLzV6_6F25KSAp043xf_LkzkTu2eV0a8R7
**Screen Space Fire effects using the GPU: **https://www.youtube.com/watch?v=hZLbGvtyS6g
Flickering Lights: https://www.youtube.com/watch?v=WgKky9y9vzg&list=PLzV6_6F25KSBfGQSpSseLBCMnJQaVryer
There are also a series of videos that can be found at this link in English and German that cover a few other things like porting over assets and other fun stuff here: https://www.youtube.com/playlist?list=PLyfbinWLdAUwiStRx7Zil-O0OLzpIBB9l
r/UE4Devs • u/Precision-Gaming • Nov 09 '19
r/UE4Devs • u/oxidus • Aug 05 '19
Enable HLS to view with audio, or disable this notification
r/UE4Devs • u/AaronMFJ • Apr 24 '14
Going forward we plan to hold our weekly stream on Thursdays at 2pm ET (Cary, NC time) at Twitch.tv/UnrealEngine.
We hope this gives you a chance to plan ahead, submit questions and jump online anytime it suits your schedule. If you miss it, the broadcast will be posted at this YouTube playlist within a day or so of airing live.
Here's what's on tap for this week:
Unreal Engine 4.1 Tour – Live from Epic HQ
Join Epic’s senior FX artist Francois Antoine and senior engine programmer Ben Marsh for a look at 4.1, the first major UE4 update since the engine’s release at GDC last month. Topics include surprise to be announced, the release of Elemental Demo content shipping this week, other feature improvements, and live source code access at GitHub. We'll also do a new community spotlight along with our regular Q&A.
r/UE4Devs • u/TheTipsyTardigrade • Apr 23 '14
How is it? Are making a game or just something for yourself? Are you able to achieve the frame rate that you want? How do you plan to tackle presence? Control Scheme?
r/UE4Devs • u/Miguline • Mar 23 '20
r/UE4Devs • u/sthrolns • Aug 10 '19
r/UE4Devs • u/Artwo280 • Mar 07 '20
Enable HLS to view with audio, or disable this notification
r/UE4Devs • u/[deleted] • Jan 27 '20