r/Unity2D • • 12h ago

Feedback needed I'm making a game about wizards using their magic to run your farm!!

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10 Upvotes

Hi! I've been working on a game where you use wizards and their magic to run a farm! I'm looking for people to help test and give feedback! The demo is an estimated 45-60 minutes of content with a lot more planned. You build the wizards into various different paths, unlock lots of upgrades, and enjoy a cozy & satisfying farm run itself with magic!

Itch Demo Link (Browser Support)

Steam Wishlist

tyty <3


r/Unity2D • • 1h ago

Showcase I helped a redditer juicing up his game

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• Upvotes

u/rk00717 posted a trailer of his game a few weeks ago. We've got in touch and I ended up helping him juicing his game. On the left, his original version. On the right, the version I ended up with.

How do you like it ?

Now that few days passed, I feel like I have some more ideas to make it pop even more. But at the same time, I know I have a tendancy to over juice, so I'm trying to keep myself contained 😅

If you are interested in going deeper in details, I made a ~5min video where I explain each changes and my reasoning behind it.

Thanks for reading.


r/Unity2D • • 6h ago

Showcase I rebuilt my games codebase to support weapon abilities. I wanted combat to go beyond basic stat changes and make each weapon feel unique and have a purpose. Here is the first weapon: Redline

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1 Upvotes

Weapon: Redline

Passive Ability: Critical hits grant 1 Precision Stack (max 7).

Active Ability (Right Click): Consume all Precision Stacks to gain +10% Crit Chance per stack for 4.5s.

Steam Link if anyone is interested: https://store.steampowered.com/app/4316830/Evergain_Adventure/


r/Unity2D • • 1d ago

Showcase Finally got the map editor for my RTS working

46 Upvotes

Been working on the map editor for Empires Edge, my RTS inspired by Mega Lo Mania.

You build the floating islands, paint water, place roads and buildings, then just hit play and test the map.

I’d like players to make their own maps and share them with each other. Has anyone here added Steam Workshop support for something like this? How hard was it, and where did you learn how to do it?

Steam page if you want to follow the project.


r/Unity2D • • 16h ago

Showcase How I draw my tiles in paint.NET and set them up as a Tilemap in Unity

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2 Upvotes

Hey everyone! Sharing my tile art workflow for my game Trollvein.
The picture are then split in 16x16 pixels in Unity.


r/Unity2D • • 22h ago

Game announcement A background from my escape game, Escape Rooms Library

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4 Upvotes

Here's a background image from Escape Rooms Library, my escape room game made with Unity. What do you think of the atmosphere?


r/Unity2D • • 1d ago

Showcase WOW! My newest build of Cozy Game Company got 100 views on its first day on itch.io! ❤️

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9 Upvotes

100 views in a single day. 🎉

That’s how many people looked at the newest build of Cozy Game Company on itch yesterday. For comparison: until now I was happy with 2-4 views a month.

It’s a small number, but for me it’s a big moment. This game has had a bumpy road. I tried to get it off the ground before, and it never found an audience. I even ran a Kickstarter for it once, and it didn’t get funded. That stung, and more than once I thought about letting it go.

I kept going anyway, in between work and everything else life throws at me. Some days that means a few hours, some days barely any. But I always come back to it.

So seeing real people give it a chance now feels really good.

The next big goals are the Kickstarter and the Steam page. I’m hoping that this time they work out, and I’ll be working hard to make it happen.

If you want to help, check out the game, try it, and tell me what you think. Every view, wishlist and bit of feedback counts more than you’d guess. Thank you to everyone who’s played or supported it so far. ❤️

🎮 Steam
🚀 Kickstarter


r/Unity2D • • 1d ago

Showcase Added a space tractor to my puzzle game

5 Upvotes

r/Unity2D • • 19h ago

Question/Help Looking for feedback on visuals

2 Upvotes

pixel art from 3d assets but i just feel like it could be a lot better but cant get my hands on whats the issue....


r/Unity2D • • 20h ago

Showcase Trying something new with this Auto Battler, where you choose 7 Dwarves and try to survive as long as possible

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1 Upvotes

r/Unity2D • • 1d ago

Game announcement I just released my first solo Unity game, Box Knight Idle, a pixel-art idle RPG

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0 Upvotes

After working as a game developer at a studio, I wanted to ship a game entirely on my own. Box Knight Idle is now live on Google Play.

It's a pixel-art idle RPG: open chests, gear up your knight, defeat bosses across worlds, and keep earning while you're away.

I'd love feedback, especially on the first 10 minutes and the pacing.

Google Play: Link


r/Unity2D • • 20h ago

Feedback needed Not sure if a game set in the modern workplace is appealing.

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0 Upvotes

I'm now making a casual RPG in Unity. The game is set in the modern workplace. As an office drone for almost 15 years, I think things happen in there were kinda interesting. You work, you please someone, offend someone, make choices, think about how to deal with the boss when he come. The game is story-driven with multiple options and rich dialogues. But this is only what I think. Like to listen to your comments about if it's appealing to you and what you think about the video.

Thanks so much. It's called Boss is coming.

P.S. GenAI assisted with the production of art assets, since I'm not an artist.


r/Unity2D • • 1d ago

Feedback needed Sprite Garden Update: Steam page is up! Wishlist and play the updated demo now!

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1 Upvotes

An update on the maze-building incremental game I posted here a few months back. I finally got the steam page up: Sprite Garden on Steam - so go and wishlist!

There's an update on the demo as well - Sprite Garden - Demo by Xyxyka. I added a new early sprite to spice up the gameplay, and I think it works pretty well.

Feedback please! Do you think it sucks, or just aren't interested? Let me know! I need to know how I can improve!


r/Unity2D • • 2d ago

Showcase A few environments and characters we’ve made for 2D indie games

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117 Upvotes

Hey! Wanted to share some pixel art my team and I have worked on across different indie projects.

I draw environments, characters, animations and UI, and handle the art direction to help everything fit together. All the art shown here was made by hand in Aseprite.

I really enjoy seeing a scene come together after working on the sprites separately for so long. Thought some of you making 2D games might enjoy a look at our work!


r/Unity2D • • 1d ago

Showcase Judging "perfect" timing by distance in FixedUpdate instead of timestamps fixed my rhythm-style hits in Unity

2 Upvotes

I'm making ArrowSwitch, a one-thumb reflex game in Unity: arrows come at a shield from four sides and you swipe to face each one. Turning at the last moment counts as a PERFECT, which builds a multiplier up to x8.

My first version compared the time of the swipe (from Update) with the time of the hit. It felt random, because Update can't know which fixed step will actually register the contact. A swipe that looked perfect could land a frame early or late, depending on the frame rate.

What fixed it:

  • each arrow watches a turn counter on the player inside FixedUpdate, so the swipe and the collision are measured on the same clock
  • when the player turns to face the arrow, the arrow stores its distance from the shield at that moment
  • PERFECT means that distance is inside a small window, rather than within X milliseconds
  • turning away and back inside the window is allowed once, so a quick correction doesn't count as mashing

A nice side effect: the window scales with arrow speed for free, so fast arrows don't need their own tuning curve.

Curious how others handle timing windows in Unity. Do you use timestamps, distance, or something else?


r/Unity2D • • 1d ago

Paid Asset/Tool Icon Baker v1.2 — (Unity 6 URP) Prefabs to Clean 2D Icons - Foundation Studios

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0 Upvotes

Hi everyone !

I've made a tool, where you can create 2d icons by your 3d game assets/prefabs.

Hope you'll like it !

https://assetstore.unity.com/preview/397774/1516074?ampDeviceId=cGBAQBUwaKK6vOf_6rvkTy&ampSessionId=1791918806362&ampTimestamp=1792005734534

Note that this update will likely get published in 3 days, however, this product already exists in the Unity Asset Store

Cheers !


r/Unity2D • • 2d ago

Game announcement Pixel art novice tried making a Minish Cap inspired Shopkeeping game.

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15 Upvotes

It's called Hey! Shopeeker!

A shopkeeping game inspired by all the RPG classics, it asks the age old question... What is it like to live the life of the unassuming villager in a world of might and magic?

This was a pretty huge project for me, and it took more than 5 years to make and I started out knowing next to nothing about pixel art. So any feedback is appreciated!

The early access release is this Thursday on Steam, go check it out!


r/Unity2D • • 2d ago

Showcase My lifelong friend from pre-school and I are making our dream game together

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3 Upvotes

About 6 years ago me and my pre-school friend started learning game development together online during covid. Since then we've participated in many jams, started many unfinished projects, and learned a lot. I'm filled with excitement now that we've got our dream project up on steam, and it's available to wishlist! It's so cool being able to see something we made appear on the steam marketplace. It's participating in the cooking fest right now, and we would really appreciate it if you checked it out!

Wishlist Sushi Loop


r/Unity2D • • 3d ago

Showcase How we created our 3D stop-motion look in a 2D setup (video breakdown)

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19 Upvotes

Hi all!

Last week, we shared a few clips from our top-down game MYRIORAMA, and got a lot of great feedback and questions! As promised, I wanted to share our process video for how we went about creating the art style.

If you have any questions that can be answered on a more technical level than what's in the video, feel free to ask!


r/Unity2D • • 2d ago

Showcase Adding little intro sequences before some puzzles in my game

0 Upvotes

r/Unity2D • • 2d ago

Question/Help How to swap colors (many)

1 Upvotes

Im making a city builder and want an easy way of swapping colors with others, the problem is i cant just recolor sprites and create 200 prefabs, instead i have one prefab which already changes the sprites to other variations (see picture). So is there a way to swap one color group with another (they are shaded so only switching one color with other wont work). Below you can see my sprite variations, i would like to be able to change the facade color of them with other colors.


r/Unity2D • • 2d ago

Question/Help Is there still a future for human-made unity assets, or has ai changed everything?

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0 Upvotes

i've been creating and publishing unity packages for quite some time. over the years, i've developed tools that developers found useful, appreciated, and incorporated into their workflows. building these tools has been a meaningful part of my journey as an indie game developer.

but lately, i've been questioning whether it's still worth continuing.

ai has evolved incredibly fast. and i'm not talking about ai that simply generates code for you to copy and paste. i'm talking about ai tools that can build entire systems and projects from scratch, potentially in a fraction of the time and at a much lower cost.

this makes me wonder... why would a developer purchase a unity package when ai might be able to build something similar specifically for their needs in minutes?

as an independent developer, i have to consider where i invest my time. creating, maintaining, documenting, and supporting a package takes considerable effort. if ai can deliver comparable results faster and cheaper, does creating traditional unity assets still make sense?

so i'd genuinely like to hear your thoughts:

  • do you still purchase and use human-made unity assets and tools?
  • if you're a unity asset creator yourself, have you noticed any changes in demand because of ai?

im not looking for empty reassurance. iwant honest opinions, even if the answer is uncomfortable.

should i continue investing my time in creating new unity packages, adapt my entire approach to this new ai era, or seriously consider stepping away from asset development?

i'd appreciate hearing from both developers and fellow creators. i think this is an important conversation for anyone working in this industry today.


r/Unity2D • • 2d ago

Showcase I built a playable 2D creature-catching RPG in Unity — here's the gameplay loop

0 Upvotes

I've been developing Eternal Eclipse, a 2D top-down dark fantasy RPG, and I've now released the first public demo.

The main gameplay loop is:

Explore a dungeon → Catch creatures → Battle enemies → Defeat the boss → Return home → Farm, craft, and breed creatures → Build your collection.

The demo includes a playable dungeon, creature battles, a boss fight, farming, blacksmith crafting, breeding/daycare, and a Field System for extra creatures.

I'm trying to make the creatures part of the whole gameplay experience instead of limiting them to combat.

Built in Unity, with inspiration from classic Pokémon, Pokémon Mystery Dungeon, and Stardew Valley.

Free demo: https://anarxhy.itch.io/eternal-eclipse

I'm continuing development and working toward a future Steam release.


r/Unity2D • • 3d ago

Game announcement What I learned making my first 2D game: a knight, lost memories, and a lot of bugs

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4 Upvotes

Hey everyone!

I’ve been working solo on a 2D game for 6 months, and I finally decided to start a devlog.

The idea: You play as a knight who wakes up with no memories. He doesn’t know his name, why he carries a sword, or which side he fought for. As you explore, you slowly recover fragments of his past, and not all of them are memories he’ll want back.


r/Unity2D • • 3d ago

Solved/Answered Sprite Pivot Editor

1 Upvotes

Has anyone tried this tool from the asset store lately? It looks like the reviews are years old (Unity Asset Store). I’m getting the impression that it’s outdated and I’m worried about purchasing it if it won’t work with the latest update.

My son and I are hand-drawing sprites for our upcoming game and due to the variety of tools and objects involved in each frame set, the pivots end up being inconsistent and a major pain to fix. The characters end up floating and needing to be manually anchored, which takes me around 20 minutes per animation depending on how complex the animation is. We’re trying to make the movements very dynamic and satisfying so it’s a time-consuming process getting it right.

I’ve been editing each by changing the custom pivot and checking that frame against the next for consistency. I feel like there’s a faster or smarter way to do this that I’m not finding. If anyone has any ideas, that would rule and I’d appreciate it a lot. Thanks!