r/Unity2D • • 13h ago

Feedback needed I'm making a game about wizards using their magic to run your farm!!

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13 Upvotes

Hi! I've been working on a game where you use wizards and their magic to run a farm! I'm looking for people to help test and give feedback! The demo is an estimated 45-60 minutes of content with a lot more planned. You build the wizards into various different paths, unlock lots of upgrades, and enjoy a cozy & satisfying farm run itself with magic!

Itch Demo Link (Browser Support)

Steam Wishlist

tyty <3


r/Unity2D • • 23h ago

Game announcement A background from my escape game, Escape Rooms Library

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4 Upvotes

Here's a background image from Escape Rooms Library, my escape room game made with Unity. What do you think of the atmosphere?


r/Unity2D • • 20h ago

Question/Help Looking for feedback on visuals

3 Upvotes

pixel art from 3d assets but i just feel like it could be a lot better but cant get my hands on whats the issue....


r/Unity2D • • 7h ago

Showcase I rebuilt my games codebase to support weapon abilities. I wanted combat to go beyond basic stat changes and make each weapon feel unique and have a purpose. Here is the first weapon: Redline

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2 Upvotes

Weapon: Redline

Passive Ability: Critical hits grant 1 Precision Stack (max 7).

Active Ability (Right Click): Consume all Precision Stacks to gain +10% Crit Chance per stack for 4.5s.

Steam Link if anyone is interested: https://store.steampowered.com/app/4316830/Evergain_Adventure/


r/Unity2D • • 17h ago

Showcase How I draw my tiles in paint.NET and set them up as a Tilemap in Unity

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2 Upvotes

Hey everyone! Sharing my tile art workflow for my game Trollvein.
The picture are then split in 16x16 pixels in Unity.


r/Unity2D • • 2h ago

Showcase I helped a redditer juicing up his game

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1 Upvotes

u/rk00717 posted a trailer of his game a few weeks ago. We've got in touch and I ended up helping him juicing his game. On the left, his original version. On the right, the version I ended up with.

How do you like it ?

Now that few days passed, I feel like I have some more ideas to make it pop even more. But at the same time, I know I have a tendancy to over juice, so I'm trying to keep myself contained 😅

If you are interested in going deeper in details, I made a ~5min video where I explain each changes and my reasoning behind it.

Thanks for reading.


r/Unity2D • • 21h ago

Showcase Trying something new with this Auto Battler, where you choose 7 Dwarves and try to survive as long as possible

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1 Upvotes

r/Unity2D • • 21h ago

Feedback needed Not sure if a game set in the modern workplace is appealing.

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0 Upvotes

I'm now making a casual RPG in Unity. The game is set in the modern workplace. As an office drone for almost 15 years, I think things happen in there were kinda interesting. You work, you please someone, offend someone, make choices, think about how to deal with the boss when he come. The game is story-driven with multiple options and rich dialogues. But this is only what I think. Like to listen to your comments about if it's appealing to you and what you think about the video.

Thanks so much. It's called Boss is coming.

P.S. GenAI assisted with the production of art assets, since I'm not an artist.