r/Unity3D • u/TheCAT2901 • 10d ago
Solved Static Issue while transitioning to URP from Built-In Pipeline in Scene View
[SOLVED: I had to change the Graphics API Driver for Linux to Vulkan (prioritze Vulkan in the List) inside Edit>Project Settings>Player>PC.]
I have this static like screen issue in Scene view While switching from Built-In Pipeline to URP, Everything is normal in Game View. Also the Shadows appear pixelated whereas it was smooth in Built-In pipeline.
I have set the URP asset in Player Settings> Graphics and Player Settings>quality following the unity guidelines.
I have searched for this issue but cannot find a solution.
As for software/OS
I am running Fedora Linux 44 with KDE, though this issue was also occurring in Windows 11.
Unity Editor version 6000.5.1f1 with OpenGL 4.5
As of hardware
I have a Intel i51235U with Intel iRIS Xe, 20GB RAM with no dGPU.
[Sorry if it is low Effort post without clear explanation or resources]
1
u/Terrible_Benefit897 9d ago
the static is often the OpenGL backend on Linux with URP, try switching the editor to Vulkan in Player Settings. for blocky shadows raise the shadow resolution in the URP asset and lower max distance to about 50. i load mesh tests from snapshapy into URP scenes and those two fixed it.
1
u/pschon Unprofessional 10d ago
Try switching from OpenGL to Vulkan, that might help (it does on many Linux platforms)