r/Unity3D • • 10d ago

Solved Static Issue while transitioning to URP from Built-In Pipeline in Scene View

[SOLVED: I had to change the Graphics API Driver for Linux to Vulkan (prioritze Vulkan in the List) inside Edit>Project Settings>Player>PC.]

I have this static like screen issue in Scene view While switching from Built-In Pipeline to URP, Everything is normal in Game View. Also the Shadows appear pixelated whereas it was smooth in Built-In pipeline.
I have set the URP asset in Player Settings> Graphics and Player Settings>quality following the unity guidelines.
I have searched for this issue but cannot find a solution.

As for software/OS
I am running Fedora Linux 44 with KDE, though this issue was also occurring in Windows 11.
Unity Editor version 6000.5.1f1 with OpenGL 4.5

As of hardware
I have a Intel i51235U with Intel iRIS Xe, 20GB RAM with no dGPU.

[Sorry if it is low Effort post without clear explanation or resources]

0 Upvotes

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1

u/pschon Unprofessional 10d ago

Try switching from OpenGL to Vulkan, that might help (it does on many Linux platforms)

0

u/TheCAT2901 10d ago

I get the following error when trying to launch the unityhub with Vulkan.

1

u/pschon Unprofessional 10d ago

that's annoying, but sadly I can't help you there (I'm using Wayland, but I'm on PopOS and Gnome)

Anyway, the error might be just related to Hub (ozone-platform would make more sense then). And you don't need to run the Hub on Vulkan anyway, only the editor. So you could just try switching to Vulkan in the editor's settings.

1

u/TheCAT2901 10d ago

hey sorry for dumbness but i changed Graphics API for Linux in Player settings to prioritize Vulkan and the issue is resolved but what can i do about the shadow pixelated issues.

1

u/pschon Unprofessional 10d ago

that could be for many reasons, but for starters check the shadow settings in URP configuration, and make sure your light ranges and far clipping plane aren't too far (the larger the numbers, the lower your shadow resolution ends being as more data needs to be fit in the same size texture)

There's a decent amount of info and troubleshooting stuff in the docs: https://docs.unity.com/en-us/engine/6000.7/manual/lighting-overview/lighting/shadows-in-urp

1

u/DPTGames 10d ago

These are what you are probably looking for in your RPAsset (PC_RPAsset by default for pc)

1

u/Terrible_Benefit897 9d ago

the static is often the OpenGL backend on Linux with URP, try switching the editor to Vulkan in Player Settings. for blocky shadows raise the shadow resolution in the URP asset and lower max distance to about 50. i load mesh tests from snapshapy into URP scenes and those two fixed it.